Game Info

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EarthBound
Rating: 89.3
GBA New3DS SFC SNES WiiU
Game

EarthBound

Released: Aug 27, 1994
Series:
EarthBound
Genres:
Grid-Based Open World Role-playing (RPG) Squad Management Turn-based Turn-based strategy (TBS)
Themes:
Comedy Drama Fantasy Science fiction
Perspectives:
Bird view / Isometric First person
Game Modes:
Single player

Overview

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Description from IGDB IGDB

A turn-based JRPG and sequel to then-Japan-only Earthbound Beginnings (1989) in which Ness, a young boy living in a land based on the USA, leaves home to go on an adventure through strange locations, get to know quirky characters and defeat an unknowable alien threat called Giygas while facing up to the realities of growing up and becoming familiar with the real world.

Storyline IGDB

The story begins when Ness is awakened by a meteor that has plummeted to the earth near his home, whereupon he proceeds to investigate the crash site. When Ness gets to the crash site he discovers a police roadblock and Pokey Minch, his friend and neighbor, who tells him to go home. Later, Ness is woken up again by Pokey knocking at his door, demanding help to find his brother Picky. They find him near the meteor sleeping behind a tree and wake him up. Then the three encounter an insect from the meteor named Buzz Buzz who informs Ness that he is from the future where the "universal cosmic destroyer", Giygas, dominates the planet. Buzz Buzz senses great potential in Ness and instructs him to embark on a journey to seek out and record the melodies of eight "sanctuaries," unite his own powers with the Earth's and gain the strength required to confront Giygas.

Wikipedia Description WIKIPEDIA

EarthBound features many traditional role-playing game elements: the player controls a party of characters who travel through the game's two-dimensional world composed of villages, cities, caves, and dungeons. Along the way, the player fights battles against enemies and the party receives experience points for victories. If enough experience points are acquired, a character's level will increase. This pseudo-randomly increases the character's attributes, such as offense, defense, and the maximum hit points (HP) and psychic points (PP) of each character. Rather than using an overworld map screen like most console RPGs of its era, the world is entirely seamless, with no differentiation between towns and the outside world. Another non-traditional element is the perspective used for the world. The game uses oblique projection, while most 2D RPGs use a "top-down" view on a grid or an isometric perspective. Unlike its predecessor, EarthBound Beginnings, EarthBound does not use random encounters. In EarthBound, enemies are presented similar to other non-player characters scattered around the game's overworld. While the player can see enemy parties on-screen, the composition of the parties are randomly generated. If the party contacts an enemy from behind (indicated by a translucent green swirl that fills the screen), the player is given a first-strike priority when battle mode begins. If the party contacts an enemy with their backs, the swirl is red, and the enemy is given first-strike priority, though the player can dodge. Battles with weaker enemies are won automatically, forgoing the battle sequence, and weaker monsters will flee from Ness and his friends rather than chase them. In combat, once an enemy or character's HP reaches zero, that enemy or character is rendered unconscious. There is a chance that the party will receive an item after the battle. Battle commands include attacking, spying (reveals enemy weakness), mirroring (emulates an enemy), and running away. Characters can also use PSI actions that require PP. Once each character is assigned a command, the characters and enemies perform their actions in an order determined by character speed and a random number generator. Whenever a character receives damage, the HP box gradually "rolls" down, similar to a mechanical counter. This allows players an opportunity to heal the character or win the battle before the counter hits zero, saving the character from being rendered unconscious. When hit with mortal damage, there is a small chance the character will survive it, being left with 1 HP, even without intervention of other characters. This mechanic does not apply to enemies, for whom unconsciousness is instantaneous and can be reversed only with healing PSI. If all characters are rendered unconscious, the game transitions to an endgame screen, asking if the player wants to continue. An affirmative response brings Ness, conscious, back to the last save point, with half the money on his person at the time of his defeat, and with other party members still unconscious. Currency is indirectly received from battles. Each time the party wins a battle, Ness's father, who can also save the game's progress, deposits money in an account that can be withdrawn at ATMs. In towns, players can buy weapons, armor, and items from stores. Weapons and armor can be equipped to increase character strength and defense, respectively. Items can be used for a number of purposes, such as healing. Towns also contain useful facilities such as hospitals where players can be healed for a fee.

About EarthBound

EarthBound is a Grid-Based, Open World, Role-playing (RPG), Squad Management, Turn-based, Turn-based strategy (TBS) game released in 1994 developed by Ape, Creatures Inc. that offers Single player gameplay from a bird view / isometric, first person perspective playable on Game Boy Advance, New Nintendo 3DS, Super Famicom with 531 user ratings averaging 89.3/100. The game explores themes like Comedy, Drama, Fantasy. If you enjoy EarthBound, you might also like similar games in our database of 45,000+ titles.

