Game Info

↑ Back to top
Fire Emblem: The Blazing Blade
Rating: 87.2
GBA WiiU
Game

Fire Emblem: The Blazing Blade

Released: Apr 25, 2003
Series:
Fire Emblem
Genres:
Grid-Based Role-playing (RPG) Squad Management Strategy Tactical Turn-based Turn-based strategy (TBS)
Themes:
Fantasy Fire Emblem Historical Warfare
Perspectives:
Bird view / Isometric Side view
Game Modes:
Multiplayer Single player

Overview

↑ Back to top
Description from IGDB IGDB

It is the seventh game of the Fire Emblem series, the second game in the series to be released for the Game Boy Advance, and the first to be released in both North America and Europe. It features a prologue storyline designed to introduce newcomers to Fire Emblem gameplay and tactical basics. The overall narrative is a prequel to the events of the previous game, Fire Emblem: The Binding Blade, which is set twenty years later. The game was first released under the localized title "Fire Emblem" in the West, but it was later rebranded as "Fire Emblem: The Blazing Blade" when Fire Emblem Heroes was released.

Wikipedia Description WIKIPEDIA

Fire Emblem is a tactical role-playing game in which players take the role of story protagonists Lyn, Eliwood, and Hector as they navigate story-driven missions across the fictional continent of Elibe. The player takes on the role of a mostly unseen tactician directing their army. The single-player campaign is divided into chapters which generally begin with story elements presented through the use of scenes animated with still images of the main characters, then followed by a battle with an enemy; after each battle, the player is allowed to save their progress. In-game currency is gained either through battles in the game's various arenas or through other means, rather than from defeating units. Currency can be used to buy new items and weapons from merchants at specific locations within maps. Items can also be exchanged between units before and during battles. Battles in the main plotline occur on maps organized into square grids. Battle actions are governed by a turn-based system in which every unit on both sides is allotted a chance to move and act. During gameplay, weather and terrain effects appear, such as fog of war or other environmental elements that can be manipulated to any side's advantage, affecting the progress of battle. Units are split among player, enemy and allied non-player character (NPC) factions. Each unit's movement, range, and attack range are displayed when selected. The player must clear a map or achieve specified conditions to advance the campaign: these objectives vary between defeating all enemies (or just their leader), defending positions for some time, capturing strongholds, or rescuing/defending NPCs. When engaging a targeted unit with the player's selected unit, the battle map scene transitions into an aiding transaction or direct combat between the player's current unit and their target, depending on whether that target is friend/ally or foe, respectively, with animations playing out appropriately. When hit with an attack, a character loses health points (HP). For player characters, HP can be restored with items or by units with healing magic; it can also be regained by standing in forts, gates or castles, or using a special spell that replenishes health based on damage dealt to an enemy. Each unit is governed by a character class system that determines their types of actions, and what weapons and tools they can use. A unit will gain experience points (EXP) after each action in combat. Units level up upon reaching 100 EXP and their attributes, such as attack power and defense, are randomly improved, while their weapon ranks naturally increase when using associated weapon types. Upon reaching Level 10 and using a special item, a unit's class can be upgraded to a more powerful version with access to new items and weapons. If a unit is defeated in battle, they are subject to permanent death, thus removed from all future encounters and the overall storyline (with a few exceptions for some characters at certain points). If the main characters (Lyn, Eliwood, or Hector) or others of critical importance should fall, then the game ends, and the player must restart their current level. Weapon strengths and weaknesses are governed by the series' Weapons Triangle system; axes are strong against lances, lances are strong against swords, and swords are strong against axes. Bows are independent of the system, being effective against airborne units. A similar system, dubbed the Magic Trinity in-game, governs how different types of spells react; elemental magic (anima) is strong against light, light against dark, and dark against elemental (anima). The strength of weapon types assigned to a particular unit is raised through usage, with its rank ranging from E to S, with S being the greatest possible affinity with a promoted character. Characters also have a Support system, where talking in battle strengthens two characters' relationship, and consequently provides stat boosts. The greater the Support rank, which ranges from "C" to "A", the better the boost. Outside of the main campaign, players can battle against the game's artificial intelligence (AI) in the Link Arena: after building a team, the player fights a battle against their own units controlled by the game AI. Fire Emblem also features a Link Arena multiplayer option in which up to four players can link up and do battle with teams of characters from the single-player save file. Players choose up to five characters and equip them like in the main campaign. During battle, each player takes turns to attack with one character unit. Weapons are selected automatically for each battle. Victory is determined by either surviving for a period of time or accumulating the most points.

