Game Info

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No Cover
N/A
PC PS4 XBS
Game

Glory

Release Date Unknown
Genres:
Action Role-playing (RPG) Shooter
Themes:
Fantasy Science fiction Warfare
Perspectives:
First person
Game Modes:
Multiplayer Single player
Game Engines:
Unreal Engine 4

Overview

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Description from Steam STEAM

War decides power and history, sorts the cowards from the brave and crumbles one civilisation and thrives another. What if you had the power to do this? Command your army through harsh terrain, combat and battle to achieve victory. Can you? Become a Commander yourself and fight for glory! Key Features A Single Player Campaign full of action and combat waiting for you. Unlock Unique Soldiers As You Progress. Command An Army and Defeat Your Enemy. Multiplayer for versing your friends or others to see how great a Commander you really are, once you're up for the challenge. The game is a simple war game but it does have multiplayer for if you complete the campaign. I know it isn't a large game, but it's something to think about. Specifics You, as Commander, hire soldiers amid battle with coins which are gained every few seconds or from killing enemy soldiers. At the start of the game, you only have one soldier but as you progress you will unlock more to hire. The aim of the game is to protect your camp, weapons shipment or cargo and destroy the enemy's.

Description from IGDB IGDB

Glory is a first-person shooter with role-playing game hooks from Reach Game Studios.

Wikipedia Description WIKIPEDIA

The first four games are hybrid adventure/role playing video games with real-time combat, while the fifth game switches to the action RPG genre. The gameplay standards established in earlier Sierra adventure games are enhanced by the player's ability to choose the character's career path from among the three traditional role-playing game backgrounds: fighter, magic-user/wizard and thief. Further variation is added by the ability to customize the Hero's abilities, including the option of selecting skills normally reserved for another character class, leading to unique combinations often referred to as "hybrid characters". During the second or third games, a character can be initiated as a Paladin by performing honorable actions, changing his class and abilities, and receiving a unique sword. This applies when the character is exported into later games. Any character that finishes any game in the series (except Dragon Fire, the last in the series) can be exported to a more recent game (Shadows of Darkness has a glitch which allows one to import characters from the same game), keeping the character's statistics and parts of its inventory. If the character received the paladin sword, he would keep the magic sword (Soulforge or Piotyr's sword) and special paladin magic abilities (with the exception of Shadows of Darkness, where the character loses all of his belongings, including the weapons, before the game begins). A character imported into a later game in the series from any other game can be assigned any character class, including Paladin. Each career path has its own strengths and weaknesses, and scenarios unique to the class because of the skills associated with it. Each class also has its own distinct way to solve various in-game puzzles, which encourage replay: some puzzles have up to four different solutions. For instance, if a door is closed, instead of lockpicking or casting an open spell, the fighter can simply knock down the door. The magic user and the thief are both non-confrontational characters, as they lack the close range ability of the fighter, but are better able to attack from a distance, using daggers or spells. An example of these separate paths can be seen early in the first game. A gold ring belonging to the healer rests in a nest on top of a tree; fighters might make it fall by hurling rocks, thieves may want to climb the tree, while a magic user can simply cast the fetch spell to retrieve the nest, and then, while the fighter and magic user return the ring for a reward, the thief can choose between returning or selling the same ring in the thieves' guild (which is not available for those not possessing the "thieving" skills). It is also possible to build, over the course of several games, a character that has points in every skill in the game, and can therefore perform nearly every task. However, certain tasks are presented only to characters of a specific class. Each character class features special abilities unique to that class, as well as a shared set of attributes which can be developed by performing tasks and completing quests. In general, for a particular game the maximum value which can be reached for an ability is 100*[the number of that game]. Quest for Glory V allows stat bonuses which can push an attribute over the maximum and lets certain classes raise certain attributes beyond the normal limits. Quest for Glory V also features special kinds of equipment which lower some stats while raising others. At the beginning of each game, the player may assign points to certain attributes, and certain classes only have specific attributes enabled, although skills can be added for an extra cost. General attributes influence all characters' classes and how they interact with objects and other people in the game; high values in strength allows movement of heavier objects and communication helps with bargaining goods with sellers. These attributes are changed by performing actions related to the skill; climbing a tree eventually increases the skill value in climb, running increases vitality, and so on. There are also complementing skills which are tied to specific classes; parry (the ability to block a blow with the sword), for instance, is mainly used by fighters and paladins, lock picking and sneaking are defaults with the thief, and the ability to cast magic spells is usually associated with magic user. Vital statistics are depleted by performing some actions. Health, (determined by strength and vitality), determines the hit points of the character, which decreases when the character is attacked or harms himself. Stamina (based on agility and vitality) limits the number of actions (exercise, fighting, running, etc.) the character is able to perform before needing rest or risking injury. Mana is only required by characters with skill in magic, and is calculated according to the character's intelligence and magic attributes. Puzzle and Experience points only show the development of the player and his progress in the game, though in the first game also affects the kind of random encounters a player faces, as some monsters only appear after a certain level of experience is reached.

