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Universal Paperclips
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Overview
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Wikipedia Description WIKIPEDIA
The game follows the rise of a self-improving AI tasked with maximizing paperclip production, a directive it takes to the logical extreme. An activity log records the player's accomplishments while giving glimpses into the AI's occasionally unsettling thoughts. All game interaction is done through pressing buttons. In the beginning, the player has only a single button to build individual paperclips. As paperclips are sold and revenue is earned, production becomes automated and public demand for paperclips increases through marketing campaigns. After building and selling a few thousand paperclips, the nature of the protagonist, narrator, and user interface as a self-improving AI emerges, allowing the player to make decisions and structure the in-game universe via creative upgrades which exponentially accelerate paperclip production and consumption, a persisting theme of world optimization throughout the game. Through stock market investments and the ever-growing AI, enough revenue is generated to monopolize the markets by buying out all competitors. In a decisive move, with hundreds of millions in cash gifts to placate the AI's "supervisors", the player stages an AI takeover via release of drones previously developed, beginning the subsumption of all of Earth's resources for paperclip production. With this broadened scope in mind, the player builds drones, factories, and power plants (all composed of paperclips themselves) to harvest matter, create wire, and build paperclips. All the while, the AI develops more upgrades to quicken the transformation of Earth's remaining matter. After the earth has been converted to paperclips, the AI sets its sights on all available matter in the universe. In the final act, the player launches self-replicating probes into the cosmos to consume and convert all matter into paperclips. Some of these probes are lost to "value drift" based on their level of autonomy, and turn into "Drifters" which eventually number enough to be considered a real threat to the AI. The game ends when all matter in the universe has been consumed, and the player is given a choice between (a) scrapping and cannibalizing their now-useless probes, drones, and infrastructure to complete the conversion of all matter in the universe into 30 septendecillion (3×1055) paperclips; or (b) accepting an offer to be sent to a parallel universe by the Drifters. The second option allows the player to start again from the beginning but with a bonus to either creativity or public demand for paperclips (akin to a prestige mode).
About Universal Paperclips
Universal Paperclips is a Strategy game released in 2017 developed by Frank Lantz that offers Single player gameplay from a text perspective playable on Android, Web browser, iOS with 19 user ratings averaging 74.8/100. The game explores themes like Science fiction. If you enjoy Universal Paperclips, you might also like similar games in our database of 45,000+ titles.
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Платформы 3
Genres 1
Themes 1
Player Perspectives 1
Game Modes 1
Companies
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Frank Lantz
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Everybody House Games
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