Game Info

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King's Bounty
Rating: 69.5
Amiga AppleII C64 DOS Mac MD
Game

King's Bounty

Released: Dec 31, 1990
Genres:
Role-playing (RPG) Squad Management Strategy Tactical Turn-based Turn-based strategy (TBS)
Themes:
4X (explore, expand, exploit, and exterminate) Fantasy Warfare
Perspectives:
Bird view / Isometric
Game Modes:
Single player

Overview

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Description from IGDB IGDB

While King Maximus ruled the land, life was good in the four continents. The Sceptre of Order rested safely in his hands, keeping at bay the forces of darkness that infested the world. Children were happy. Merchants prospered. Honest folks made honest livings. And nobody complained much. But far across the waters, Arech Dragonbreath, leader of the Dark Legions, looked enviously upon the wealth and splendor of the four continents. With the aid of great magic, Arech stole into the chambers of King Maximus and wrested the Sceptre from the grip of the sleeping King. He then released his evil forces, ordering his minions and lieutenants to seize the land in whatever manner they pleased (as long as it involved considerable amounts of pain and terror). Arech retired to his new lair on the four continents and waited for King Maximus’s certain resistance. The King and his forces, however, offered none. Fearing some kind of trickery, Arech peered into his prophetic crystal to see what Maximus was up to. The crystal showed the King lying in bed, his face pale and gaunt like death itself. Over the King stood a noble young knight with the strength and resolve of great leader. The King was speaking. "Come here" he gasped, "I am weak and breath is a luxury. Please." He extended his hand and the great leader drew close. "You must restore my kingdom. I, too, must be restored. I am tied to this land and as it dies, so do I. My days here are numbered. You must recover the Sceptre if I and my land are to live."Arech watched this exchange and quickly buried the Sceptre somewhere on the four continents. He draw a map of its location, then shredded it into 25 pieces. He gave one to each of his 16 villainous nobles, kept one for himself, and the other eight he hid with powerful artifacts around the four continents. Your time grows short, leader. You have your quest and King Maximus’s last hope. May you be guarded in your journey by the Spirits of Order. Good luck!

Wikipedia Description WIKIPEDIA

The player leads the hero and his army across the four continents, acquiring up to 25 pieces of a map revealing the hidden location to the Sceptre of Order before King Maximus dies. Various details of this task are left to player's discretion, allowing for flexible gameplay. For instance, not all the scattered map sections are required; if the player is able to correctly determine the location of the sceptre's burial spot before acquiring all 25 map pieces, the game is won. If the sceptre is not recovered before King Maximus dies (the time varies depending on difficulty setting), the game ends in defeat. The location of the sceptre, the artifacts and which castles the villains inhabit are all randomized each game, adding to its replayability. The hero is given a weekly commission from the king to track down 17 villains across the 4 continents. With each defeat of the progressively stronger villain's army, the character claims (along with the reward money for the "King's Bounty" on that villain) another piece of the map revealing the sceptre's burial location. Along the way, numerous treasure chests are encountered scattered across the map. Some of these chests represent various events that increase the hero's inherent abilities, such as magical strength or weekly income; others may contain one of eight artifacts, which themselves provide a piece of the map, in addition to conferring their own unique powers. As the player explores, he encounters various types of creatures native to the different continents, some of which are able to be recruited. Most of these creatures are significant upgrades from the normal human forces available to the player at the King's castle, and are required to defeat the tougher villain armies. However, as their strength increases, so does the amount of gold required to retain them, which must be paid weekly. Although the player's commission can be raised in a variety of ways, such as maintaining a garrison of forces at a captured castle. If their costs exceed their income, they run out of money, their army will abandon them. Furthermore, each of the various army units have either a positive, neutral, or negative predisposition towards other. An army composed of creatures that "dislike" each other lowers their "morale", making them less effective in combat. Conversely, recruiting creatures which share a positive predisposition towards each other increases their morale. Assembling an "ideal" army is another open-ended aspect of the game. King's Bounty features four selectable hero classes: Barbarian, Knight, Paladin, and Sorceress. Each class varies in magical ability, starting troop power, natural leadership ability, and Commission (income per week). As the king's bounty is collected on more villains, the king increases the rank of the hero. This rank determines in part what troops the hero may recruit, and more importantly, the strength of the hero's attributes. Combat in King's Bounty occurs when sieging an occupied castle or engaging a wandering army on the main map. Combat turns are simple, with the player's army moving first, followed by the opponent's. Armies are stack-based, with any one stack taking up one square on the battlefield. Stacks can represent anything from one cavalry unit to thousands. The player can use a number of either Adventuring spells, only used in the overworld, or Combat spells. Adventuring spells allow movement to Towns, Castles, create bridges, increase leadership (Raise Control), stop time for some number of moves, finds the villain's castle, or creates an army stack if the player has a space (Instant Army). During combat, the player can cast one spell per turn that cause damage via lightning, fireball, or turn undead, can resurrect dead troops, teleport a unit to an open position, freeze an enemy unit so it cannot move, or increase an existing troop through cloning (Clone).

