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Kingdoms of Amalur: Reckoning
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Re-Reckoning Greetings, traveller! Destiny awaits you, but due to a publisher change surrounding Kingdoms of Amalur, this version is no longer available. If you want to choose your fate and battle through this world worth saving, follow this propitious path: About the Game The minds of New York Times bestselling author R.A. Salvatore, Spawn creator Todd McFarlane, and Elder Scrolls IV: Oblivion lead designer Ken Rolston have combined to create Kingdoms of Amalur: Reckoning, a new role-playing game set in a world worth saving. Build the character you've always wanted and continuously evolve it to your style of play with the revolutionary Destiny system. Choose your path and battle through a master-crafted universe featuring some of the most intense, responsive, and customizable RPG combat ever. Key Features: A Massive World to Explore, Filled with Epic Fiction and Rich Storytelling Uncover the secrets of Amalur in hundreds of hours of immersive gameplay, from the vibrant city of Rathir to the vast region of Dalentarth to the grim dungeons of the Brigand Hall Caverns. Rescue a world torn apart by a vicious war and control the keys to immortality as the first warrior ever to be resurrected from the grips of death. Turn your lack of a destiny to your advantage and harness fate as a weapon. Explore deep levels of lore in a universe steeped in 10,000 years of fiction created by New York Times bestselling author R.A. Salvatore. Intense Action Combat Customize your play in a dynamic combat system that delivers some of the most intense and responsive action ever seen in an RPG. Seamlessly integrate magical and melee attacks as you take on scores of enemies in grand fight sequences and finish them off with brutal Fateshift kills. Choose Your Destiny With Customizable Classes Build the character you've always wanted with the revolutionary new Destiny system that allows you to continuously evolve your character class to your style of play. Create and modify your hero with millions of combinations of skills, abilities, weapons and pieces of armor.
Description from IGDB IGDB
Storyline IGDB
Wikipedia Description WIKIPEDIA
Kingdoms of Amalur: Reckoning is an action role-playing game in which players, taking on the role of the Fateless One, explore the fantasy realm of the Faelands. The Fateless One's gender, appearance, and race (the human Almain and Varani groups, and the Alfar Ljosalfar and Dokkalfar tribes) are customised at the start. Each race has unique boosts to different attributes, with further passive enhancements through choosing a patron deity. Navigation is limited to the player walking or running through open areas and dungeon environments, with specific platforms for contextual jumps to lower areas, and the ability to swim through deep water. Players complete a variety of quests related to the main scenario, self-contained quest lines for groups dubbed Factions, non-repeatable side quests, and repeatable Tasks all available from non-playable characters (NPCs) found through the world's five regions. Completing quests, discovering regions of the world and completing some in-game activities reward experience points which raises the character's level and statistics. The real-time combat focuses on the player using their two equipped weapons, and active skills unlocked through skill trees and activated through the players magic point (MP) meter. Available weapons include two sword types, two types of daggers, bows, hammers, and chakrams. The player can also block with a shield accessory with an enemy being stunned with correct timing, or dodge to avoid attacks. Some movement options are tied to specific character Abilities. Combat is based around button timing, with different combinations triggering alternate attacks and more attack options unlocking as the player's level increases. Enemies are locked to a specific level range when entering an area of the world. During combat, an energy called Fate is rewarded if the player uses a varied range of attacks. With a full Fate meter, the player can trigger "Reckoning" mode, which slows down time for everyone except the player for as long as the meter has Fate energy. An enemy down to low health can be killed through a cinematic attack, with the player able to press a button to gain an experience boost, killing all low-health enemies in the process. Enemies drop in-game currency and randomised loot including weapons, crafting materials and items such as potions. If the player runs out of health, the Fateless One dies and the player must restart from a previous save. Character customization focuses on skills and enhancements unlocked through three Ability trees (melee-focused Might, stealth-based Finesse, magic-focused Sorcery), equipment and weapons, and tarot cards called Destinies. Destinies function as a character class system, with different ones unlocked as points are placed in different Ability trees and granting passive enhancements to character statistics or combat abilities. Completing Faction questlines and story sections unlock Twists of Fate, permanent Destinies granting additional passive enhancements. The character's Skill and Ability points can be reset at any point using characters in the world dubbed Fateweavers, who will undo the current character build for a fee. Outside combat, the player has nine different passive Skills which can be increased using points gained from leveling up, tying into abilities such as crafting or talking to NPCs. These are Lockpicking, which allows the player to unlock chests and doors around the world; Blacksmithing, easing the forging and salvaging of weapons and armor; Dispelling, which eases the player's ability to remove magical wards from some chests; Detect Hidden which uncovers hidden item caches and reveals more landmarks on the local map; Persuasion, which can unlock additional dialogue options for some NPC conversations; Sagecraft, used to create gems to enhance weapons and armour; Alchemy, which increases the success and complexity of potion making; Mercantile, which influences selling and buying prices with in-game merchants; and Stealth which eases the player's ability to sneak around enemies and detect traps. Alongside this the player can acquire houses with access to storage for excess items.
About Kingdoms of Amalur: Reckoning
Kingdoms of Amalur: Reckoning is a Action, Open World, Platform, Role-playing (RPG), Stealth game released in 2012 developed by 38 Studios, Big Huge Games that offers Single player gameplay from a third person perspective playable on PC (Microsoft Windows), PlayStation 3, Xbox 360 with 183 user ratings averaging 76.5/100. The game explores themes like Crafting & Gathering, Fantasy. If you enjoy Kingdoms of Amalur: Reckoning, you might also like similar games in our database of 45,000+ titles.
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Платформы 3
Genres 5
Themes 2
Player Perspectives 1
Game Modes 1
Companies
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38 Studios
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Big Huge Games
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Publishers
38 Studios
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Electronic Arts
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