Game Info
↑ Back to top
Star Fox Adventures
Series:
Genres:
Themes:
Perspectives:
Game Modes:
Overview
↑ Back to topDescription from IGDB IGDB
Storyline IGDB
Fox Mccloud investigates a planet on the edge of the Lylat System called Dinosaur Planet, which is falling apart. On the planet's surface, he comes across a magical staff, which becomes his sole weapon. He learns from the Queen of the EarthWalker Tribe that General Scales has stolen the Spellstones from the planet's two Force Point Temples. To prevent the planet from breaking up further and restore it to its original unity, Fox must restore the Spellstones to the temples, with the help of the Queen's son, Prince Tricky. As Fox retrieves the Spellstones, he discovers that he must also retrieve Krazoa Spirits to repair the planet, and save the life of another.
Wikipedia Description WIKIPEDIA
Star Fox Adventures is played from a third-person perspective with full camera control in most areas and the ability to use a first-person perspective for looking around a location. The game supports a widescreen aspect ratio if the console is connected to a compatible television set. The game's story focuses on two different styles of gameplay which the player switches between at various points. The first style of gameplay is Adventure Mode, which is the main mode, and operates in a similar manner to that of The Legend of Zelda series, especially Ocarina of Time. In this mode, players control the game's protagonist as they explore thirteen different locations on foot, each of which unlocks when the player completes a specific task or acquires a new requisite skill, in order to progress the story. Some of the gameplay mechanics are similar in fashion to those in the Zelda games: Adventures has a form of currency called Scarabs, that can be used to purchase healing items, new equipment, and maps of the various locations; the main character's health is divided into hearts consisting of four segments and vaguely resembling fox heads, with the player beginning with three hearts and earning a new one after completing key stages of the story; the character can climb ladders and ledges, swim, and jump between platforms, but cannot freely jump themselves; some areas require the player to solve a puzzle to acquire something or move on; and the game features a day-and-night phase, though this is more gradual than in Zelda games. The main character comes equipped with a staff after the initial stages of the game, which functions as both a weapon, and a tool for exploration and puzzle-solving. Combat is mainly melee-orientated, with players locking-on to an enemy upon moving in close. Once in combat, an enemy's health is displayed as a heart icon above them, with players able to strafe and roll around a target to dodge attacks, while using the staff to either block incoming strikes, or attack an enemy. As a tool, the staff can be used to open containers, operate mechanisms, or lift up stones to uncover hidden caves and boulders to find items. As the player progress in the story, the staff can be upgraded with powers that can help in combat or assist in solving puzzles and exploring locations, including the ability to fire projectiles at enemies or trigger switches, and a special jump ability to reach places that are inaccessible through normal methods. However, using such powers requires magical energy, which the player can recover by retrieving special crystals from the environment. Along with the staff, the player also has a sidekick that joins them after a certain stage of the story, who can help by finding them items and using certain abilities to open up new areas. Such abilities, referred to as tricks, require the player to feed them with special mushrooms, with each one constituting one trick that can be performed, with the sidekick able to perform a maximum of six tricks when fully fed before needing more mushrooms. The game's inventory system focuses on three areas - collectibles, staff powers, and Tricky abilities - with the player able to use three scanner systems in the game - a mini-map of a region (provided a map has been purchased first), a scanner to give information on objects in that are approached, and a fuel cell radar. The second style of gameplay is Arwing Mode, and functions in a similar manner to other games in the Star Fox series. In this mode, the player decides where on Dinosaur Planet they wish to go; at the beginning of the game, the planet itself, the game's overworld, is only accessible, but upon unlocking a planet segment during the Adventure Mode, the player gains access to travelling there via Arwing. Upon choosing a destination, the player engages in an on-rail segment, in which players dodge obstacles while shooting down enemies, with the ability to fly through silver rings to recover some health, and being able to use super-bombs to eliminate groups of enemies. In order to visit a place, the player must fly through a set number of gold rings; each segment has around 10 gold rings, and the player will need to fly through more to reach later areas, or be forced to repeat the segment. In addition, the player must also acquire a certain amount of fuel cells during Adventure Mode, before they can use the Arwing to travel somewhere. Once a location has been reached for the first time, Fuel Cells will no longer be consumed when traveling to that area.
About Star Fox Adventures
Star Fox Adventures is a Open World, Platform, Puzzle, Role-playing (RPG) game released in 2002 developed by Rare that offers Single player gameplay from a first person, third person perspective playable on Nintendo GameCube with 107 user ratings averaging 70.5/100. The game explores themes like Fantasy, Science fiction. If you enjoy Star Fox Adventures, you might also like similar games in our database of 45,000+ titles.
Basic Info
Details
↑ Back to topAdditional Information
Платформы 1
Genres 4
Themes 2
Player Perspectives 2
Game Modes 1
Companies
↑ Back to topDevelopers
Rare
No description available
Publishers
Nintendo
No description available
Keywords
↑ Back to topScreenshots
↑ Back to top