Game Info

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Portal
Rating: 86.5
Droid Linux Mac Switch PC PS3 360
Game

Portal

Released: Oct 10, 2007
Series:
Portal
Genres:
Action Platform Puzzle
Themes:
Comedy Science fiction
Perspectives:
First person
Game Modes:
Co-operative Multiplayer Single player
Game Engines:
Source

Overview

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Description from Steam STEAM

Portal 2 draws from the award-winning formula of innovative gameplay, story, and music that earned the original Portal over 70 industry accolades and created a cult following. The single-player portion of Portal 2 introduces a cast of dynamic new characters, a host of fresh puzzle elements, and a much larger set of devious test chambers. Players will explore never-before-seen areas of the Aperture Science Labs and be reunited with GLaDOS, the occasionally murderous computer companion who guided them through the original game. The game’s two-player cooperative mode features its own entirely separate campaign with a unique story, test chambers, and two new player characters. This new mode forces players to reconsider everything they thought they knew about portals. Success will require them to not just act cooperatively, but to think cooperatively. Product Features Extensive single player: Featuring next generation gameplay and a wildly-engrossing story. Complete two-person co-op: Multiplayer game featuring its own dedicated story, characters, and gameplay. Advanced physics: Allows for the creation of a whole new range of interesting challenges, producing a much larger but not harder game. Original music. Massive sequel: The original Portal was named 2007's Game of the Year by over 30 publications worldwide. Editing Tools: Portal 2 editing tools will be included.

Description from IGDB IGDB

Waking up in a seemingly empty laboratory, the player is made to complete various physics-based puzzle challenges through numerous test chambers in order to test out the new Aperture Science Handheld Portal Device, without an explanation as to how, why or by whom.

Storyline IGDB

Portal's plot is revealed to the player via audio messages or "announcements" from GLaDOS and visual elements inside rooms found in later levels. According to The Final Hours of Portal 2, the year is established to be "somewhere in 2010"—twelve years after Aperture Science has been abandoned. The game begins with Chell waking up from a stasis bed and hearing instructions and warnings from GLaDOS, an artificial intelligence, about upcoming tests. Chell enters into distinct chambers that introduce players to the game's mechanics, sequentially. GLaDOS's announcements serve as instructions to Chell and help the player progress through the game, but also develops the atmosphere and characterizes the AI as a person. Chell is promised cake as her reward if she completes all test chambers. Chell proceeds through the empty Enrichment Center, with GLaDOS as her only interaction. As the player nears completion, GLaDOS's motives and behavior turn more sinister; although she is designed to appear encouraging, GLaDOS's actions and speech suggest insincerity and callous disregard for the safety and well-being of the test subjects. The test chambers become increasingly dangerous as Chell proceeds, tests including a live-fire course designed for military androids, as well as some chambers flooded with a hazardous liquid. In another chamber, GLaDOS notes the importance of the Weighted Companion Cube, a waist-high crate with a single large pink heart on each face, for helping Chell to complete the test. However, GLaDOS declares it must be euthanized in an "emergency intelligence incinerator" before Chell can continue. Some later chambers include automated turrets with childlike voices (also voiced by McLain) that fire at Chell, only to sympathize with her after being destroyed or disabled. After Chell completes the final test chamber, GLaDOS maneuvers Chell into an incinerator in an attempt to kill her. Chell escapes with the portal gun and makes her way through the maintenance areas within the Enrichment Center. GLaDOS panics and insists that she was pretending to kill Chell as part of testing. GLaDOS then asks Chell to assume the "party escort submission position", lying face-first on the ground, so that a "party associate" can take her to her reward, but Chell continues her escape. In this section, GLaDOS communes with Chell as it becomes clear the AI had killed everyone else in the center. Chell makes her way through the maintenance areas and empty office spaces behind the chambers, sometimes following graffiti messages which point in the right direction. These backstage areas, which are in an extremely dilapidated state, stand in stark contrast to the pristine test chambers. The graffiti includes statements such as "the cake is a lie", and pastiches of Emily Dickinson's poem "The Chariot", Henry Wadsworth Longfellow's "The Reaper and the Flowers", and Emily Brontë's "No Coward Soul Is Mine", referring to and mourning the death of the Companion Cube. GLaDOS attempts to dissuade Chell with threats of physical harm and misleading statements as Chell makes her way deeper into the maintenance areas. Chell reaches a large chamber where GLaDOS's hardware hangs overhead. GLaDOS continues to threaten Chell, but during the exchange, a sphere falls off of GLaDOS and Chell drops it in an incinerator. GLaDOS reveals that Chell has just destroyed the morality core or her conscience, one of the multiple "personality cores" that Aperture Science employees installed after the AI flooded the enrichment center with neurotoxin gas. With it removed, she can access its emitters again. A six-minute countdown starts as Chell dislodges and incinerates more of GLaDOS' personality cores, while GLaDOS discourages her both verbally, with taunts and juvenile insults, and physically by firing rockets at her. After Chell destroys the last personality core, a malfunction tears the room apart and transports everything to the surface. Chell is then seen lying outside the facility's gates amid the remains of GLaDOS. Following the announcement of Portal 2, the ending was expanded in a later update. In this retroactive continuity, Chell is dragged away from the scene by an unseen entity speaking in a robotic voice, thanking her for assuming the "party escort submission position". The final scene, after a long and speedy zoom through the bowels of the facility, shows a Black Forest cake, and the Weighted Companion Cube, surrounded by a mix of shelves containing dozens of apparently inactive personality cores. The cores begin to light up, before a robotic arm descends and extinguishes the candle on the cake, causing the room to blackout. As the credits roll, GLaDOS delivers a concluding report: the song "Still Alive", which declares the experiment to be a huge success, as well as serving to indicate to the player that GLaDOS is still alive, that her "happy" core was not disabled.

