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Shin Megami Tensei: Devil Survivor
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Overview
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Tokyo is in full lockdown, the government's swift, coldblooded response to a surprise demon invasion. Trapped within the sprawling metropolis is the city's helpless populace, forced to turn on each other in order to survive. A mysterious piece of technology, the COMP, falls into the hands of you and your peers. This device allows you to form contracts, forcing demons to serve you in battle against the otherworldly creatures. There are others with COMPs, so-called demon tamers, who seek to use the demons to satisfy their own whims-be they for justice, peace, or power-in the chaos that was once downtown Tokyo. Where did the demons come from? Why did they appear? Who created the COMPs, and what is their purpose? These questions must soon be answered, for if you fail to solve the mystery, much more is at stake than your own lives.
Wikipedia Description WIKIPEDIA
Shin Megami Tensei: Devil Survivor is a tactical role-playing game in which players take on the role of a silent protagonist after they are trapped in a lockdown within Tokyo. The game takes place across seven days, and is divided into two modes: location visits and story sequences which take up half an hour of the in-game timer, and combat encounters either tied to the story or within a free battle arena. All characters are portrayed using sprite-based graphics on the field and static character portraits during dialogue. Some story events take place at the same time, with choosing one removing the other. The player can also skip time to the next main story battle. Combat is divided into two halves: the combat arena viewed from a top-down perspective on a grid, and battles between parties which are portrayed in first person: combat information is split between the Nintendo DS's two screens. The player controls up to four units made up of a human character and two assigned demons, who are positioned before the start of battle and can move, perform special out-of-battle skills, and engage in combat once per turn. Each action has a Turn Cost, which impacts the character's placement in the battle's turn order timeline. In combat, the game switches to a first-person view for a turn-based battle: each side is given one round of turns: actions include standard physical attacks, skills which cost health (HP) or magic (MP) to cast and can either deal damage, heal or alter statistics, or using items. The player can select an auto-battle option, or control the battle manually. Both player and enemy parties consist of a leader and two other fighters, with the leader's defeat automatically winning the battle. Landing critical hits or exploiting weaknesses grants an extra combat round. The game ends if a predetermined battle condition is failed, or all characters are defeated. Combat rewards the in-game currency Macca and experience points to all party members, with actions such as eliminating all members of an enemy team and how much damage was taken impacting the reward. Upon leveling up, the protagonist is allocated skill points which can be allocated by the player to adjust their statistics, with other characters and demons having pre-determined statistical gains. Human characters gain new active and passive skills from enemies using Skill Crack, where they target a skill from a specified unit, then must defeat that unit with the assigned squad. Once cracked, the player can assign these skills across all human characters. The party's first demons are recruited during the prologue battle after defeating them. Demons level up alongside the human characters, and can be taugnt new skills using magnatite earned from battles. The two ways of gaining new demons are the Demon Auction House, and Demon Fusion. At the Auction House, the player bids against AI-controlled characters for demons using macca, either outbidding other parties or buying the demon outright. Demon Fusion is done through the Cathedral of Shadows, where two demons can be fused to create a new demon: the demon can either be in the party roster or summoned from the Demon Compendium for a price. As part of the Fusion, the player can choose skills the new demon will inherit from its parent demons. The game's overall story is non-linear, and choices made earlier in the game can affect which characters and battles are available in later sections and which ending the player unlocks. There is a New Game Plus unlockable upon completing the game, with its implementation being different depending on the version of Devil Survivor: the original release automatically carries over some elements into a new campaign, while the expanded Overclocked release has players use points awarded by completing tasks during the playthrough to select their bonuses.
About Shin Megami Tensei: Devil Survivor
Shin Megami Tensei: Devil Survivor is a Grid-Based, Role-playing (RPG), Squad Management, Strategy, Tactical, Turn-based, Visual Novel game released in 2009 developed by Atlus that offers Single player gameplay from a bird view / isometric, first person perspective playable on Nintendo 3DS, Nintendo DS with 34 user ratings averaging 76.6/100. The game explores themes like Horror, Post-apocalyptic. If you enjoy Shin Megami Tensei: Devil Survivor, you might also like similar games in our database of 45,000+ titles.
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Платформы 2
Genres 7
Themes 2
Player Perspectives 3
Game Modes 1
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Atlus
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Atlus
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Ghostlight Ltd.
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