Game Info

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Final Fantasy Tactics Advance
Rating: 81.8
GBA WiiU
Game

Final Fantasy Tactics Advance

Released: Feb 14, 2003
Series:
Final Fantasy Tactics
Genres:
Grid-Based Role-playing (RPG) Squad Management Tactical Turn-based Turn-based strategy (TBS)
Themes:
Fantasy
Perspectives:
Bird view / Isometric
Game Modes:
Multiplayer Single player

Overview

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Description from IGDB IGDB

Squaresoft brings its popular Final Fantasy franchise to the Game Boy Advance in the form of strategic warfare. Final Fantasy Tactics Advance trails the story of a young boy named Marche who is magically transported from his sleepy modern-time home to a strange kingdom where magic and adventure reign supreme. Players control a set of troops who specialize in various fighting, healing, magic, and archery skills (or job classes). Strategically positioning characters on the battle map, and calculating offensive advances are the keys to success. Two players can battle and trade items with the aid of the GBA link cable.

Wikipedia Description WIKIPEDIA

Final Fantasy Tactics Advance is a tactical role-playing game in which players take on the role of Marche Radiuju, a young boy transported to the world of Ivalice who searches for a way home; to fulfil his quest, he takes command of a clan fighting for prominence in Ivalice. Game progress is driven by missions, which are split into different types; standard combat missions often tied to the story, non-combat missions players sent a unit on, and "Encounter" missions that revolve around fights with rival clans. The player can bring special items on mission to influence what happens, with some missions requiring specific items. As the player progresses, they can use items rewarded after some missions to create new areas of the Ivalice map, with some types of positioning rewarding players with more items. Combat uses a turn-based tactical system, with player units placed on a grid-based map viewed from an overhead isometric perspective with maps having different terrain types; each unit has a turn in which to move and act. Units have health points (HP) and magic points (MP), with MP starting at zero and regenerating with each turn. MP are used to perform magic abilities, with more powerful spells costing more MP. When a Unit's HP is depleted, they are knocked out. Units can move and attack within a set range, wait to skip their turn, or perform a non-combat action. Attacks come with a percentage chance, showing how likely it is to connect. There are also status ailments which can impact units, such as blinding them to lower accuracy or silencing magic users. Characters earn experience points from performing actions in combat, which allows them to be strengthened. Units have access to a character class-based Job system, with elements such as unit statistics, armour combatability and the types of abilities available tied to certain jobs. Unit jobs have specialized abilities, such as Thieves being able to steal from other units and Ninjas having high speed. Some jobs are better suited for or exclusive to one of the five races populating Ivalice. Units can learn abilities by equipping weapons and equipment associated with an ability that are won in combat or purchased at in-game shops. After wearing it for a number of battles, the unit learns the ability permanently. Mastered abilities are also retained after changing job roles, and more jobs can be unlocked as characters gain experience and abilities. In most battles, combat is overseen by a neutral Judge who handles the Law system, which imposes restrictions on available actions; these can include prohibiting the use of certain spells, item usage, or attacks with particular weapons. Depending on the type and frequently of violating the Law, the Judge uses a yellow card to inflict a punishment such as lowering hit chance, while a red card causes the unit to be taken from the battlefield. Following the Laws reward and killing enemy units reward Judge Points (JP), which are used to perform special attacks or summon totemas, the game's version of summoned monsters. In areas controlled by Judges, defeated units are revived after combat is finished. After a point in the game, players can use special Law cards to both set their own Laws and erase existing Laws. Some areas of the world are not overseen by the Judges, which removes their associated mechanics. The game features a multiplayer option where two players can connect their Game Boy Advance (GBA) systems via link cable. When linked, players can exchange units and items, and either collaborate on missions or fight each other. Powerful items can be unlocked for players by engaging in the multiplayer. Completing missions rewards players with in-game currency (gil), which is used to buy equipment, items, and new missions. If all player units are defeated in combat in some missions, or Marche is imprisoned for violating a Law, the game ends. In most cases, losing does not end the game, but the mission is considered a failure.

About Final Fantasy Tactics Advance

Final Fantasy Tactics Advance is a Grid-Based, Role-playing (RPG), Squad Management, Tactical, Turn-based, Turn-based strategy (TBS) game released in 2003 developed by Square Product Development Division 4 that offers Multiplayer, Single player gameplay from a bird view / isometric perspective playable on Game Boy Advance, Wii U with 144 user ratings averaging 81.8/100. The game explores themes like Fantasy. If you enjoy Final Fantasy Tactics Advance, you might also like similar games in our database of 45,000+ titles.

