Game Info

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Castlevania: Harmony of Dissonance
Rating: 76.1
GBA WiiU
Game

Castlevania: Harmony of Dissonance

Released: Jun 6, 2002
Series:
Castlevania
Genres:
Platform Role-playing (RPG)
Themes:
Fantasy Gothic Horror
Perspectives:
Side view
Game Modes:
Single player

Overview

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Description from IGDB IGDB

Nearly fifty years has past since Simon Belmont rescued the land from the curse of Dracula. Now, Simon's descendant Juste Belmont, must acquire the relics of Dracula to unravel the disappearance of his childhood friend Lydie. The castle's enchanting mysteries and danger await all those who dare enter.

Storyline IGDB

Juste meets Maxim at a castle where Lydie is being held captive; after a brief talk, he leaves Maxim outside and begins to explore the castle. Within the castle, Juste encounters Death, who confirms that the castle is Dracula's. He then meets up with a dazed Maxim, whose memory is slowly returning to him, and they split up to cover more ground. While trekking through the castle, Juste notices that the castle sometimes has different atmospheres. He continues to encounter Maxim, but is baffled by how his friend seems to change personalities periodically. Regardless, in one of their meetings, Maxim reveals that he went on a journey to find and destroy the remains of Dracula, something Simon Belmont had previously done, but when he collected all six, his memory went blank. Juste encounters Death again, who explains that the castle has been split in two "layers" to accommodate the two spirits living in Maxim's body: his original spirit and an evil one created from Dracula's remains and his suppressed jealousy of Juste. Maxim later confirms this and admits to being Lydie's kidnapper. Juste meets his friend again in the other layer of the castle where he reveals that he lost his memory to protect Lydie. He then gives Juste his bracelet to help him locate her in the castle. However, when Juste finds her, Death kidnaps her to use her blood as a means to unite the two castles by destroying Maxim's spirit. Juste defeats Death, and proceeds to search for Maxim. Along the way, he accumulates Dracula's remains, which are scattered throughout the castle. In the center of the castle, he finds Maxim with an unconscious Lydie. Three endings exist. In the first, Maxim, possessed, has already bitten Lydie. With Maxim's defeat, Juste escapes the collapsing castle alone and curses his inability to save either friend. In the second, Maxim struggles against the possession and urges Juste to kill him. In his final moments, he thanks Juste for killing him and reveals that he had wished to save him from his fate as a Belmont. Outside the castle, Lydie awakens, unharmed, and tells Juste not to blame himself for Maxim's death. The third ending begins the same as the first, except that, during the fight, Maxim notices that Juste wore his bracelet and resists the possession. Dracula flees into a weakened form using the gathered remains and fights Juste, planning to use his blood to return himself to full power. Vanquishing him, Juste escapes the castle together with Maxim and Lydie, whose bite marks disappear by the time she regains consciousness. Outside the castle, the three resolve to return home.

