Game Info

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Paladin's Quest
N/A
SFC SNES
Game

Paladin's Quest

Released: Nov 13, 1992
Series:
Lennus
Genres:
Role-playing (RPG) Squad Management Turn-based
Themes:
Fantasy
Perspectives:
Bird view / Isometric
Game Modes:
Single player

Overview

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Description from IGDB IGDB

Paladin's Quest is the first game in the Lennus series. It is an Fantasy JRPG for the Super Nintendo / Super Famicom. A defining feature for the game is that there is no Magic Point system. Rather health is used to cast magic. There is also no healing magic. Rather bottles can be bought at most towns with limited uses to heal the characters and various other buffs. Each character that the player can recruit has an elemental affinity, that can be combined when casting spells.

Storyline IGDB

The game centers around a boy named Chezni who, on a dare, activates an ancient machine called Dal Gren and in doing so releases a being of immense power and evil. As a result the magic school is destroyed and the headmaster of the school orders Chezni to destroy Dal Gren at whatever cost before it destroys the world. During his travels he meets a girl named Midia, very much like himself, who wishes to help him on his quest, and numerous other mercenaries that come to aid Chezni. The main antagonist is a young dictator named Zaygos, who wants to use the Dal Gren for his own nefarious purposes.

Wikipedia Description WIKIPEDIA

The player character travels through dungeons, towns, and an overworld map, battling in random encounters. In case of a battle, the game switches to first person, similar to the Dragon Warrior games. The battles are turn-based. Increasing a character's speed increases the chances of acting earlier within a turn, but does not change how frequently that character's turns come about. From each battle, characters accrue experience points, which eventually lead to higher levels, and better attributes. During battle, use of healing items usually, but not always, takes priority and occurs before the enemy can strike. The magic system has no form of MP for the characters. Instead, characters cast spells by spending their own HP. Only one spell directly heals HP, and using it kills the caster in order to heal the rest of the party. Instead of learning spells individually, characters unlock spells by learning to wield the powers of eight "spirits": Fire, Earth, Water, Air, Sphere, Sky, Heart and Light. Each individual spirit provides a single spell, each unique pair of spirits provides an additional spell, and learning all eight unlocks an additional spell, for a total of 37. So, for example, a character who knows the "Fire", "Sphere", and "Light" spirits would know six spells: one each of the three spirits and one for each of the three spirit combinations ("Fire+Light", "Fire+Sphere" and "Sphere+Light"). There is no statistic which universally enhances spellcasting ability. Instead, characters gain experience in each spirit as they cast related spells; a combination spell's power is based on both spirits it uses. Items cannot be used from battle unless they are equipped, traditional healing spells are nonexistent, and extra healing items cannot be purchased. The primary healing items are healing "bottles", which are good for nine uses each. These bottles can be refilled cheaply at most towns. The only other healing items are certain pieces of equipment which can be used as an unlimited healing item, but can only heal the wearer, and cannot be used outside of battle. The player controls a party of up to four characters: up to two main characters, while the rest of the party slots can be filled by mercenaries. Although the player controls a mercenary's actions in battle, the player has no control over the equipment they wear and cannot purchase spirits for them. Many mercenaries have spirits not yet available to the player, and so have spells not yet available to the main characters. Some mercenaries lack a healing bottle, making them unable to do any healing in battle. New, stronger mercenaries become available as the player progresses through the story (usually for a price), but it is up to the player whether to continue by leveling their old mercenaries, or hiring new ones. All mercenaries may be rehired, with the exception of a single mercenary tied to a story event.

About Paladin's Quest

Paladin's Quest is a Role-playing (RPG), Squad Management, Turn-based game released in 1992 developed by Copya System that offers Single player gameplay from a bird view / isometric perspective playable on Super Famicom, Super Nintendo Entertainment System with 0 user ratings averaging 0/100. The game explores themes like Fantasy. If you enjoy Paladin's Quest, you might also like similar games in our database of 45,000+ titles.

Basic Info
Release Date: November 13, 1992
IGDB ID: 46586

Details

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Additional Information
Release Date: November 13, 1992
IGDB ID: 46586
Series: Lennus
Платформы 2
SFC
SNES
Genres 3
Role-playing (RPG) Squad Management Turn-based
Themes 1
Fantasy
Player Perspectives 1
Bird view / Isometric
Game Modes 1
Single player

Companies

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Developers
Copya System

No description available

Publishers
Asmik Corporation

No description available

Enix America Corporation

No description available

Keywords

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game 38048 world 21802 player 17513 new 16891 character 16396 feature 15873 release 15455 base 15453 use 15100 story 14536 make 14384 take 14371 action 13662 battle 13420 enemy 12654 series 12332 unique 11942 own 11404 system 10915 experience 10848 power 10813 turn 9475 level 9243 know 8866 control 8462 ability 8197 item 8079 quest 7463 help 7417 fantasy 6850 come 6746 unlock 6510 various 6407 change 6378 dungeon 6051 magic 5965 Nintendo 5605 name 5584 person 5466 lead 5334 main 5210 good 5205 high 5081 event 5044 call 4960 Learn 4930 order 4874 map 4839 point 4738 switch 4713 want 4676 encounter 4611 meet 4550 gain 4471 turn-base 4449 combine 4088 strong 4050 available 4020 ancient 4009 travel 3992 light 3920 progress 3887 evil 3883 form 3853 equipment 3851 fill 3842 single 3841 party 3696 town 3590 increase 3426 old 3418 young 3362 destroy 3359 early 3299 provide 3276 kill 3118 spell 3105 girl 3090 warrior 3009 limit 2924 cast 2772 dragon 2732 Heart 2713 certain 2555 enhance 2518 additional 2497 fire 2425 equip 2395 buy 2268 combination 2248 continue 2247 purchase 2223 earth 2194 boy 2156 school 2147 chance 2129 recruit 2060 occur 2035 piece 1992 price 1933 similar 1886 spend 1858 super 1854 random 1777 spirit 1726 health 1691 act 1673 traditional 1671 strike 1655 speed 1651 result 1599 center 1529 water 1522 machine 1465 instead 1461 numerous 1442 heal 1416 rest 1399 total 1365 wield 1363 extra 1358 aid 1337 individual 1323 attribute 1314 tradition 1303 example 1281 air 1275 cost 1245 sky 1216 directly 1135 wish 1123 define 1084 eventually 1070 rather 1063 case 1048 jrpg 1029 relate 1024 elemental 965 purpose 937 mercenary 908 hire 882 activate 819 whatever 771 buff 705 wear 668 slot 574 tie 547 primary 529 overworld 502 lack 475 pair 446 unlimited 446 statistic 422 unable 397 random encounter 334 paladin 251 immense 247 frequently 240 antagonist 210 exception 203 individually 193 affinity 156 sphere 142 nefarious 141 priority 132 bottle 129 refill 84 dictator 61 caster 57 accrue 44 magic school 44 universally 21 headmaster 19 dal 17 nonexistent 17 wearer 17 cheaply 3

Screenshots

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