Game Info

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Fire Emblem: Path of Radiance
Rating: 84.2
GC
Game

Fire Emblem: Path of Radiance

Released: Apr 20, 2005
Series:
Fire Emblem
Genres:
Grid-Based Role-playing (RPG) Squad Management Strategy Tactical Turn-based Turn-based strategy (TBS)
Themes:
Fantasy Fire Emblem
Perspectives:
Bird view / Isometric Side view Third person
Game Modes:
Single player

Overview

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Description from IGDB IGDB

Fire Emblem: Path of Radiance is a tactical role-playing video game developed by Intelligent Systems and Nintendo SPD, and published by Nintendo for the GameCube home console in 2005. It is the ninth main installment in the Fire Emblem series,[c] and the third to be released in the west. As with previous installments, gameplay revolves around positioning characters on a battlefield to defeat an opposing force. If characters are defeated in battle, they are removed from the rest of the game.

Storyline IGDB

War has engulfed the land of Tellius, where human beorc and half-human laguz view each other with mistrust. When a surprise invasion triggers a worldwide conflict, a sinister force emerges from the shadows and pits the two against one another. Only a young mercenary named Ike and his small band of soldiers-for-hire stand between Tellius and madness.

Wikipedia Description WIKIPEDIA

Fire Emblem: Path of Radiance is a tactical role-playing video game in which players control protagonist Ike and a group of characters across multiple battle scenarios. At the game's opening, multiple difficulty settings can be chosen: in the Japanese version, the options are Normal, Hard, and Maniac modes, while the western version has Easy, Normal, and Hard modes. In all modes, characters who fall in battle are permanently dead and removed from the rest of the game. If Ike falls in battle, the game will end and the stage must be restarted. Before entering battle, players can choose a certain number of characters to use from a roster of up to 46 characters. The roster grows as the game progresses and more characters are recruited, and the number of characters able to be used varied between battles. During battle, players have access to two species: the human Beorc and the shape-shifting Laguz. Beorc use weapons and magic, while Laguz use close-quarters melee attacks. Laguz have a gauge which fills up during battle, filling at varying speed depending on their status and whether they are under attack. When the gauge is full, they transform into their animal form for a set number of turns, becoming far more powerful than Beorc characters. However, they are unable to attack while in humanoid form, and are vulnerable until they transform again. The time between transformations can be shortened using special items. They are also weak to a certain type of magic: Beast Laguz are weak to fire, Dragon Laguz and classes with wyverns are weak to thunder and Bird Laguz are weak to wind, much like pegasi. Playable Beorc characters are each assigned a character class. These classes affect a character's skills and how far they can move on the battlefield. Some classes are exclusive to certain characters: for example, the Ranger class and its skills are exclusive to Ike. Laguz characters also have different movement speeds and strengths depending on their transformed form. Character skills are additional abilities each character possesses. These classes can be tailored to a degree, with some skills available to award to any character, but skills inherent to a particular character cannot be removed or changed, and the amount of skills able to be awarded is restricted by the character's skill limit. Characters used in battle gain experience points, with larger amounts of experience being awarded depending on a character's performance in battle. Bonus experience is awarded by fulfilling secondary requirements outlined at the beginning of the level. Once a character earns 100 experience points, they automatically level up. At level 21, a character's class is automatically upgraded. This upgrade can also happen at level 10 if the player uses an item called a Master Seal. Once the class changes, the character receives set stat bonuses, and their level is reset to level 1, while carrying over all the random stat increases aggregated up to that point. After promotion, the level-cap is 20, and no character can earn experience points after achieving this level. Between battles, characters can be managed at a Base. In this location, skills can be assigned, weapons can be traded, purchased, and forged, and bonus experience points earned in battle can be given to characters. There is also a Support system accessible through the Base where player characters can talk with each other and improve their relationships. These conversations improve affinity between characters and grant stat boots in battle. Supports are ranked from C to A, with A being the highest rank and granting the best bonuses. Battles take place on a grid-based map with multiple teams: the player team, the enemy team, allied characters, and neutral characters. A character's class (animal form for the Laguz) and the map's terrain can affect how far they can move and the range of their attacks. Gameplay is turn-based, with the player moving their characters during the player phase. Once the player's turn ends, the enemy phase begins. If allied or neutral characters are present, their phases will follow. During each phase, a character can move once and follow one command. Once this is done, the unit turns gray and cannot be moved or commanded until the next turn. Each turn can be ended manually by the player, or automatically when all characters are given their orders. The standard commands for characters include attacking characters, using items, rescuing characters (temporarily removing wounded characters from play at the cost of a stat-drain for the rescuing character), trading items with other allied characters, 'shoving' characters to an adjacent space, and waiting until a later turn to receive a command. Special commands include talking to characters in battle, opening chests, visiting buildings on the map, stealing items, and in some cases having characters escape from the map. If each character is not given a command, Ike has the exclusive ability to command all free characters, giving general orders to characters who have already moved for the next turn, or to unmoved characters for the current turn. If the level involves escaping the battle, Ike's escape will end the level. The Fire Emblem series' Weapon Triangle mechanic is featured again, in which the three main close-combat weapons are strong or weak against each other: axes are strong against lances, lances are strong against swords, and swords are strong against axes. Other similar mechanics exist, such as fire magic being more damaging to some beasts, and arrows being more effective against airborne enemies. Weapon durability decreases over time, with weapons eventually breaking when used a certain number of times. Weapons have different levels of strength, with its assigned letter (E to A or S) denoting the level of skill required to wield it. Weapons forged at Base can also be customized with a unique name. Magic is governed by a similar system to the Weapons Triangle; fire is weak to wind, wind is weak to thunder, and thunder is weak to fire, while light magic, which is exclusive to bishops, is neutral.

