Game Info

↑ Back to top
Wizardry: Proving Grounds of the Mad Overlord
N/A
Famicom NES
Port

Wizardry: Proving Grounds of the Mad Overlord

Released: Dec 22, 1987
Series:
Wizardry
Genres:
Grid-Based Role-playing (RPG) Squad Management Turn-based
Themes:
Fantasy

Overview

↑ Back to top
Wikipedia Description WIKIPEDIA

Starting in the town, which is represented only as a text-based menu, the player creates a party of up to six characters from an assortment of five possible races (Humans, Elves, Dwarves, Gnomes, Hobbits), three alignments (Good, Neutral, Evil), and four basic classes (Fighter, Priest, Mage, Thief), with four elite classes (Bishop: priest and mage spells; Samurai: fighter with mage spells; Lord: fighter with priest spells, and Ninja: fighter with thief abilities) unlocked once the characters have progressed sufficiently. Good and evil characters normally cannot be assigned to the same party. After characters are equipped with basic armor and weaponry, the party descends into the dungeon below Trebor's castle. This consists of a maze of ten levels, each progressively more challenging than the last. Classes have multiple spells, each with seven levels, that characters learn as they advance. The style of play employed in this game has come to be termed a dungeon crawl. The goal, as in most subsequent role-playing video games, is to find treasure including ever more potent items, gain levels of experience by killing monsters, then face the evil arch-wizard Werdna on the bottom level and retrieve a powerful amulet. The goal of most levels is to find the elevator or stairs going down to the next level without being killed in the process. The graphics of the original game are extremely simple by today's standards; most of the screen is occupied by text, with about 10% devoted to a first-person view of the dungeon maze using line graphics. By the standards of the day, however, the graphics improved on the text-only games that had been far more common. When monsters are encountered, the dungeon maze disappears, replaced by a picture of one of the monsters. Combat is against from 1 to 4 groups of monsters. The game's lack of an automap feature, which had not been invented at the time of its release, practically forces the player to draw the map for each level on graph paper (included in the box) as they walk through the 20x20 dungeon maze, step by step – failing to do this often results in becoming permanently lost, as there are many locations in the maze that have a permanent "Darkness" spell upon the square (making the player walk blindly) or a "Teleport" spell sending the player to a new location. A magic spell can be used to determine the current location of the party, and at higher levels there is a teleport spell that can be used to quickly transition between the maze levels. Care is necessary when teleporting as the player must enter both the level and coordinates to teleport to (the number of steps north, south, east, or west from his current location) and it is easily possible to land in a trap or solid stone, ending the game. The original releases of Wizardry also do not announce that the player has teleported and play resumes as if one step forward was taken. The game has unforgiving difficulty as players cannot save their progress within the dungeon; they must exit the dungeon first. In the event of a total party kill, play cannot be resumed; however, a new party may recover the bodies and items of dead adventurers. Later Wizardry games made it easier by restarting at the point in the dungeon where the characters died. It can take hundreds of hours to finish the game. Wizardry saves the player's party and game progress onto a scenario disk. After booting, a new one may be created with a blank floppy disk or an existing one used. Completion of Proving Grounds of the Mad Overlord allows a player to export the winning party to Wizardry II and III.

About Wizardry: Proving Grounds of the Mad Overlord

Wizardry: Proving Grounds of the Mad Overlord is a Grid-Based, Role-playing (RPG), Squad Management, Turn-based game released in 1987 that offers playable on Family Computer, Nintendo Entertainment System with 0 user ratings averaging 0/100. The game explores themes like Fantasy. If you enjoy Wizardry: Proving Grounds of the Mad Overlord, you might also like similar games in our database of 45,000+ titles.

Basic Info
Release Date: December 22, 1987
IGDB ID: 370647

Details

↑ Back to top
Additional Information
Release Date: December 22, 1987
IGDB ID: 370647
Series: Wizardry
Платформы 2
Famicom
NES
Genres 4
Grid-Based Role-playing (RPG) Squad Management Turn-based
Themes 1
Fantasy

Companies

↑ Back to top
No Companies Available

Company information for this game hasn't been loaded yet.