About Fire Emblem: The Blazing Blade

Fire Emblem: The Blazing Blade is a Grid-Based, Role-playing (RPG), Squad Management, Strategy, Tactical, Turn-based, Turn-based strategy (TBS) game released in 2003 developed by Intelligent Systems that offers Multiplayer, Single player gameplay from a bird view / isometric, side view perspective playable on Game Boy Advance, Wii U with 136 user ratings averaging 87.2/100. The game explores themes like Fantasy, Fire Emblem, Historical. If you enjoy Fire Emblem: The Blazing Blade, you might also like similar games in our database of 45,000+ titles.

Basic Info
Release Date: April 25, 2003
IGDB Rating: 87.2/100 (136)
Rating Count: 136
IGDB ID: 1439

Details

↑ Back to top
Additional Information
IGDB Rating: 87.2/100 (136 votes)
Release Date: April 25, 2003
IGDB ID: 1439
Series: Fire Emblem
Платформы 2
GBA
WiiU
Genres 7
Grid-Based Role-playing (RPG) Squad Management Strategy Tactical Turn-based Turn-based strategy (TBS)
Themes 4
Fantasy Fire Emblem Historical Warfare
Player Perspectives 2
Bird view / Isometric Side view
Game Modes 2
Multiplayer Single player

Companies

↑ Back to top
Developers
Intelligent Systems

No description available

Publishers
Nintendo

No description available

Keywords

↑ Back to top
game 38048 play 21097 player 17513 new 16891 character 16396 feature 15873 release 15455 base 15453 use 15100 story 14536 take 14371 time 14243 action 13662 battle 13420 enemy 12654 fight 12555 set 12525 series 12332 role 12250 own 11404 system 10915 experience 10848 power 10813 different 10679 combat 10402 build 9952 turn 9475 level 9243 weapon 8610 choose 8556 control 8462 follow 8376 item 8079 powerful 7251 friend 6991 year 6795 attack 6701 hero 6580 defeat 6547 various 6407 element 6328 begin 5973 magic 5965 upgrade 5814 end 5784 dark 5689 team 5676 save 5646 give 5523 survive 5386 design 5376 main 5210 good 5205 war 5113 event 5044 great 5034 map 4839 version 4816 special 4776 move 4755 late 4742 lose 4740 point 4738 encounter 4611 gain 4471 turn-base 4449 mission 4259 environment 4205 type 4175 side 4092 strong 4050 title 3980 support 3943 light 3920 progress 3887 single 3841 ally 3773 multiplayer 3665 effect 3604 tactic 3575 class 3554 drive 3489 fall 3450 death 3432 increase 3426 engage 3347 option 3294 provide 3276 tactical 3273 future 3254 spell 3105 advance 3104 location 3098 access 3054 reach 2990 improve 2938 range 2888 mean 2833 foe 2756 sword 2685 damage 2649 strength 2625 certain 2555 stand 2525 narrative 2503 north 2500 army 2447 protagonist 2447 fire 2425 stats 2410 equip 2395 present 2369 possible 2308 buy 2268 navigate 2197 depend 2190 direct 2165 boy 2156 chance 2129 determine 2125 america 2109 deal 2101 campaign 2094 defend 2040 occur 2035 tool 2028 storyline 2021 defense 2017 victory 2015 select 2004 specific 1977 in-game 1960 hit 1954 scene 1940 previous 1932 NPC 1920 similar 1886 unit 1856 affect 1817 restore 1799 introduce 1798 faction 1771 movement 1701 raise 1699 health 1691 act 1673 capture 1658 relationship 1622 ai 1615 opportunity 1600 chapter 1596 clear 1557 advantage 1541 animation 1535 castle 1520 animate 1512 talk 1482 arena 1464 vary 1454 europe 1432 randomly 1426 heal 1416 brand 1399 leader 1394 objective 1390 rescue 1385 achieve 1361 aid 1337 rank 1333 fictional 1319 attribute 1314 square 1255 position 1237 target 1214 boost 1206 divide 1205 display 1138 basic 1133 current 1126 continent 1124 rather 1063 period 1038 weakness 967 elemental 965 strengthen 957 link 925 condition 900 blade 887 independent 878 terrain 878 assign 857 grid 854 automatically 799 gate 771 weather 771 permanent 769 critical 744 image 740 organize 740 split 726 merchant 696 remove 668 environmental 655 bow 642 bind 630 manipulate 605 generally 604 thus 600 exchange 597 overall 594 mostly 556 particular 543 react 537 west 532 artificial 526 currency 515 file 462 prequel 453 subject 453 intelligence 431 accumulate 425 localize 424 associate 354 twenty 353 fog 347 regain 337 effective 333 artificial intelligence 315 stronghold 309 govern 281 newcomer 276 promote 275 respectively 263 restart 246 blaze 241 dub 225 prologue 221 naturally 215 in-game currency 213 replenish 210 exception 203 transition 198 unseen 198 usage 195 affinity 156 fort 152 importance 131 specify 97 transaction 95 lance 78 emblem 73 tactician 73 triangle 63 airborne 62 trinity 47 consequently 32 non-player character 32 appropriately 30 allot 19 hector 16