Wikipedia Description WIKIPEDIA

Harmony of Dissonance makes use of a 2D side-scrolling style of gameplay, similar to many of the previous Castlevania video games. The objective of the game is to lead the player character, Juste Belmont, through the monster-filled castle as he searches for his kidnapped friend. The castle consists of two "layers": Castle A and B. Structurally, each castle has mostly the same room layout, but monster types, items, and other aspects vary between the two versions. Later, the player can use special warp rooms that can teleport Juste to other castle rooms and between castles. The two castles share a connection; for example, the destruction of a wall in one castle can cause a change in the other. The game further divides the castle into various, named areas: the Shrine of the Apostates, for example. Relics and keys found within the castle allow Juste to reach previously inaccessible areas. Harmony of Dissonance makes use of the forward dash move, which causes Juste to move forward with a short burst of speed. Unique to Harmony of Dissonance is the ability to collect furniture and collectables to furnish a bare room that Juste finds in the castle. Juste primarily attacks at close quarters using the series' traditional whip weapon, the Vampire Killer. It can be brandished to deflect projectile attacks, reminiscent of Simon Belmont's usage of the weapon in Super Castlevania IV. A variety of ranged sub-weapons—holy water, a dagger, a holy book, a cross, a gem, an axe, and a thunder gauntlet—are available, one of which can be carried at any given time and combined with one of the five spell books—Fire Book, Ice Book, Bolt Book, Wind Book, and the Summoning Tome—hidden throughout the castle to create a magical attack. Casting a spell renders the player character invincible for a moment. Harmony of Dissonance makes use of role-playing elements. Defeating minor enemies and bosses procure experience points for Juste, who levels up when statistical requirements are met. Leveling up increases his statistics: hit points, the amount of damage the character receives before dying; magic points, which affects how often he can cast a magical attack; strength, the power of the physical attack; defense, the reduction of damage taken from an enemy; intelligence, the strength of the magical attack; and luck, which determines the rate of items dropped by enemies. Certain relics affect his statistics: the Fang of Vlad increases his defense points, for example. Equipment in the form of weapon modifications, armor and accessories can be found scattered about the castle and contribute to his statistics. Occasionally, an enemy drops an item after being killed. Items can be bought with in-game money from a merchant who appears in various places throughout the castle. Additional modes can be unlocked in the game. For Boss Rush Mode, the player is required to complete the game once and can fight the bosses from the game in order with the number of bosses depending on the level of difficulty selected. If the player enters the Konami Code before the title screen, they will unlock a special version of Boss Rush mode as Simon Belmont, resembling his 8-bit appearance from the original Castlevania (1986) and inheriting properties such as stiffer ground movement and restrictive jumps. Maxim Mode requires the player to finish the game with the best ending and allows the player to take control of Maxim. Unlike Juste, Maxim cannot equip items and can only use his sword and giant shuriken (sub-weapon) as weapons. Maxim has the ability to triple jump and cast certain spells by inputting certain button combinations. Finishing with the best ending also unlocks an option to listen to the music of the game.

About Castlevania: Harmony of Dissonance

Castlevania: Harmony of Dissonance is a Platform, Role-playing (RPG) game released in 2002 developed by Konami, Konami Computer Entertainment Tokyo that offers Single player gameplay from a side view perspective playable on Game Boy Advance, Wii U with 115 user ratings averaging 76.1/100. The game explores themes like Fantasy, Gothic, Horror. If you enjoy Castlevania: Harmony of Dissonance, you might also like similar games in our database of 45,000+ titles.

Basic Info
Release Date: June 6, 2002
IGDB Rating: 76.1/100 (115)
Rating Count: 115
IGDB ID: 1133

Details

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Additional Information
IGDB Rating: 76.1/100 (115 votes)
Release Date: June 6, 2002
IGDB ID: 1133
Series: Castlevania
Платформы 2
GBA
WiiU
Genres 2
Platform Role-playing (RPG)
Themes 3
Fantasy Gothic Horror
Player Perspectives 1
Side view
Game Modes 1
Single player

