Game Info

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Theme Hospital
Rating: 81.0
DOS PC
Game

Theme Hospital

Released: Feb 4, 1997
Genres:
Base Building Real Time Strategy (RTS) Simulator Strategy
Themes:
Business Comedy
Perspectives:
Bird view / Isometric
Game Modes:
Co-operative Multiplayer Single player

Overview

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Description from IGDB IGDB

Theme Hospital is a business simulation game developed by Bullfrog Productions and published by Electronic Arts in 1997, in which the player designs and operates a hospital. Like most of Bullfrog's games, Theme Hospital is permeated by an eccentric sense of humour. The game is the thematic successor to Theme Park, a game also produced by Bullfrog. The game was a massive commercial success, selling over 4 million copies worldwide.

Wikipedia Description WIKIPEDIA

The player is required to build an environment that will attract patients with comical diseases and then treat them while tending to their needs. The game has a somewhat dark sense of humour, similar to that of its predecessor, Theme Park. Diseases include Bloaty Head (which swells the patient's head), King Complex (which forces the patient to impersonate Elvis Presley), and Alien DNA (which transforms the patient into an alien). Starting with an empty hospital, the player must build rooms and hire doctors, nurses, handymen and receptionists. Each staff member has statistics that affect their performance, and doctors can be trained so their statistics will increase. Rooms include GP's Offices, Psychiatric rooms, Operating Theatres and Pharmacies, and are built by placing down a blueprint, assigning the location of doors and windows, and then placing down required and optional pieces of furniture. The player may also set up items such as benches, fire extinguishers, and plants in the open corridor spaces provided. The player is given time to build the hospital at the start of each level before patients start coming. Patients see a GP in his office who either provides a diagnosis or sends them for further evaluation in a specialised diagnosis room. Once a diagnosis is made, the patient will be sent for treatment. While a few rooms are available at the start of the game, the rest must be researched. Some rooms, such as the Inflator room—where patients with Bloaty Head are treated—contain machines which require regular maintenance by a handyman: if neglected for too long, they will explode, killing all occupants of the room. Doctors must have acquired certain specialist skills to practise in certain rooms, such as the Research room (used to research new rooms and cures, and improve existing ones) and Operating Theatre. There are rooms that only staff use, such as the Staff Room and the Training room, while patients also require certain rooms such as toilet facilities. Diagnosis and treatment cost patients money, and the player can change hospital policy, including the amount of diagnosis patients require. This can be set to over 100 per cent to force patients to have further unnecessary diagnoses. Other policies include when staff can go on breaks and whether they can leave rooms, and loans can be taken out. From time to time, events such as emergencies (in which patients arrive and must be cured within a time limit or they will die), and epidemics (in which a disease spreads rapidly) occur. During the latter, the player can attempt to cover it up by curing all affected patients before a health inspector turns up. If the player fails, they are fined and must face a damaged reputation, a statistic that shows how well the hospital is doing and affects the flow of patients. VIPs may also occasionally ask to tour the hospital; if impressed, the player is granted a cash bonus, a reputation increase, or both. There is an advisor who keeps the player informed about what is going on. Rats may infest the hospital, and the player is able to shoot them with the cursor. Although the player has no direct control over the patients, they have some influence over whether to evict them from the hospital and in determining what to do with them when given a choice by the staff. The player can pick up any staff member in the building and move them (mainly to reassign them to another room or send them to get rest), or dismiss them if they argue about pay or are no longer required. The player may force patients to take a chance at a cure for their suspected disease before diagnosis is complete (at the risk of killing the patient), and rearrange queues. The player competes against computer rivals named after famous computers, real and fictional: these include Holly from Red Dwarf and Deep Thought from The Hitchhiker's Guide to the Galaxy. The game is timed with days of the year, and at the end of each year (game time), players are judged on their performances, and may be given trophies, reputation increases, or cash bonuses. Each level has set goals in the fields of financial attainment, hospital reputation, patients cured, and hospital value. Holding negative funds or allowing sufficient patients to die will bring about losing requirements. When the goals have been met the player has the option to move on to a new, more elaborate hospital with tougher winning conditions and more diseases present, or stick with their current one. If enough rats have been shot, the player is taken to a special level whose goal is to shoot as many as possible. A patch was released that fixed bugs and added support for Serial Cable, Modem, and IPX/SPX network gaming (with up to four players) in the Windows version, and a difficulty setting. In multiplayer, each player has a colour, which patients will wear to distinguish from those of other players. "Litter Bombs" are featured, allowing players to spread litter around other players' hospitals, while staff members can be persuaded to work for other players, and there are "Mini Missions", with instructions for players to perform. Players are also able to chat with each other during a game.