Screenshots

↑ Back to top

Similar Games

↑ Back to top
Rating: 93.4
BS-X SFC SNES Wii
Game
Chrono Trigger
Open World Role-playing (RPG) Squad Management Turn-based
Bird view / Isometric
1995
Rating: 96.0
Stadia Mac PC PS5
XBS
Game
Baldur's Gate III
Role-playing (RPG) Squad Management Strategy Turn-based Turn-based strategy (TBS)
Bird view / Isometric
2023
Rating: 85.1
Linux Mac PC
Game
Sid Meier's Civilization V
Grid-Based Strategy Turn-based Turn-based strategy (TBS)
Bird view / Isometric
2010
Rating: 82.7
PC PS3 PS4 360
XOne
Game
Dragon Age: Inquisition
Action Open World Role-playing (RPG) Squad Management Strategy Tactical
Bird view / Isometric Text Third person
2014
Rating: 79.2
Linux Mac PC
Game
Dota 2
MOBA Role-playing (RPG) Squad Management Strategy
Bird view / Isometric Third person
2013
Rating: 78.3
Mac PC
Game
Age of Empires III
Base Building Real Time Strategy (RTS) Role-playing (RPG) Squad Management Strategy
Bird view / Isometric
2005
Rating: 81.8
Linux Mac Switch PC
PS4 Vita XOne iOS
Game
Darkest Dungeon
Roguelike / Roguelite Role-playing (RPG) Squad Management Strategy Tactical Turn-based Turn-based strategy (TBS)
Side view
2016
Rating: 87.3
Mac PC PS4 XOne
iOS
Game
Divinity: Original Sin II
Open World Role-playing (RPG) Squad Management Strategy Turn-based Turn-based strategy (TBS)
Bird view / Isometric
2017
Rating: 82.7
Linux Mac Switch PC
PS4 XOne
Game
XCOM 2
Base Building Role-playing (RPG) Squad Management Strategy Tactical Turn-based Turn-based strategy (TBS)
Bird view / Isometric
2016
Rating: 79.1
DS
Game
Pokémon Diamond Version
Role-playing (RPG) Squad Management Turn-based Turn-based strategy (TBS)
Bird view / Isometric Side view
2006
Rating: 86.2
Switch
Game
Fire Emblem: Three Houses
Grid-Based Role-playing (RPG) Squad Management Strategy Tactical Turn-based Turn-based strategy (TBS)
Bird view / Isometric Third person
2019
Rating: 85.1
Droid Linux Mac Switch
PC PS4 XOne iOS
Game
The Banner Saga
Role-playing (RPG) Squad Management Strategy Tactical Turn-based
Side view
2014