Basic Info
Release Date: August 27, 1994
IGDB Rating: 89.3/100 (531)
Rating Count: 531
IGDB ID: 2899

Details

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Additional Information
IGDB Rating: 89.3/100 (531 votes)
Release Date: August 27, 1994
IGDB ID: 2899
Series: EarthBound
Платформы 5
GBA
New3DS
SFC
SNES
WiiU
Genres 6
Grid-Based Open World Role-playing (RPG) Squad Management Turn-based Turn-based strategy (TBS)
Themes 4
Comedy Drama Fantasy Science fiction
Player Perspectives 2
Bird view / Isometric First person
Game Modes 1
Single player

Companies

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Developers
Ape

No description available

Creatures Inc.

No description available

HAL Laboratory

No description available

Publishers
Nintendo

No description available

Keywords

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game 38048 world 21802 play 21097 player 17513 character 16396 feature 15873 base 15453 use 15100 adventure 14593 story 14536 time 14243 action 13662 battle 13420 find 12717 enemy 12654 fight 12555 role 12250 own 11404 experience 10848 power 10813 way 10761 combat 10402 include 10330 turn 9475 level 9243 get 8930 know 8866 weapon 8610 control 8462 item 8079 go 7710 monster 7516 help 7417 journey 7086 discover 7020 friend 6991 attack 6701 defeat 6547 live 6448 element 6328 dungeon 6051 begin 5973 face 5920 bring 5858 land 5816 allow 5778 save 5646 name 5584 run 5583 back 5559 give 5523 person 5466 mode 5317 city 5126 real 5094 great 5034 see 4996 call 4960 order 4874 map 4839 late 4742 point 4738 want 4676 encounter 4611 leave 4474 gain 4471 turn-base 4449 grow 4154 home 4136 japan 4095 mechanic 4047 travel 3992 progress 3887 fill 3842 last 3746 party 3696 town 3590 console 3429 increase 3426 young 3362 destroy 3359 future 3254 location 3098 embark 3063 reach 2990 number 2947 member 2798 require 2775 win 2774 unite 2688 contain 2660 damage 2649 sequel 2646 strength 2625 strange 2608 command 2550 seek 2501 armor 2498 tell 2396 equip 2395 2d 2387 village 2376 receive 2372 present 2369 enough 2329 again 2312 buy 2268 store 2249 continue 2247 earth 2194 away 2187 boy 2156 chance 2129 determine 2125 top 2105 perspective 2056 generate 2034 planet 2018 defense 2017 victory 2015 hit 1954 similar 1886 threat 1848 screen 1823 random 1777 acquire 1761 reveal 1757 money 1707 traditional 1671 view 1667 strike 1655 speed 1651 reality 1629 opportunity 1600 perform 1595 alien 1514 randomly 1426 heal 1416 red 1404 era 1342 attribute 1314 tree 1312 tradition 1303 entirely 1253 awaken 1248 wake 1199 investigate 1165 unlike 1143 sense 1134 dodge 1120 confront 1112 top-down 1104 rather 1063 cave 1034 jrpg 1029 familiar 1023 scatter 1001 father 998 door 996 potential 991 box 990 weakness 967 record 946 purpose 937 roll 906 brother 904 ask 871 assign 857 grid 854 sleep 818 gradually 801 automatically 799 dominate 762 demand 751 compose 740 useful 699 maximum 663 chase 659 isometric 655 weak 629 green 628 render 619 counter 594 police 594 predecessor 589 real world 583 sequence 567 contact 564 facility 556 crash 525 apply 520 currency 515 fee 504 overworld 502 dimensional 497 account 491 flee 486 quirky 474 neighbor 415 knock 371 spy 343 mechanical 342 random encounter 334 response 331 proceed 330 non-player 316 seamless 312 site 311 cosmic 287 respectively 263 composition 255 mirror 247 sanctuary 234 hospital 225 reverse 215 transition 198 indicate 197 universal 193 meteor 187 generator 183 endgame 177 usa 176 pseudo 174 inform 167 insect 158 melody 158 psychic 148 offense 143 priority 132 destroyer 104 save point 93 earthbound 90 buzz 87 deposit 83 unconscious 83 emulate 81 instruct 70 swirl 54 withdraw 43 indirectly 41 conscious 38 projection 35 psi 27 unknowable 27 plummet 23 forgo 19 ness 18 atm 16 picky 16 instantaneous 15 oblique 12 translucent 11 roadblock 10 unconsciousness 10 differentiation 6 affirmative 3 pokey 3

Screenshots

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