About Fire Emblem: Path of Radiance

Fire Emblem: Path of Radiance is a Grid-Based, Role-playing (RPG), Squad Management, Strategy, Tactical, Turn-based, Turn-based strategy (TBS) game released in 2005 developed by Intelligent Systems, Nintendo that offers Single player gameplay from a bird view / isometric, side view perspective playable on Nintendo GameCube with 113 user ratings averaging 84.2/100. The game explores themes like Fantasy, Fire Emblem. If you enjoy Fire Emblem: Path of Radiance, you might also like similar games in our database of 45,000+ titles.

Basic Info
Release Date: April 20, 2005
IGDB Rating: 84.2/100 (113)
Rating Count: 113
IGDB ID: 1441

Details

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Additional Information
IGDB Rating: 84.2/100 (113 votes)
Release Date: April 20, 2005
IGDB ID: 1441
Series: Fire Emblem
Платформы 1
GC
Genres 7
Grid-Based Role-playing (RPG) Squad Management Strategy Tactical Turn-based Turn-based strategy (TBS)
Themes 2
Fantasy Fire Emblem
Player Perspectives 3
Bird view / Isometric Side view Third person
Game Modes 1
Single player

Companies

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Developers
Intelligent Systems

No description available

Nintendo

No description available

Publishers
Nintendo

No description available

Keywords

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game 38048 play 21097 video 18734 player 17513 develop 17064 character 16396 feature 15873 release 15455 base 15453 use 15100 take 14371 time 14243 battle 13420 publish 13338 enemy 12654 set 12525 series 12332 role 12250 unique 11942 system 10915 experience 10848 power 10813 different 10679 combat 10402 include 10330 build 9952 skill 9888 turn 9475 level 9243 weapon 8610 choose 8556 control 8462 follow 8376 ability 8197 item 8079 place 7453 powerful 7251 attack 6701 defeat 6547 change 6378 full 6113 open 5990 begin 5973 magic 5965 land 5816 upgrade 5814 end 5784 team 5676 Nintendo 5605 name 5584 give 5523 mode 5317 force 5284 main 5210 free 5186 large 5148 war 5113 high 5081 Master 5026 call 4960 order 4874 map 4839 version 4816 special 4776 move 4755 late 4742 point 4738 gain 4471 turn-base 4449 best 4424 multiple 4356 path 4283 type 4175 grow 4154 human 4139 home 4136 strong 4050 mechanic 4047 available 4020 support 3943 light 3920 progress 3887 form 3853 fill 3842 ally 3773 japanese 3679 tactic 3575 class 3554 group 3460 small 3459 fall 3450 console 3429 increase 3426 young 3362 earn 3324 option 3294 tactical 3273 able 3231 happen 3229 customize 3211 space 3185 break 3132 location 3098 manage 3090 next 3085 access 3054 enter 3040 number 2947 improve 2938 limit 2924 range 2888 shape 2801 require 2775 escape 2755 dragon 2732 sword 2685 easy 2662 damage 2649 strength 2625 certain 2555 command 2550 stand 2525 additional 2497 close 2481 protagonist 2447 fire 2425 trade 2411 stats 2410 receive 2372 present 2369 hard 2363 again 2312 wait 2288 purchase 2223 playable 2204 depend 2190 installment 2078 recruit 2060 forge 2032 shadow 2008 difficulty 1976 difficult 1962 previous 1932 similar 1886 carry 1865 unit 1856 affect 1817 bonus 1810 dead 1809 involve 1790 random 1777 visit 1752 movement 1701 view 1667 speed 1651 relationship 1622 battlefield 1609 animal 1501 exist 1486 talk 1482 grant 1454 vary 1454 award 1448 rest 1399 rescue 1385 steal 1379 worldwide 1366 wield 1363 achieve 1361 conflict 1335 melee 1335 rank 1333 beast 1330 amount 1298 soldier 1297 transform 1283 example 1281 cost 1245 position 1237 scenario 1194 stage 1168 surprise 1167 exclusive 1147 current 1126 trigger 1078 eventually 1070 case 1048 shift 1039 band 1030 normal 1014 mercenary 908 general 905 emerge 899 possess 895 hire 882 terrain 878 performance 865 wind 858 assign 857 grid 854 invasion 828 standard 805 automatically 799 status 771 seal 739 specie 739 conversation 725 revolve 695 remove 668 western 655 weak 629 oppose 609 sinister 596 particular 543 accessible 536 arrow 535 west 532 letter 522 tailor 516 chest 498 pit 464 phase 459 madness 423 unable 397 intelligent 379 roster 379 permanently 377 bird 366 ranger 359 degree 352 wound 350 effective 333 gamecube 333 cap 323 reset 316 fulfil 310 transformation 293 boot 285 govern 281 gauge 280 grid-base 271 decrease 269 secondary 268 requirement 266 humanoid 247 restart 246 temporarily 232 drain 221 neutral 219 manually 216 vulnerable 212 restrict 199 engulf 187 thunder 160 affinity 156 promotion 149 gray 147 shorten 144 level cap 135 adjacent 93 intelligent system 92 durability 83 lance 78 emblem 73 outline 66 radiance 63 triangle 63 airborne 62 bishop 61 shape-shift 50 aggregate 46 maniac 38 denote 33 wyvern 33 shove 29 inherent 27 half-human 25 mistrust 19 ike 7 unmoved 3

Screenshots

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