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Final Fantasy Tactics Advance
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Final Fantasy Tactics Advance is a tactical role-playing game in which players take on the role of Marche Radiuju, a young boy transported to the world of Ivalice who searches for a way home; to fulfil his quest, he takes command of a clan fighting for prominence in Ivalice. Game progress is driven by missions, which are split into different types; standard combat missions often tied to the story, non-combat missions players sent a unit on, and "Encounter" missions that revolve around fights with rival clans. The player can bring special items on mission to influence what happens, with some missions requiring specific items. As the player progresses, they can use items rewarded after some missions to create new areas of the Ivalice map, with some types of positioning rewarding players with more items. Combat uses a turn-based tactical system, with player units placed on a grid-based map viewed from an overhead isometric perspective with maps having different terrain types; each unit has a turn in which to move and act. Units have health points (HP) and magic points (MP), with MP starting at zero and regenerating with each turn. MP are used to perform magic abilities, with more powerful spells costing more MP. When a Unit's HP is depleted, they are knocked out. Units can move and attack within a set range, wait to skip their turn, or perform a non-combat action. Attacks come with a percentage chance, showing how likely it is to connect. There are also status ailments which can impact units, such as blinding them to lower accuracy or silencing magic users. Characters earn experience points from performing actions in combat, which allows them to be strengthened. Units have access to a character class-based Job system, with elements such as unit statistics, armour combatability and the types of abilities available tied to certain jobs. Unit jobs have specialized abilities, such as Thieves being able to steal from other units and Ninjas having high speed. Some jobs are better suited for or exclusive to one of the five races populating Ivalice. Units can learn abilities by equipping weapons and equipment associated with an ability that are won in combat or purchased at in-game shops. After wearing it for a number of battles, the unit learns the ability permanently. Mastered abilities are also retained after changing job roles, and more jobs can be unlocked as characters gain experience and abilities. In most battles, combat is overseen by a neutral Judge who handles the Law system, which imposes restrictions on available actions; these can include prohibiting the use of certain spells, item usage, or attacks with particular weapons. Depending on the type and frequently of violating the Law, the Judge uses a yellow card to inflict a punishment such as lowering hit chance, while a red card causes the unit to be taken from the battlefield. Following the Laws reward and killing enemy units reward Judge Points (JP), which are used to perform special attacks or summon totemas, the game's version of summoned monsters. In areas controlled by Judges, defeated units are revived after combat is finished. After a point in the game, players can use special Law cards to both set their own Laws and erase existing Laws. Some areas of the world are not overseen by the Judges, which removes their associated mechanics. The game features a multiplayer option where two players can connect their Game Boy Advance (GBA) systems via link cable. When linked, players can exchange units and items, and either collaborate on missions or fight each other. Powerful items can be unlocked for players by engaging in the multiplayer. Completing missions rewards players with in-game currency (gil), which is used to buy equipment, items, and new missions. If all player units are defeated in combat in some missions, or Marche is imprisoned for violating a Law, the game ends. In most cases, losing does not end the game, but the mission is considered a failure.
About Final Fantasy Tactics Advance
Final Fantasy Tactics Advance is a Grid-Based, Role-playing (RPG), Squad Management, Tactical, Turn-based, Turn-based strategy (TBS) game released in 2003 developed by Square Product Development Division 4 that offers Multiplayer, Single player gameplay from a bird view / isometric perspective playable on Game Boy Advance, Wii U with 144 user ratings averaging 81.8/100. The game explores themes like Fantasy. If you enjoy Final Fantasy Tactics Advance, you might also like similar games in our database of 45,000+ titles.
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Платформы 2
Genres 6
Themes 1
Player Perspectives 1
Game Modes 2
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Square Product Development Division 4
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Nintendo
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Square
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Square Enix
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