Wikipedia Description WIKIPEDIA

In Portal, the player controls the protagonist, Chell, from a first-person perspective as she is challenged to navigate through a series of test chambers using the Aperture Science Handheld Portal Device, or portal gun, under the supervision of the artificial intelligence GLaDOS. The portal gun can create two distinct portal ends, orange and blue. The portals create a visual and physical connection between two different locations in three-dimensional space. Neither end is specifically an entrance or exit; all objects that travel through one portal will exit through the other. An important aspect of the game's physics is momentum redirection and conservation. As moving objects pass through portals, they come through the exit portal at the same direction that the exit portal is facing and with the same speed with which they passed through the entrance portal. For example, a common maneuver is to place a portal some distance below the player on the floor, jump down through it, gaining speed in freefall, and emerge through the other portal on a wall, flying over a gap or another obstacle. This process of gaining speed and then redirecting that speed towards another area of a puzzle allows the player to launch objects or Chell over great distances both vertically and horizontally. This is referred to as 'flinging' by Valve. If portal ends are not on parallel planes, the character passing through is reoriented to be upright with respect to gravity after leaving a portal end. Chell and all other objects in the game that can fit into the portal ends will pass through the portal. However, a portal shot cannot pass through an open portal; it will simply fizzle or create a new portal in an offset position. Creating a portal end instantly fizzles an existing portal end of the same color. Moving objects, glass, non-white surfaces, liquids, or areas that are too small will not be able to anchor portals. Chell is often provided with cubes that she can pick up and use to climb on or to place on large buttons that open doors or activate mechanisms. Particle fields, known as "Emancipation Grills", occasionally called "Fizzlers" in the developer commentary, exist at the end of all and within some test chambers; when passed through, they will deactivate (fizzle) any active portals and disintegrate any object carried through. These fields also block attempts to fire portals through them. Although Chell is equipped with mechanized heel springs to prevent damage from falling, she can be killed by various other hazards in the test chambers, such as turrets, bouncing balls of energy, and toxic liquid. She can also be killed by objects hitting her at high speeds, and by a series of crushers that appear in certain levels. Unlike most action games at the time, there is no health indicator; Chell dies if she is dealt a certain amount of damage in a short period, but returns to full health fairly quickly. Some obstacles, such as the energy balls and crushing pistons, deal fatal damage with a single blow. Many solutions exist for completing each puzzle. Two additional modes are unlocked upon the completion of the game that challenge the player to work out alternative methods of solving each test chamber. Challenge chambers are unlocked near the halfway point and Advanced Chambers are unlocked when the game is completed. In Challenge chambers, levels are revisited with the added goal of completing the test chamber either with as little time, with the fewest portals, or with the fewest footsteps possible. In Advanced chambers, certain levels are made more complex with the addition of more obstacles and hazards.

About Portal

Portal is a Action, Platform, Puzzle game released in 2007 developed by Valve that offers Co-operative, Multiplayer gameplay from a first person perspective playable on Android, Linux, Mac with 3692 user ratings averaging 86.5/100. The game explores themes like Comedy, Science fiction. If you enjoy Portal, you might also like similar games in our database of 45,000+ titles.

Basic Info
Release Date: October 10, 2007
IGDB Rating: 86.5/100 (3692)
Rating Count: 3692
IGDB ID: 71

Details

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Additional Information
IGDB Rating: 86.5/100 (3692 votes)
Release Date: October 10, 2007
IGDB ID: 71
Series: Portal
Платформы 7
Droid
Linux
Mac
Switch
PC
PS3
360
Genres 3
Action Platform Puzzle
Themes 2
Comedy Science fiction
Player Perspectives 1
First person
Game Modes 3
Co-operative Multiplayer Single player

