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Jagged Alliance 2
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Even if the regime is totally inept and corrupt, don't suppose for a moment that you as the liberator will be greeted with open arms. JAGGED ALLIANCE 2: WILDFIRE brings you back to Arulco. The population is being terrorized by a reckless army; in the meantime the main export goods are drugs. Subversion and fraudulence has infiltrated all levels of local government and the ever-present Mafia has his fingers in many pies. You are working undercover on behalf of the US government and your goal is to destroy the mighty drug cartel. You'll need a skilled hand to put together the right team of mercenaries and the negotiating skills of a diplomat to get the sceptical population on to your side. You'll also need the strategic genius of a general and the fighting tactics of a guerrilla. Should you fail, your "client" will deny all knowledge of your existence. Jagged Alliance 2 Awards: Gameplay An exciting mix of strategy and role-playing that puts you in charge of a nation's fight for freedom. Your objectives are - to hire a core group of skilled professionals through A.I.M., the Association of International Mercenaries; to win the local population over to your side by displaying courage and loyalty; to train your men around the clock and then send them into dangerous missions and lethal fire fights and to conquer the depths of underground mines, reap their riches and discover their secrets. Each success will bring you closer to total victory, while each failure must be overcome with iron determination. Sometimes a tactical withdrawal can bring you more benefits than a battle for battle's sake. Retreat from one sector only to surprise the enemy by attacking on another flank. At the beginning, some of your enemy's bases may seem to be impregnable - but don't despair - you will have to become stronger step by step and slowly gain ground. FEATURES: Only the best of strategy Incomparable depth of gaming combined with a non-linear gameplay A unique mixture of real time reconnaissance and turn based combat You influence the smallest details of every tactical move and role-play Create your own optimal mercenary. Interact with more than 150 characters. Recruit teams of mercenaries all with their own unique personality. The likes and dislikes of mercenaries between themselves influence the motivation and skill of a team. Mercenaries have an excellent memory for the behavior of the gamer: Good and bad experiences have their own effect on the players game. Three difficulty levels. NEW IN WILDFIRE: Up to 10 mercenaries in a team 8 new playable mercenaries with individual histories 230 new and reworked sectors: new settlements, increased building density Varying landscapes with changing density of vegetation and new visual conditions in close combat. All weapons and explosives have been newly balanced with absolutely authentic characteristics - Total realism in the combination of weapons and protection systems. Realistic sound effects for a new, exciting and authentic game feeling More than 20 new weapons: USP, Uzi, UMP, MP5A3, Mini-30, HK33, G36, MP7, MSG90, AN-94, RPK, V-94, VAL, VSS and over 150 new objects. There are new opponents and unfortunately for the player they have become a lot tougher, cleverer and unscrupulous. Differing enemy behavior demands a higher quality of varying tactics and non-linear thinking. Improved overview with a 1024 x 768 resolution
Description from IGDB IGDB
Storyline IGDB
Wikipedia Description WIKIPEDIA
The game puts the player in control of several mercenaries that must explore and reclaim towns and territories from enemy forces. As the game advances, the player can hire new mercenaries and acquire better weapons and armour to combat opponents. The map screen displays the world map of Arulco in a square grid (called sectors) and the forces deployed by the enemy and the player. This is the strategic side of the game, as the player directs his forces, and controls the progress of time, which may be sped up or paused. From here, the player can access the game's laptop function, allowing the player to receive emails from characters, buy weapons and equipment, and hire and fire mercenaries. This screen is used to give mercenaries tasks. Mercs with a medical kit and medical skill can be set to tend to wounded mercs; this significantly quickens their recovery. Mercs with a tool box and mechanical skill can be set to repair damaged weapons, tools and armour. Mercs can practice a skill by themselves or work as a trainer or student. Training a student increases their chosen skill. A trainer may train local citizens to become militia to defend sectors while the mercs are away. Mercs can be ordered to travel on foot between the sectors. If the player acquires a ground or aerial vehicle in-game, they may load their troops into it to travel between sectors much faster. There is a tactical screen, where the player takes control of individual mercenaries during real-time interactions and turn-based combat. The tactical screen shows a sector from an