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Castlevania: Harmony of Dissonance
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Overview
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Storyline IGDB
Juste meets Maxim at a castle where Lydie is being held captive; after a brief talk, he leaves Maxim outside and begins to explore the castle. Within the castle, Juste encounters Death, who confirms that the castle is Dracula's. He then meets up with a dazed Maxim, whose memory is slowly returning to him, and they split up to cover more ground. While trekking through the castle, Juste notices that the castle sometimes has different atmospheres. He continues to encounter Maxim, but is baffled by how his friend seems to change personalities periodically. Regardless, in one of their meetings, Maxim reveals that he went on a journey to find and destroy the remains of Dracula, something Simon Belmont had previously done, but when he collected all six, his memory went blank. Juste encounters Death again, who explains that the castle has been split in two "layers" to accommodate the two spirits living in Maxim's body: his original spirit and an evil one created from Dracula's remains and his suppressed jealousy of Juste. Maxim later confirms this and admits to being Lydie's kidnapper. Juste meets his friend again in the other layer of the castle where he reveals that he lost his memory to protect Lydie. He then gives Juste his bracelet to help him locate her in the castle. However, when Juste finds her, Death kidnaps her to use her blood as a means to unite the two castles by destroying Maxim's spirit. Juste defeats Death, and proceeds to search for Maxim. Along the way, he accumulates Dracula's remains, which are scattered throughout the castle. In the center of the castle, he finds Maxim with an unconscious Lydie. Three endings exist. In the first, Maxim, possessed, has already bitten Lydie. With Maxim's defeat, Juste escapes the collapsing castle alone and curses his inability to save either friend. In the second, Maxim struggles against the possession and urges Juste to kill him. In his final moments, he thanks Juste for killing him and reveals that he had wished to save him from his fate as a Belmont. Outside the castle, Lydie awakens, unharmed, and tells Juste not to blame himself for Maxim's death. The third ending begins the same as the first, except that, during the fight, Maxim notices that Juste wore his bracelet and resists the possession. Dracula flees into a weakened form using the gathered remains and fights Juste, planning to use his blood to return himself to full power. Vanquishing him, Juste escapes the castle together with Maxim and Lydie, whose bite marks disappear by the time she regains consciousness. Outside the castle, the three resolve to return home.
Wikipedia Description WIKIPEDIA
Harmony of Dissonance makes use of a 2D side-scrolling style of gameplay, similar to many of the previous Castlevania video games. The objective of the game is to lead the player character, Juste Belmont, through the monster-filled castle as he searches for his kidnapped friend. The castle consists of two "layers": Castle A and B. Structurally, each castle has mostly the same room layout, but monster types, items, and other aspects vary between the two versions. Later, the player can use special warp rooms that can teleport Juste to other castle rooms and between castles. The two castles share a connection; for example, the destruction of a wall in one castle can cause a change in the other. The game further divides the castle into various, named areas: the Shrine of the Apostates, for example. Relics and keys found within the castle allow Juste to reach previously inaccessible areas. Harmony of Dissonance makes use of the forward dash move, which causes Juste to move forward with a short burst of speed. Unique to Harmony of Dissonance is the ability to collect furniture and collectables to furnish a bare room that Juste finds in the castle. Juste primarily attacks at close quarters using the series' traditional whip weapon, the Vampire Killer. It can be brandished to deflect projectile attacks, reminiscent of Simon Belmont's usage of the weapon in Super Castlevania IV. A variety of ranged sub-weapons—holy water, a dagger, a holy book, a cross, a gem, an axe, and a thunder gauntlet—are available, one of which can be carried at any given time and combined with one of the five spell books—Fire Book, Ice Book, Bolt Book, Wind Book, and the Summoning Tome—hidden throughout the castle to create a magical attack. Casting a spell renders the player character invincible for a moment. Harmony of Dissonance makes use of role-playing elements. Defeating minor enemies and bosses procure experience points for Juste, who levels up when statistical requirements are met. Leveling up increases his statistics: hit points, the amount of damage the character receives before dying; magic points, which affects how often he can cast a magical attack; strength, the power of the physical attack; defense, the reduction of damage taken from an enemy; intelligence, the strength of the magical attack; and luck, which determines the rate of items dropped by enemies. Certain relics affect his statistics: the Fang of Vlad increases his defense points, for example. Equipment in the form of weapon modifications, armor and accessories can be found scattered about the castle and contribute to his statistics. Occasionally, an enemy drops an item after being killed. Items can be bought with in-game money from a merchant who appears in various places throughout the castle. Additional modes can be unlocked in the game. For Boss Rush Mode, the player is required to complete the game once and can fight the bosses from the game in order with the number of bosses depending on the level of difficulty selected. If the player enters the Konami Code before the title screen, they will unlock a special version of Boss Rush mode as Simon Belmont, resembling his 8-bit appearance from the original Castlevania (1986) and inheriting properties such as stiffer ground movement and restrictive jumps. Maxim Mode requires the player to finish the game with the best ending and allows the player to take control of Maxim. Unlike Juste, Maxim cannot equip items and can only use his sword and giant shuriken (sub-weapon) as weapons. Maxim has the ability to triple jump and cast certain spells by inputting certain button combinations. Finishing with the best ending also unlocks an option to listen to the music of the game.
About Castlevania: Harmony of Dissonance
Castlevania: Harmony of Dissonance is a Platform, Role-playing (RPG) game released in 2002 developed by Konami, Konami Computer Entertainment Tokyo that offers Single player gameplay from a side view perspective playable on Game Boy Advance, Wii U with 115 user ratings averaging 76.1/100. The game explores themes like Fantasy, Gothic, Horror. If you enjoy Castlevania: Harmony of Dissonance, you might also like similar games in our database of 45,000+ titles.
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Платформы 2
Genres 2
Themes 3
Player Perspectives 1
Game Modes 1
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Konami
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Konami Computer Entertainment Tokyo
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Publishers
Konami
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