About Glory

Glory is a Action, Role-playing (RPG), Shooter game developed by Reach Game Studios that offers Multiplayer, Single player gameplay from a first person perspective playable on PC (Microsoft Windows), PlayStation 4, Xbox Series X|S with 0 user ratings averaging 0/100. The game explores themes like Fantasy, Science fiction, Warfare. If you enjoy Glory, you might also like similar games in our database of 45,000+ titles.

Basic Info
Release Date: Unknown
IGDB ID: 59015

Details

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Additional Information
IGDB ID: 59015
Платформы 3
PC
PS4
XBS
Genres 3
Action Role-playing (RPG) Shooter
Themes 3
Fantasy Science fiction Warfare
Player Perspectives 1
First person
Game Modes 2
Multiplayer Single player

Companies

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Developers
Reach Game Studios

No description available

Keywords

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game 38048 play 21097 video 18734 player 17513 develop 17064 new 16891 feature 15873 release 15455 make 14384 take 14371 action 13662 battle 13420 publish 13338 enemy 12654 fight 12555 series 12332 role 12250 unique 11942 experience 10848 power 10813 different 10679 combat 10402 build 9952 turn 9475 know 8866 weapon 8610 choose 8556 challenge 8526 go 7710 powerful 7251 friend 6991 defeat 6547 unlock 6510 full 6113 start 6004 begin 5973 face 5920 complete 5898 choice 5875 upgrade 5814 Nintendo 5605 run 5583 person 5466 survive 5386 lead 5334 long 5276 good 5205 large 5148 war 5113 real 5094 great 5034 see 4996 call 4960 studio 4936 Learn 4930 key 4635 encounter 4611 gain 4471 path 4283 shoot 4212 grow 4154 japan 4095 strong 4050 progress 3887 equipment 3851 single 3841 ally 3773 focus 3761 party 3696 multiplayer 3665 tactic 3575 reward 3524 group 3460 small 3459 death 3432 simple 3432 increase 3426 right 3405 survival 3396 destroy 3359 option 3294 plan 3270 future 3254 fate 3253 happen 3229 kill 3118 next 3085 decide 3015 reach 2990 limit 2924 dangerous 2814 shape 2801 member 2798 win 2774 loot 2762 company 2670 shooter 2669 expand 2666 damage 2649 command 2550 hold 2515 ready 2505 north 2500 gear 2481 history 2451 army 2447 stats 2410 equip 2395 fully 2368 mix 2352 originally 2347 enough 2329 protect 2311 wait 2288 think 2286 line 2225 lot 2213 prepare 2206 chance 2129 america 2109 campaign 2094 deadly 2087 recruit 2060 defense 2017 victory 2015 balance 2005 specific 1977 threat 1848 adjust 1793 launch 1669 strike 1655 completely 1623 gold 1608 adapt 1556 aim 1455 distinct 1451 numerous 1442 leader 1394 achieve 1361 brave 1333 simply 1333 individual 1323 amount 1298 soldier 1297 push 1241 position 1237 heavy 1175 risk 1149 january 1129 answer 1126 glory 1117 tear 1038 raid 1032 isn 1030 tough 964 outcome 960 strengthen 957 direction 931 hire 882 terrain 878 assign 857 automatically 799 coin 776 permanent 769 demand 751 thrive 735 tank 729 slowly 715 increasingly 678 pattern 672 pull 669 blow 661 accept 659 chase 659 camp 658 commander 643 gem 633 assault 630 sort 624 harsh 573 refine 564 overwhelm 521 dwarf 512 loss 498 teach 498 legion 472 invest 409 formation 381 manner 374 pressure 371 pursuit 371 protection 363 stack 342 proceed 330 crumble 325 correct 322 hook 270 composition 255 fragile 246 setup 224 disrupt 206 cargo 182 configuration 159 fledge 146 reinforce 134 dealer 130 rarely 126 auto battler 125 sturdy 78 civilisation 75 verse 71 poorly 54 timely 40 shipment 31 coward 25 heracles 20 humongous 16

Screenshots

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