Keywords

↑ Back to top
game 38048 play 21097 video 18734 player 17513 new 16891 character 16396 feature 15873 release 15455 use 15100 make 14384 take 14371 time 14243 find 12717 role 12250 experience 10848 create 10589 combat 10402 include 10330 level 9243 challenge 8526 ability 8197 item 8079 go 7710 monster 7516 powerful 7251 style 6795 come 6746 unlock 6510 dungeon 6051 start 6004 magic 5965 face 5920 land 5816 end 5784 allow 5778 save 5646 person 5466 day 5439 force 5284 good 5205 high 5081 event 5044 Learn 4930 map 4839 original 4831 late 4742 lose 4740 point 4738 encounter 4611 gain 4471 multiple 4356 human 4139 progress 3887 evil 3883 last 3746 party 3696 town 3590 class 3554 group 3460 simple 3432 graphic 3143 kill 3118 spell 3105 advance 3104 location 3098 next 3085 enter 3040 treasure 2954 number 2947 improve 2938 hour 2849 win 2774 trap 2728 goal 2685 easy 2662 die 2593 step 2562 draw 2520 north 2500 armor 2498 race 2422 equip 2395 possible 2308 line 2225 darkness 2147 send 2134 determine 2125 hundred 1997 difficulty 1976 screen 1823 dead 1809 body 1763 adventurer 1705 consist 1695 view 1667 result 1599 castle 1520 exist 1486 lord 1373 total 1365 quickly 1319 walk 1296 square 1255 wizard 1219 scenario 1194 process 1175 fighter 1142 basic 1133 prove 1129 current 1126 stone 1124 announce 1117 term 1107 mage 1058 finish 1052 menu 996 box 990 represent 970 fail 961 text 941 common 938 forward 928 recover 877 elite 864 assign 857 care 817 standard 805 today 779 permanent 769 necessary 756 elf 750 south 709 disappear 692 picture 669 iii 668 easily 645 maze 632 thief 614 dungeon crawl 609 descend 596 replace 575 text-base 538 west 532 dwarf 512 bottom 501 extremely 501 paper 498 weaponry 488 east 478 lack 475 ninja 460 retrieve 440 unforgiving 420 employ 414 permanently 377 exit 372 mad 371 completion 364 teleport 346 priest 338 subsequent 305 occupy 298 samurai 295 boot 285 solid 275 restart 246 coordinate 233 neutral 219 overlord 203 transition 198 normally 192 amulet 175 wizardry 168 devote 166 progressively 155 alignment 149 potent 142 assortment 141 invent 124 disk 110 resume 93 arch 92 elevator 88 export 83 blank 82 gnome 79 bishop 61 stair 57 hobbit 55 practically 51 blindly 31 floppy 28 graph 27 sufficiently 25

Screenshots

↑ Back to top

Similar Games

↑ Back to top
Rating: 93.4
BS-X SFC SNES Wii
Game
Chrono Trigger
Open World Role-playing (RPG) Squad Management Turn-based
Bird view / Isometric
1995
Rating: 96.0
Stadia Mac PC PS5
XBS
Game
Baldur's Gate III
Role-playing (RPG) Squad Management Strategy Turn-based Turn-based strategy (TBS)
Bird view / Isometric
2023
Rating: 83.7
Switch PC PS3 PS4
360 XOne
Game
South Park: The Stick of Truth
Action Open World Role-playing (RPG) Squad Management Strategy Turn-based
Side view Third person
2014
Rating: 89.3
GBA New3DS SFC SNES
WiiU
Game
EarthBound
Grid-Based Open World Role-playing (RPG) Squad Management Turn-based Turn-based strategy (TBS)
Bird view / Isometric First person
1994
Rating: 93.2
PC PS5 XBS
Game
Clair Obscur: Expedition 33
Role-playing (RPG) Squad Management Turn-based
Third person
2025
Rating: 86.2
Switch
Game
Fire Emblem: Three Houses
Grid-Based Role-playing (RPG) Squad Management Strategy Tactical Turn-based Turn-based strategy (TBS)
Bird view / Isometric Third person
2019
Rating: 76.3
Famicom 3DS NES Wii
WiiU
Game
Final Fantasy
Role-playing (RPG) Squad Management Turn-based
Bird view / Isometric Side view
1987
Rating: 78.5
Mac PC
Game
Heroes of Might and Magic V
Role-playing (RPG) Squad Management Strategy Turn-based Turn-based strategy (TBS)
Bird view / Isometric
2006
Rating: 84.5
New3DS SFC Wii WiiU
Game
Final Fantasy IV
Role-playing (RPG) Squad Management Turn-based
Bird view / Isometric
1991
Rating: 85.4
PS1 PS3 PSP
Game
Final Fantasy Tactics
Role-playing (RPG) Squad Management Tactical Turn-based Turn-based strategy (TBS)
Bird view / Isometric
1997
Rating: 80.0
Stadia Switch PC PS4
PS5 XOne
Game
Octopath Traveler
Open World Role-playing (RPG) Squad Management Turn-based
Bird view / Isometric Side view
2018
Rating: 81.8
GBA WiiU
Game
Final Fantasy Tactics Advance
Grid-Based Role-playing (RPG) Squad Management Tactical Turn-based Turn-based strategy (TBS)
Bird view / Isometric
2003