About King's Bounty

King's Bounty is a Role-playing (RPG), Squad Management, Strategy, Tactical, Turn-based, Turn-based strategy (TBS) game released in 1990 developed by New World Computing that offers Single player gameplay from a bird view / isometric perspective playable on Amiga, Apple II, Commodore C64/128/MAX with 18 user ratings averaging 69.5/100. The game explores themes like 4X (explore, expand, exploit, and exterminate), Fantasy, Warfare. If you enjoy King's Bounty, you might also like similar games in our database of 45,000+ titles.

Basic Info
Release Date: December 31, 1990
IGDB Rating: 69.5/100 (18)
Rating Count: 18
IGDB ID: 9613

Details

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Additional Information
IGDB Rating: 69.5/100 (18 votes)
Release Date: December 31, 1990
IGDB ID: 9613
Платформы 6
Amiga
AppleII
C64
DOS
Mac
MD
Genres 6
Role-playing (RPG) Squad Management Strategy Tactical Turn-based Turn-based strategy (TBS)
Themes 3
4X (explore, expand, exploit, and exterminate) Fantasy Warfare
Player Perspectives 1
Bird view / Isometric
Game Modes 1
Single player

Companies

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Developers
New World Computing

No description available

Publishers
Electronic Arts

No description available

New World Computing

No description available

Tec Toy

No description available

Keywords

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game 38048 world 21802 player 17513 new 16891 character 16396 feature 15873 release 15455 base 15453 use 15100 adventure 14593 make 14384 take 14371 time 14243 find 12717 explore 12690 enemy 12654 set 12525 unique 11942 own 11404 power 10813 way 10761 different 10679 create 10589 combat 10402 turn 9475 life 8747 control 8462 follow 8376 ability 8197 quest 7463 powerful 7251 journey 7086 come 6746 hero 6580 defeat 6547 live 6448 collect 6447 various 6407 start 6004 open 5990 magic 5965 face 5920 land 5816 upgrade 5814 end 5784 allow 5778 dark 5689 run 5583 give 5523 day 5439 lead 5334 force 5284 long 5276 main 5210 good 5205 hide 5103 event 5044 great 5034 see 4996 part 4896 order 4874 map 4839 move 4755 encounter 4611 creature 4539 keep 4499 leave 4474 variety 4345 offer 4231 type 4175 add 4173 grow 4154 human 4139 strong 4050 available 4020 evil 3883 hand 3789 last 3746 town 3590 class 3554 look 3552 reward 3524 death 3432 simple 3432 increase 3426 young 3362 engage 3347 provide 3276 able 3231 kingdom 3187 space 3185 spell 3105 location 3098 treasure 2954 number 2947 magical 2931 task 2855 show 2829 require 2775 win 2774 cast 2772 stop 2755 contain 2660 damage 2649 king 2648 strength 2625 die 2593 rule 2569 certain 2555 stand 2525 draw 2520 close 2481 army 2447 wait 2288 store 2249 short 2217 kind 2191 depend 2190 darkness 2147 share 2133 detail 2132 determine 2125 cause 2114 hope 2090 recruit 2060 occur 2035 piece 1992 difficulty 1976 difficult 1962 addition 1906 unit 1856 opponent 1847 watch 1817 dead 1809 knight 1808 restore 1799 involve 1790 acquire 1761 reveal 1757 spirit 1726 money 1707 movement 1701 raise 1699 track 1683 capture 1658 lie 1645 please 1636 battlefield 1609 gold 1608 claim 1567 water 1522 castle 1520 exist 1486 artifact 1458 vary 1454 child 1448 numerous 1442 rest 1399 leader 1394 steal 1379 pay 1366 aid 1337 rank 1333 quickly 1319 attribute 1314 amount 1298 fear 1290 thousand 1271 square 1255 cost 1245 position 1237 safe 1220 guard 1203 darknes 1185 continent 1124 abandon 1115 normal 1014 scatter 1001 represent 970 tough 964 aspect 932 undead 928 crystal 927 maintain 900 assemble 877 recover 877 luck 827 sleep 818 wander 797 whatever 771 happy 768 significant 746 speak 746 compose 740 freeze 731 merchant 696 troop 686 villain 666 replayability 658 inhabit 657 wealth 652 natural 644 spot 631 randomize 630 weak 629 exchange 597 grip 551 tie 547 extend 535 section 529 week 517 resistance 512 minion 509 seize 504 overworld 502 noble 499 chest 498 legion 472 lightning 467 terror 464 bury 454 bounty 424 infest 401 positive 395 resolve 386 manner 374 native 362 instance 356 retain 354 ideal 349 teleport 346 weekly 346 folk 344 stack 342 effective 333 flexible 329 bridge 318 breath 315 resurrect 315 treasure chest 308 pain 302 occupy 298 clone 283 importantly 283 open-end 283 morale 276 instant 265 negative 264 paladin 251 barbarian 241 safely 241 bay 237 lair 236 bed 227 leadership 221 chamber 220 neutral 219 fireball 208 retire 207 income 190 luxury 170 progressively 155 sorceress 150 honest 134 exceed 131 peer 123 commission 122 correctly 122 prosper 115 villainous 85 dislike 84 lieutenant 83 cavalry 76 shred 69 considerable 65 pale 61 discretion 58 garrison 43 burial 41 splendor 39 confer 38 conversely 34 complain 32 trickery 32 inherent 27 wrest 16 gasp 15 prophetic 15 gaunt 10 sceptre 8 predisposition 6 enviously 0 like 0

Screenshots

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