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Midwinter
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Overview
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The game uses a timer system to simulate the simultaneous operation of the recruits. The player has two hours of game-time to play as each recruit, and once that recruit's timer runs out, the player starts controlling the next one in line. Only after the player has spent the two hours playing each recruit does the game's clock move forward, and a new series of turns begins. Midwinter is covered in snow, and has some nearly impassable mountainous regions as well as some flat rolling plains. There are many different variables to take into account (characters' skills, terrain, etc.) when deciding how to move around. The entire island is rendered with shaded 3D polygons. Characters can move around in several ways. Skiing is always available provided the character isn't badly injured, but is the slowest method of travel. Characters can find or salvage snowmobiles which are substantially quicker and usually armed, but have trouble with rough terrain and are lost when wrecked. Cable cars provide fixed transport routes into mountainous regions, where hang gliders can be found allowing characters to fly limited distances. Each of the 32 recruits has a history of their own, which decides their allegiances and various skills. This history provides clues on whether or not the current player character will be able to recruit any other given recruit. For example, Stark can recruit Nurse Maddocks, as they are engaged; however, Stark cannot recruit Grazzini, as he is jealous of Stark's relationship with Maddocks. Some of the more useful recruits are only recruitable by a couple of other characters, and a successful strategy involves recruiting these people as swiftly as possible. For example, Prof Kristiansen (an excellent saboteur and the only character with the special ability to break through the enemy's radio jamming) can only be recruited by his grandson, Davy Hart, or Adams, Hart's girlfriend, who in turn, are only recruitable by a handful of other characters. Some characters are held prisoner by the enemy, and must be freed by destroying the building they're in with explosives. Recruits can be injured (but not be killed). Injuries can be either slight or severe, and can be sustained on different body areas. Injuries heal over time (accelerated by first aid and sleep), but different injuries affect a character in different ways; for example, an injured arm reduces sniping accuracy, whereas an injured leg reduces skiing top speed, stamina and increases the likelihood of a crash. Head and torso injuries affect all activities. If a character is severely injured they will not be able to perform activities such as skiing and driving, in which case they will be immobilized and must use a distress flare, whereupon they will be rescued and transported to the nearest building (which may be enemy-controlled, in which case the character is captured). Enemy forces consist of a variety of missile-armed snowbuggies and unarmed supply vehicles. The average unit consists of around 50 vehicles, and four units make up one squadron. Individual vehicles can be destroyed by rifle fire, grenades or missiles. Units can be eliminated by killing the unit/squadron commander, or by destroying a certain proportion of the unit's vehicles, effectively routing the unit. The difficulty level of the game is modified by enabling the enemy to use mortars fire (guided by spotter planes) and/or attack aircraft.
About Midwinter
Midwinter is a Action, Open World, Role-playing (RPG), Sandbox, Sport, Strategy, Survival, Tactical game released in 1989 that offers Single player gameplay from a first person perspective playable on Amiga, Atari ST/STE, DOS with 0 user ratings averaging 0/100. The game explores themes like Fantasy, Historical, Post-apocalyptic. If you enjoy Midwinter, you might also like similar games in our database of 45,000+ titles.
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Платформы 3
Genres 8
Themes 4
Player Perspectives 1
Game Modes 1
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Rainbird
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