Basic Info
Release Date: February 14, 2003
IGDB Rating: 81.8/100 (144)
Rating Count: 144
IGDB ID: 414

Details

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Additional Information
IGDB Rating: 81.8/100 (144 votes)
Release Date: February 14, 2003
IGDB ID: 414
Series: Final Fantasy Tactics
Платформы 2
GBA
WiiU
Genres 6
Grid-Based Role-playing (RPG) Squad Management Tactical Turn-based Turn-based strategy (TBS)
Themes 1
Fantasy
Player Perspectives 1
Bird view / Isometric
Game Modes 2
Multiplayer Single player

Companies

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Developers
Square Product Development Division 4

No description available

Publishers
Nintendo

No description available

Square

No description available

Square Enix

No description available

Keywords

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game 38048 world 21802 play 21097 player 17513 new 16891 character 16396 feature 15873 base 15453 use 15100 adventure 14593 story 14536 take 14371 time 14243 action 13662 battle 13420 enemy 12654 fight 12555 set 12525 role 12250 own 11404 system 10915 experience 10848 power 10813 way 10761 different 10679 create 10589 combat 10402 include 10330 skill 9888 turn 9475 weapon 8610 control 8462 follow 8376 ability 8197 item 8079 monster 7516 quest 7463 place 7453 powerful 7251 fantasy 6850 come 6746 attack 6701 defeat 6547 unlock 6510 various 6407 change 6378 element 6328 start 6004 magic 5965 complete 5898 bring 5858 end 5784 allow 5778 name 5584 good 5205 high 5081 Master 5026 Learn 4930 map 4839 version 4816 special 4776 move 4755 lose 4740 point 4738 key 4635 encounter 4611 gain 4471 turn-base 4449 mission 4259 type 4175 home 4136 mechanic 4047 available 4020 area 4006 progress 3887 form 3853 equipment 3851 multiplayer 3665 search 3645 tactic 3575 class 3554 reward 3524 drive 3489 young 3362 engage 3347 earn 3324 option 3294 tactical 3273 able 3231 happen 3229 kingdom 3187 kill 3118 spell 3105 advance 3104 access 3054 number 2947 range 2888 franchise 2866 show 2829 require 2775 win 2774 strategic 2731 strange 2608 card 2580 certain 2555 command 2550 race 2422 trade 2411 equip 2395 final 2346 wait 2288 buy 2268 purchase 2223 depend 2190 job 2183 boy 2156 send 2134 chance 2129 cause 2114 perspective 2056 specific 1977 in-game 1960 modern 1957 hit 1954 unit 1856 summon 1758 influence 1756 shop 1715 health 1691 act 1673 view 1667 speed 1651 battlefield 1609 perform 1595 exist 1486 heal 1416 red 1404 steal 1379 aid 1337 low 1312 popular 1293 user 1281 cost 1245 position 1237 impact 1203 connect 1170 exclusive 1147 suit 1137 finish 1052 case 1048 success 1022 specialize 987 rival 985 consider 977 strengthen 957 link 925 terrain 878 grid 854 sleep 818 standard 805 status 771 final fantasy 758 split 726 handle 702 revolve 695 troop 686 remove 668 wear 668 transport 661 law 657 isometric 655 clan 651 strategically 620 thief 614 exchange 597 populate 593 tie 547 particular 543 currency 515 revive 511 reign 495 ninja 460 warfare 458 statistic 422 failure 405 armour 395 offensive 394 permanently 377 knock 371 trail 367 associate 354 retain 354 special attack 334 skip 331 fulfil 310 inflict 284 imprison 276 grid-base 271 thieve 261 blind 254 frequently 240 collaborate 239 judge 232 likely 231 supreme 221 neutral 219 in-game currency 213 deplete 210 silence 210 yellow 202 usage 195 restriction 194 accuracy 191 overhead 191 regenerate 162 punishment 157 impose 153 calculate 148 erase 140 oversee 139 archery 105 magically 91 cable 86 ailment 81 percentage 68 prominence 65 class-base 63 sleepy 62 job system 56 prohibit 39 violate 30 marche 0

Screenshots

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