About Theme Hospital

Theme Hospital is a Base Building, Real Time Strategy (RTS), Simulator, Strategy game released in 1997 developed by Bullfrog Productions that offers Co-operative, Multiplayer gameplay from a bird view / isometric perspective playable on DOS, PC (Microsoft Windows) with 215 user ratings averaging 81.0/100. The game explores themes like Business, Comedy. If you enjoy Theme Hospital, you might also like similar games in our database of 45,000+ titles.

Basic Info
Release Date: February 4, 1997
IGDB Rating: 81.0/100 (215)
Rating Count: 215
IGDB ID: 1624

Details

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Additional Information
IGDB Rating: 81.0/100 (215 votes)
Release Date: February 4, 1997
IGDB ID: 1624
Платформы 2
DOS
PC
Genres 4
Base Building Real Time Strategy (RTS) Simulator Strategy
Themes 2
Business Comedy
Player Perspectives 1
Bird view / Isometric
Game Modes 3
Co-operative Multiplayer Single player

Companies

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Developers
Bullfrog Productions

No description available

Publishers
Electronic Arts

No description available

Keywords

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game 38048 player 17513 develop 17064 new 16891 feature 15873 release 15455 use 15100 make 14384 take 14371 time 14243 publish 13338 set 12525 include 10330 build 9952 skill 9888 turn 9475 level 9243 get 8930 control 8462 item 8079 go 7710 place 7453 year 6795 come 6746 change 6378 start 6004 open 5990 face 5920 complete 5898 choice 5875 bring 5858 end 5784 allow 5778 window 5708 dark 5689 name 5584 work 5542 give 5523 day 5439 design 5376 force 5284 long 5276 art 5167 real 5094 event 5044 see 4996 version 4816 special 4776 move 4755 lose 4740 deep 4732 keep 4499 leave 4474 mission 4259 shoot 4212 environment 4205 add 4173 available 4020 support 3943 multiplayer 3665 search 3645 increase 3426 option 3294 provide 3276 able 3231 space 3185 break 3132 kill 3118 location 3098 computer 3048 improve 2938 limit 2924 show 2829 member 2798 require 2775 win 2774 goal 2685 contain 2660 damage 2649 king 2648 die 2593 certain 2555 hold 2515 train 2431 theme 2429 fire 2425 present 2369 enough 2329 possible 2308 think 2286 produce 2275 direct 2165 pick 2153 send 2134 chance 2129 determine 2125 simulation 2040 occur 2035 piece 1992 head 1980 difficulty 1976 difficult 1962 room 1946 attempt 1933 sell 1914 similar 1886 guide 1869 affect 1817 bonus 1810 acquire 1761 influence 1756 massive 1716 money 1707 health 1691 perform 1595 curse 1548 field 1520 alien 1514 exist 1486 machine 1465 grant 1454 red 1404 rest 1399 complex 1398 production 1386 pay 1366 worldwide 1366 electronic 1330 fictional 1319 research 1313 amount 1298 Compete 1297 transform 1283 cost 1245 cover 1198 risk 1149 sense 1134 current 1126 spread 1110 arrive 1055 success 1022 value 1006 door 996 rival 985 galaxy 969 plant 968 tough 964 fail 961 million 959 optional 921 business 915 condition 900 hire 882 ask 871 performance 865 assign 857 fix 852 operate 791 network 778 stick 704 famous 691 regular 673 chat 669 wear 668 flow 663 rat 633 bug 629 staff 624 mini 623 police 594 predecessor 589 reputation 585 facility 556 commercial 529 dwarf 512 bomb 510 copy 492 attract 479 park 433 statistic 422 office 420 treat 414 fund 407 infest 401 disease 400 empty 395 furniture 393 successor 376 cash 358 mainly 345 doctor 338 cure 335 tend 324 occasionally 311 patch 296 explode 280 requirement 266 negative 264 instruction 235 judge 232 suspect 230 corridor 228 financial 226 latter 226 time limit 226 hospital 225 somewhat 219 blueprint 214 elaborate 205 eccentric 201 trophy 188 specialist 186 rapidly 185 tour 169 colour 167 inform 167 emergency 162 patient 161 policy 149 impress 140 distinguish 127 sufficient 125 dna 116 persuade 111 advisor 104 neglect 99 litter 97 maintenance 95 cursor 93 humour 90 nurse 90 cable 86 treatment 86 toilet 85 queue 82 loan 79 theatre 79 comical 78 rearrange 77 argue 74 serial 73 thematic 68 unnecessary 68 specialise 64 business simulation 63 vip 54 bullfrog 50 epidemic 47 bench 44 inspector 42 permeate 40 fin 34 diagnose 33 dismiss 32 evaluation 31 occupant 29 swell 29 impersonate 18 diagnosis 17 modem 17 holly 15 receptionist 15 practise 14 psychiatric 14 evict 13 handyman 13 hitchhiker 13 cent 12 extinguisher 9 reassign 6 elvis 4 presley 3 attainment 0 like 0 pharmacy 0

Screenshots

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