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Limbus Company
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▶ A Combination of Turn-based RPG and Realtime Brawl Each turn results in a display of exhilarating action. In the combat phase, units on both sides will act simultaneously. During the scramble, characters targeting each other may Clash. The outcome of a Clash depends on the strength of their opposing skills and a sprinkle of luck; the winner can shut down the loser's skill. Ensure you use the right skills to win Clashes. ▶ Single-handed Skirmishing Connect skill icons across the grid, and your units will take action according to your commands. Chaining skills of the same color allows you to deal greater damage. Using simple and practical controls, watch as the Sinners dance to your tempo. ▶ Create Diverse Strategies with Identities and E.G.O Form teams of Identities and equip them with an arsenal of E.G.O that will create powerful synergies. Your foes come armed with a variety of Affinity-based attacks and tricky effects. In particular, Abnormalities are formidable foes that may prove to be considerable challenges. Learn their behavior and weaknesses, and compose the right team to eventually conquer them. ▶ Immerse Yourself in the World of Project Moon From the creators of 《Lobotomy Corporation》 and 《Library of Ruina》, another tale set in the same, unique world unfolds. In this massive dystopian metropolis, you will embark on a journey to find Golden Boughs with a cast of 12 Sinners. Enjoy a gripping story and the series of events that await. All dialogue in the main story comes fully voiced in Korean. Best of luck, Dear Manager.
Description from IGDB IGDB
Limbus Company is a darkly stylish turn-based strategy RPG from Project Moon, set in the same universe as Lobotomy Corporation and Library of Ruina. As the Manager of Limbus Company, you must command a crew of twelve "Sinners"—distorted individuals based on classic literature—aboard the Mephistopheles bus. Your mission is to retrieve the Golden Boughs, powerful relics scattered across the ruins of a dystopian City. The game features a unique clash-based combat system where winning skill clashes is key to victory. Deep team customization is achieved through the "Identity" system, allowing you to assign different roles and skill sets to each Sinner. Uncover a grim narrative as you battle abnormalities, rival syndicates, and the inner demons of your own crew.
Storyline IGDB
You will find many Nests governed by different Wings. The bus our corporation provides will help you find your way into even the most unapproachable of Nests. Expand your sociocultural horizons as you visit those new Nests; it'll serve you well to quickly adapt to the culture and technology about your surroundings. Each of your sinners has a colourful tale to tell. As you continue with your exploration and combat, you will gain access to new information; such is a most ideal way to learn about the sinners. Remember: no one is going to look down upon your heartfelt endeavour for a deeper understanding. Our kind gesture of writing all this down to help you in better comprehending your job should tell you as much.
Wikipedia Description WIKIPEDIA
When entering a battle stage, the player is able to choose up to either 5, 6, or 7 out of 12 Sinners (Dante not included) to fight. Each Sinner can be equipped with an Identity that defines their base skills, and a set of powerful E.G.O skills. Each E.G.O skill has an assigned power level, and a Sinner may only equip one of each. Newer stages using the Chain Battle format allow the player to substitute backup Sinners in when an on-field Sinner dies, effectively allowing the player to use all 12 Sinners. In normal unfocused fights, the player drags a pointer across two rows of icons. Each icon represents one of a Sinner's skills. The aim is to form a chain of attacks against enemies. In focused fights against Abnormalities or bosses, players instead will be directed to pick and choose which Sinner's attack should target which enemy, or a specific body part of the enemy. Matching attacks of the same color, or Sin Affinity, activates Resonance, which increases the damage of the attacks included. Two Using a skill also yields "Sin Resources" of that attack's Sin Affinity. Attacks are also classified into different damage types: Slash, Blunt, or Pierce. Different enemies are resistant, neutral, or weak to different damage types. Finally, every skill has an attack weight behind it, determining how many enemies it will hit. Skills with more than 1 attack weight may deal a fixed amount of damage to all targets, or hit targets randomly a certain number of times. When a Sinner and enemy clash, the game decides which side's attack is successful with a series of coin flips, with Sanity Points (SP) determining a character's luck in flipping heads. A head will alter to the skill's base power by the coin power (typically an increase; a decrease instead for certain Identities and E.G.Os), while a tail leaves the final power as is. When one side has a higher power, they win the clash, the loser loses one of their coins, and the coins are re-flipped. This process continues until either side loses all their coins, after which the winner launches their attack. Some characters' skills may also have unbreakable coins, colored in red. As per their name, unbreakable coins will not break even if that coin flip was lost (their coin power will not count in future flips), and allow a character to attack even if they lost the clash. Unbreakable coins that lose clashes will become "cracked," setting their coin power to +1. Moreover, some enemies' attacks have Excision coins, colored in green. These coins can destroy unbreakable coins in a clash, and act like an unbreakable coin when losing a clash. At the start of each turn, each Sinner rolls a random speed value within a defined range. A Sinner may attack, or clash with, any enemy with lower speed than them, and can only attack enemies as fast as, or faster than, them, unopposed. However, a Sinner may also clash with any enemy that directly targets them. The player can choose to attack using a Sinner's E.G.O. skill in place of one of their normal skill. E.G.O skills are often significantly more powerful than a sinner's normal skills; however, doing so spends the Sinner's SP and a number of collected Sin resources. The lower a Sinner's sanity is when they use an E.G.O. skill, the higher chance they have to launch a "corroded" E.G.O. skill, which is more powerful, but renders that Sinner uncontrollable and prone to attacking allies for one turn. The player can also use a corroded E.G.O. skill without the risk of harming allies by "Overclocking" the E.G.O. skill, unleashing its corroded variant, but at the cost of additional Sin resources and SP. The player may also choose to replace a Sinner's skill with their respective defense skill, of which there are three types. Guard skills generate a shield that resists a certain amount of damage, Evade skills dodge attacks whose power are lower than or equal to the evasion's power, and Counter skills unavoidably attack an enemy after the Sinner is attacked (unless the Sinner is Staggered before activating the counter). Some Counter skills are clashable, meaning they can clash with an enemy's attack and halt it entirely. When a character's health falls below a certain limit (which is different for every enemy and Sinner), they become Staggered, greatly increasing the damage they take and preventing them from acting next turn. most Identities and several enemies have multiple Stagger Thresholds that allow them to be Staggered repeatedly, amplifying the effects each time.
About Limbus Company
Limbus Company is a Grid-Based, Role-playing (RPG), Squad Management, Strategy, Turn-based, Turn-based strategy (TBS), Visual Novel game released in 2023 developed by Project Moon that offers Single player gameplay from a auditory, text perspective playable on Android, PC (Microsoft Windows), iOS with 20 user ratings averaging 89.6/100. The game explores themes like Dark Fantasy, Horror, Non-fiction. If you enjoy Limbus Company, you might also like similar games in our database of 45,000+ titles.
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Платформы 3
Genres 7
Themes 4
Player Perspectives 2
Game Modes 1
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Project Moon
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Project Moon
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