Companies

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Developers
Konami

No description available

Konami Computer Entertainment Tokyo

No description available

Publishers
Konami

No description available

Keywords

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game 38048 play 21097 video 18734 player 17513 character 16396 use 15100 make 14384 take 14371 time 14243 find 12717 explore 12690 enemy 12654 fight 12555 series 12332 role 12250 unique 11942 experience 10848 power 10813 way 10761 different 10679 create 10589 level 9243 weapon 8610 control 8462 ability 8197 item 8079 go 7710 monster 7516 place 7453 help 7417 journey 7086 friend 6991 style 6795 year 6795 attack 6701 defeat 6547 unlock 6510 live 6448 collect 6447 various 6407 change 6378 element 6328 full 6113 begin 5973 magic 5965 complete 5898 land 5816 end 5784 allow 5778 save 5646 name 5584 boss 5549 give 5523 lead 5334 mode 5317 hide 5103 order 4874 original 4831 version 4816 special 4776 move 4755 late 4742 lose 4740 point 4738 key 4635 encounter 4611 meet 4550 leave 4474 best 4424 together 4411 variety 4345 type 4175 home 4136 side 4092 combine 4088 mystery 4022 available 4020 area 4006 evil 3883 form 3853 equipment 3851 fill 3842 return 3757 search 3645 gather 3533 death 3432 increase 3426 destroy 3359 option 3294 plan 3270 fate 3253 kill 3118 spell 3105 music 3079 enter 3040 reach 2990 number 2947 magical 2931 range 2888 mean 2833 require 2775 cast 2772 escape 2755 unite 2688 sword 2685 damage 2649 strength 2625 die 2593 await 2584 certain 2555 hold 2515 armor 2498 additional 2497 close 2481 fire 2425 tell 2396 equip 2395 2d 2387 receive 2372 final 2346 again 2312 protect 2311 buy 2268 danger 2258 combination 2248 continue 2247 alone 2236 short 2217 depend 2190 book 2151 share 2133 determine 2125 cause 2114 memory 2041 defense 2017 select 2004 remain 2001 difficulty 1976 difficult 1962 in-game 1960 hit 1954 room 1946 previous 1932 similar 1886 carry 1865 super 1854 affect 1817 grind 1770 body 1763 acquire 1761 summon 1758 reveal 1757 moment 1734 spirit 1726 money 1707 consist 1695 traditional 1671 jump 1656 speed 1651 mine 1609 drop 1557 unravel 1555 personality 1553 curse 1548 blood 1536 center 1529 water 1522 castle 1520 exist 1486 talk 1482 struggle 1479 wall 1470 vary 1454 objective 1390 rescue 1385 physic 1380 tradition 1303 amount 1298 example 1281 giant 1275 awaken 1248 scroll 1230 thank 1226 destruction 1224 slow 1210 divide 1205 cover 1198 atmosphere 1186 mark 1181 unlike 1143 wish 1123 physical 1095 finish 1052 button 1050 scatter 1001 cross 945 relic 939 aspect 932 forward 928 possess 895 wind 858 previously 832 luck 827 locate 821 primarily 750 ice 727 split 726 connection 725 slowly 715 enchant 714 merchant 696 layer 694 disappear 692 wear 668 collapse 651 gem 633 vampire 631 render 619 listen 599 accessory 596 dash 559 mostly 556 confirm 536 childhood 533 holy 502 layout 488 flee 486 kidnap 481 killer 480 rush 470 notice 467 intelligence 431 accumulate 425 statistic 422 furniture 393 regardless 393 resolve 386 warp 373 sub 371 resist 364 vanquish 356 rate 354 teleport 346 regain 337 burst 330 proceed 330 projectile 315 minor 314 occasionally 311 contribute 309 shrine 296 disappearance 293 weaken 291 bite 287 axe 268 requirement 266 harmony 261 explain 258 reminiscent 245 modification 243 gauntlet 228 dagger 217 possession 217 consciousness 203 brief 196 descendant 196 usage 195 collectable 163 thunder 160 invincible 159 suppress 144 trek 144 triple 140 tome 130 periodically 124 simon 112 blame 109 captive 109 castlevania 106 bare 105 inaccessible 105 boss rush 102 whip 102 bolt 98 fifty 95 accommodate 89 urge 85 unconscious 83 blank 82 dracula 80 furnish 76 deflect 75 fang 68 procure 55 admit 48 jealousy 36 reduction 36 bracelet 35 statistical 33 brandish 23 daze 23 kidnapper 23 belmont 22 inability 21 dissonance 18 maxim 18 weapon modification 17 unharmed 12 baffle 9 apostate 5 simon belmont 5 dare 0 structurally 0

Screenshots

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