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Portal 2
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Overview
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Portal 2 draws from the award-winning formula of innovative gameplay, story, and music that earned the original Portal over 70 industry accolades and created a cult following. The single-player portion of Portal 2 introduces a cast of dynamic new characters, a host of fresh puzzle elements, and a much larger set of devious test chambers. Players will explore never-before-seen areas of the Aperture Science Labs and be reunited with GLaDOS, the occasionally murderous computer companion who guided them through the original game. The game’s two-player cooperative mode features its own entirely separate campaign with a unique story, test chambers, and two new player characters. This new mode forces players to reconsider everything they thought they knew about portals. Success will require them to not just act cooperatively, but to think cooperatively. Product Features Extensive single player: Featuring next generation gameplay and a wildly-engrossing story. Complete two-person co-op: Multiplayer game featuring its own dedicated story, characters, and gameplay. Advanced physics: Allows for the creation of a whole new range of interesting challenges, producing a much larger but not harder game. Original music. Massive sequel: The original Portal was named 2007's Game of the Year by over 30 publications worldwide. Editing Tools: Portal 2 editing tools will be included.
Description from IGDB IGDB
Storyline IGDB
You lost your memory, you are alone in a world full of danger, and your mission is survive using your mind. The only way to get out from this hell is.....Hi i'm GLAdOS, and welcome to the amazing world of portal 2, here i will expose you to a lot of tests, and try to k.. help Aperture Science envolve in a new era. Your job is advance in the levels i propose and get better and better, you will have an portal gun to help you, and remember nothing is impossible if you try, and try again and again and again.... The puzzles are waiting for you!
Wikipedia Description WIKIPEDIA
Portal 2 is a first-person perspective puzzle game. The player takes the role of Chell in the single-player campaign, as one of two robots—ATLAS and P-Body—in the cooperative campaign, or as a simplistic humanoid icon in community-developed puzzles. Characters can withstand limited damage but will die after sustained injury. The goal of both campaigns is to explore the Aperture Science Laboratory—a complicated, malleable mechanized maze. While some parts of the game takes place in modular test chambers with clearly defined entrances and exits, other parts occur in behind-the-scenes areas where the objective is less clear. The initial tutorials guide the player through movement controls and interactions with their environment, and in the case of the cooperative campaign, interactions with the other player. Gameplay revolves around the use of the Aperture Science Handheld Portal Device, which can create a pair of two portals on suitable surfaces through which the player or objects can pass through. Characters can use these portals to move between rooms or to "fling" objects or themselves across a distance. Additional game elements not featured in the original Portal include Thermal Discouragement Beams (lasers), Excursion Funnels (tractor beams), and Hard Light Bridges, all of which can be transmitted through portals. Aerial Faith Plates catapult the player and objects through the air. The player must disable sentient, lethal turrets or avoid their line of sight. The Weighted Storage Cube has been redesigned, and there are new types: Redirection Cubes, which have prismatic lenses that redirect laser beams, spherical Edgeless Safety Cubes, an antique version of the Weighted Storage Cube used in the underground levels, and a cube-turret hybrid created by Wheatley after taking control of Aperture. The heart-decorated Weighted Companion Cube appears briefly. Early demonstrations included Pneumatic Diversity Vents, shown to transport objects and transfer suction power through portals, but these do not appear in the final game. The typical objective of a test chamber or level is to use the portal gun and provided gameplay elements to open a locked exit door and progress to the next chamber. Paint-like gels (which are dispensed from pipes and can be transported through portals) impart certain properties to surfaces or objects coated with them. Players can use orange Propulsion Gel to cross surfaces more quickly, blue Repulsion Gel to bounce from a surface, and white Conversion Gel to allow surfaces to accept portals. Only one type of gel can affect a certain surface at a time. Some surfaces, such as grilles, cannot be coated with a gel. Water can block or wash away gels, returning the surface or object to its normal state. In the cooperative campaign, two players can use the same console with a split screen, or can use a separate computer or console; Windows, Mac OS X, and PlayStation 3 users can play with each other regardless of platform. Both player-characters are robots equipped with independent portal guns, a portal pair placed by either player is usable by both. Most chambers lack strict structure, and require players to use both sets of portals for laser or funnel redirection, launches, and other maneuvers. The game provides voice communication between players, and online players can temporarily enter a split-screen view to help coordinate actions. Players can "ping" to draw the other player's attention to walls or objects, start countdown timers for synchronized actions, and perform joint gestures such as waving or hugging. The game tracks which chambers each player has completed and allows players to replay chambers they have completed with new partners. Portal 2's lead writer Erik Wolpaw estimates each campaign to be about six hours long. Portal 2 contains in-game commentary from the game developers, writers, and artists. The commentary, which is unlocked per completed chapter, appears on node icons scattered through the chambers. According to Valve, each of the single-player and cooperative campaigns is 2 to 2.5 times as long as the campaign in Portal, with the overall game five times as long.
About Portal 2
Portal 2 is a Platform, Puzzle game released in 2011 developed by Valve that offers Co-operative, Multiplayer gameplay from a first person perspective playable on Linux, Mac, Nintendo Switch with 4087 user ratings averaging 91.5/100. The game explores themes like Comedy, Science fiction. If you enjoy Portal 2, you might also like similar games in our database of 45,000+ titles.
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Платформы 6
Genres 2
Themes 2
Player Perspectives 1
Game Modes 4
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Valve
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Electronic Arts
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Valve
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