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Fire Emblem: The Binding Blade
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Overview
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Storyline IGDB
The game takes place on the continent of Elibe, set twenty years after its prequel, Fire Emblem: The Blazing Blade, Starring the son of protagonist Eliwood, Roy. 1,000 years before the events of the game, the land of Elibe was the scene of The Scouring, a brutal war between humans and dragons over the control of the land. Late in this war, mankind forged nine powerful dragon-slaying weapons, the Divine Weapons and the Binding Blade, and gave them to eight powerful fighters who became known as the Eight Legends to use to finish the war. However, the sheer power imbued in the weapons tore apart the balance in the laws of nature when clashed with the dragon's own power, a phenomenon later called the Ending Winter. After the war, fearing the power of the weapons and the possibility of someone using them to cause a catastrophe, the weapons were sealed away in hiding places across the continent. Over the thousand years, the weapons remained undisturbed, and the continent is mostly at peace. However, this peace is soon ended when Bern suddenly invades Sacae and Ilia and swiftly takes control of the two countries. They then turn towards the small country of Lycia. Roy then leads the League of Lycia's army against the forces of the militant country of Bern shortly after his father falls ill.
Wikipedia Description WIKIPEDIA
Fire Emblem: The Binding Blade is a tactical role-playing game in which players control main protagonist Roy and his growing army as they take part in battle across the land of Elibe. Gameplay is broken up into maps bookended by story sequences, with the completion of each map advancing the storyline. When the game is completed for the first time, a new difficulty level - Hard Mode - is unlocked. Battles take place on grid-based self-contained maps and are governed by a turn-based system where units on both sides are given their chance to move and act. Once a unit has moved, depending on their position relative to allied units and enemies, they may perform actions such as attacking or supporting allied characters through statistic-enhancing abilities, or they can wait until the next turn. When attacking, the game transitions from the top-down view of the map to a side-view battlefield, where a cinematic battle plays between the player and enemy units. Each unit has access to different weapons and items, but these will break after a number of uses and must be repaired in between missions. The effectiveness of melee weapons is dictated with the series' recurring Weapons Triangle mechanic: axes are strong against lances, lances are strong against swords, and swords are strong against axes. Villages found during map battles will be attacked; if defended by the player, non-player characters within the village will give hints about future objectives or provide a reward. A map is cleared when the boss is defeated and Roy seizes the boss's location. If characters fall in battle, they are subjected to permanent death, removing them from the rest of the game. If Roy dies, the game ends and the map must be restarted. Each unit has their own character class, with that class determining a unit's range of movement, weapon, and strengths and weaknesses. Classes range from on-foot units like swordsmen and knights, mounted units such as the series' recurring Pegasus Knights, and magic-wielding units such as Mages. Each class also has its own battle animation. Upon performing an action in battle, characters are awarded experience points (EXP). Upon gathering enough EXP, the character levels up, and their statistics such as defense and maximum hit points are raised randomly. Using special items, a unit can be promoted into an Advanced Class, changing their class and increasing their statistics. A Support system exists where characters who remain next to each other for a number of turns talk to each other, gaining Support Points and earning stat boosts. A limit is placed on the number of Support Points that can be earned when completing a single map.
About Fire Emblem: The Binding Blade
Fire Emblem: The Binding Blade is a Grid-Based, Role-playing (RPG), Squad Management, Strategy, Tactical, Turn-based, Turn-based strategy (TBS) game released in 2002 developed by Intelligent Systems, Nintendo R&D1 that offers Multiplayer, Single player gameplay from a bird view / isometric, side view perspective playable on Game Boy Advance, Wii U with 51 user ratings averaging 73.9/100. The game explores themes like Fantasy, Fire Emblem, Warfare. If you enjoy Fire Emblem: The Binding Blade, you might also like similar games in our database of 45,000+ titles.
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Платформы 2
Genres 7
Themes 3
Player Perspectives 2
Game Modes 2
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Intelligent Systems
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Nintendo R&D1
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Nintendo
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iQue
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