Companies

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Developers
Valve

No description available

Publishers
Electronic Arts

No description available

Valve

No description available

Keywords

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game 38048 player 17513 develop 17064 new 16891 character 16396 feature 15873 release 15455 base 15453 story 14536 make 14384 take 14371 action 13662 publish 13338 find 12717 explore 12690 set 12525 unique 11942 own 11404 system 10915 way 10761 create 10589 include 10330 turn 9475 level 9243 know 8866 challenge 8526 follow 8376 help 7417 year 6795 live 6448 various 6407 element 6328 start 6004 begin 5973 face 5920 complete 5898 end 5784 allow 5778 window 5708 Nintendo 5605 name 5584 person 5466 design 5376 mode 5317 force 5284 long 5276 large 5148 high 5081 see 4996 part 4896 order 4874 original 4831 late 4742 point 4738 deep 4732 puzzle 4717 switch 4713 multiple 4356 mission 4259 mechanic 4047 area 4006 light 3920 progress 3887 single 3841 last 3746 party 3696 multiplayer 3665 reward 3524 fall 3450 death 3432 right 3405 destroy 3359 earn 3324 state 3213 space 3185 kill 3118 advance 3104 next 3085 music 3079 access 3054 industry 3053 computer 3048 enter 3040 reach 2990 range 2888 hour 2849 show 2829 dangerous 2814 platform 2778 require 2775 win 2774 cast 2772 test 2757 escape 2755 Heart 2713 expand 2666 contain 2660 visual 2647 sequel 2646 dynamic 2617 port 2591 stand 2525 draw 2520 fire 2425 hard 2363 mix 2352 originally 2347 final 2346 again 2312 voice 2291 think 2286 produce 2275 soul 2265 update 2260 plot 2255 continue 2247 companion 2209 away 2187 forest 2151 cause 2114 campaign 2094 tool 2028 course 2015 interest 2001 remain 2001 room 1946 scene 1940 attempt 1933 guide 1869 hardware 1864 threat 1848 introduce 1798 grind 1770 reveal 1757 massive 1716 core 1697 act 1673 lie 1645 ai 1615 mine 1609 serve 1580 clear 1557 drop 1557 interaction 1555 personality 1553 huge 1547 black 1539 center 1529 generation 1514 whole 1488 arm 1470 distinct 1451 award 1448 note 1446 numerous 1442 physic 1380 gun 1376 worldwide 1366 alive 1349 science 1326 entirely 1253 device 1242 position 1237 threaten 1234 thank 1226 safe 1220 deliver 1199 experiment 1199 wake 1199 fresh 1189 atmosphere 1186 shield 1157 abandon 1115 surround 1096 physical 1095 android 1090 military 1081 creation 1067 surface 1044 tear 1038 success 1022 separate 1009 box 990 establish 960 assume 949 minute 949 song 949 direction 931 roll 906 refer 885 host 880 ask 871 accord 850 hear 843 linux 820 gate 771 happy 768 mac 761 speak 746 upcoming 722 portal 718 report 714 promise 710 product 689 apart 679 increasingly 678 cooperative 677 handheld 668 remove 668 innovative 663 transport 661 extensive 637 behavior 624 entity 613 exchange 597 descend 596 sinister 596 cult 572 dedicate 559 facility 556 section 529 artificial 526 encourage 509 extremely 501 hang 495 message 475 audio 469 credit 454 subject 453 safety 448 intelligence 431 office 420 drag 405 seemingly 400 empty 395 weight 395 bundle 374 completion 364 flower 355 associate 354 lab 340 proceed 330 maneuver 327 artificial intelligence 315 occasionally 311 employee 309 rocket 303 turret 295 automate 293 edit 279 morale 276 twelve 268 laboratory 267 harm 259 disable 254 reunite 246 formula 244 portion 243 instruction 235 motif 228 bed 227 contrast 227 chamber 220 publication 218 flood 210 suggest 201 unseen 198 declare 197 indicate 197 overhead 191 panic 189 gas 186 physically 186 devious 178 robotic 178 escort 172 conclude 171 instal 167 reaper 163 zoom 163 emergency 162 speech 161 orange 160 valve 146 morality 143 sphere 142 characterize 141 importance 131 crate 120 pink 120 cube 118 apparently 106 wildly 106 announcement 104 maintenance 95 explanation 94 accolade 93 liquid 85 murderous 85 poem 85 candle 84 henry 81 cooperatively 77 engross 77 hazardous 77 shelve 77 cake 76 extinguish 72 pretend 70 dilapidate 59 malfunction 57 taunt 56 statement 55 countdown 54 insult 52 insist 50 submission 50 speedy 48 stark 47 stasis 44 incinerate 43 conscience 42 continuity 42 commune 37 discourage 36 bowel 35 mourn 35 disregard 33 graffiti 33 juvenile 33 blackout 31 inactive 29 chariot 28 pristine 28 coward 25 mislead 19 sequentially 17 aperture 15 childlike 15 backstage 14 enrichment 14 released in a bundle 14 reconsider 13 callous 12 pastiche 11 waist 11 verbally 10 dissuade 6 emitter 5 sympathize 5 dickinson 4 incinerator 3 out 0

Screenshots

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