isometric viewpoint. Here the player can view the terrain, explore buildings and find items. Although the game does not feature a visual fog of war, the non-player characters (NPCs) can only be seen if a player-controlled or allied character sees them. The game time advances in real-time on the tactical screen unless a battle is initiated, then the game switches to a turn-based combat mode. The player can control an individual merc or group of mercs, issuing move, communication and various interaction commands. Mercs can run, walk, swim, crouch or crawl. Mercs may climb onto the roofs of flat-roofed buildings. Battles occur whenever the player's and enemy forces occupy the same sector. The game proceeds in real-time until a member of one force spots an enemy. The game then switches to turn-based play. Each force takes alternating turns to move, attack, and perform various other actions. Each character has a limited number of action points, which are spent to perform actions. The action points are renewed at the beginning of each round, depending on the physical state of the merc. Some unspent action points will be carried over to the next round. If a combatant has some action points left over during the enemy's turn and spots an enemy, they stand a chance of interrupting the enemy turn and performing actions. Mercs can attack enemies in many different ways. Firearms such as handguns, machine guns, rifles, close combat and thrown weapons like knives and hand grenades, heavy weapons such as mortars, rocket-propelled grenades and light anti-tank weapons and explosives like mines, and bombs. When a merc attacks, they have a certain chance to hit the target depending on the appropriate skill, obstacles in the line of fire and the number of action points spent aiming. Walls, doors, and many objects can be destroyed using explosives or heavy weapons. Some battles may be automatically resolved if the player chooses to do so. The game may be played using stealth elements. Mercs may move either in normal or stealth mode. In stealth mode, the merc attempts to move without making any noise. Moving stealthily costs more action points, but may successfully hide their position from enemies. The game features weapons that do not cause loud noise and camouflage kits, which when used may disguise the merc in their environment. Merc attributes and some special skills affect how stealthy they are. The game features a large array of various items. These include weapons, armour, tools and miscellaneous items. Items can be traded between mercs, picked up, dropped or thrown. If a merc dies, they drop all their items. Enemies will sometimes drop items upon dying. Mercs can be hired with their own combat equipment. As the game progresses, the online shop offers a larger and better variety of weapons, armour and tools for sale. Mercenaries can equip and carry various items in their inventory. The mercs can wear armour on their head, chest and legs. Certain skills and interactions require a certain tool or object to be held in the hand. The mercs can hold one large weapon or dual wield two small weapons. Weapons may be improved via special attachments, for instance a silencer or bipod. The player needs money to pay the mercenary hire fees and to purchase equipment. At the start of the game, the player is given a set amount of money. The main source of income in the game are silver and gold mines located in several towns. The player has to reclaim these town sectors and convince the local miners to work for the player to receive a daily income. Weaponry, equipment and miscellaneous items may be sold to local merchants. Although the player is directed by rebels to head to Drassen first, the player may choose to capture the towns and explore the countryside in any order they desire. It is not required to capture any towns. Additionally, almost every sector may be entered via two or more entry points. The player may choose between a very large array of different mercs, allowing combinations for specific purposes – e.g. stealth combat, night combat, close-quarters combat and so on. The game features random treasure chests, characters and certain events that differ from game to game.
About Jagged Alliance 2
Jagged Alliance 2 is a Grid-Based, Role-playing (RPG), Squad Management, Stealth, Strategy, Tactical, Turn-based, Turn-based strategy (TBS) game released in 1999 developed by Sir-Tech Canada that offers Single player gameplay from a bird view / isometric perspective playable on Amiga, Linux, PC (Microsoft Windows) with 46 user ratings averaging 87.0/100. The game explores themes like Historical, Science fiction, Warfare. If you enjoy Jagged Alliance 2, you might also like similar games in our database of 45,000+ titles.
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Платформы 3
Genres 8
Themes 3
Player Perspectives 1
Game Modes 1
Companies
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Sir-Tech Canada
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Publishers
TalonSoft
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Titan Computer
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