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Asheron's Call
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Overview
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Asheron's Call (AC) is a fantasy MMORPG (massively multiplayer online role-playing game) for Microsoft Windows-based PCs developed and published by Turbine Entertainment. Though it was developed by the Turbine team (with Microsoft's extensive assistance), it was published as a Microsoft title until 2004. The game was set on the island continent of Dereth and several surrounding smaller islands and archipelagos on the fictional planet of Auberean. The game was played in a large, seamless 3D virtual world which could host thousands of players' characters at a time. Released on November 2, 1999, it was the third major MMORPG to be released and was developed at the same time as Ultima Online and Everquest. After initial success, its subscription numbers dropped as newer MMORPGs moved into the market. Its host servers remained online for over 17 years after the game's original launch.
Storyline IGDB
Wikipedia Description WIKIPEDIA
Set in a heroic fantasy world, Asheron's Call allowed players to create a character, or avatar, from one of three in-game races. The players could allocate a limited number of attribute points to attributes such as "Strength", "Coordination", and "Quickness" and select skills such as "Unarmed Combat", "War Magic", and "Melee Defense" for their character, with those base skills starting at a level determined by the character's attributes. Unlike many other games of the genre characters were not locked into a specific class, and could even reallocate previously selected skills to acquire other skills later in the game. Gameplay involved earning experience points ("XP") through a variety of activities, including engaging and defeating monsters in combat, fulfilling quests, and interacting with NPCs. Those earned experience points could be then invested to improve the character's abilities by spending them on attributes or skills. Additional skill points were awarded after the character reached certain levels, and these skill points could be used to acquire or train new skills. In addition to earning experience, questing and combat often yielded recoverable loot such as armor, weapons, health potions, and spell scrolls. Many types of loot could be improved or imbued with special spells and effects via Asheron's Call's "tinkering" crafting system. With their monthly updates, including supplementary content, and occasional live "world events", Asheron's Call offered episodic narrative content, periodic new quests, and special events. The game's currency was the Pyreal. The world itself was large at over 1,300 square kilometres (500 sq mi). Unlike many other games in the genre, there were no zones or "instances" on the world's surface. This meant that players could cross the world on foot, without loading screens or invisible barriers, and any terrain that was seen in the distance was a real object in the world. The world was also dotted with a system of one-way portals which expedite travel. Some of the portals also led to intricate dungeons. Many of the dungeons were part of quests and contained unique treasures. The original magic system had specific formulae for each spell that the caster had to discover through trial and error. Magic was challenging and rare. This system of spell components was later phased out and replaced with a simpler system wherein magic casters could carry a "foci" for each of the magic schools they were trained in (creature, item, life and war) and a series of taper candles and scarabs. Each spell was learned from a scroll, either purchased or found as treasure. The old system was left in the game as an alternative. Players could connect their avatars to "lifestones", where the avatar was to be resurrected if killed. Resurrected characters lost half their pyreals, one or more valuable items, and (temporarily) a certain percentage of their constitution—their primary and secondary strengths and characteristics—in what is known as a "vitae penalty". The players then brought their resurrected avatar to the place where the death occurred and recovered the item(s) from their own lingering "corpse". In player-killer ("PK") battles, the victor was allowed to take the dropped items from the vanquished. Regardless, the resulting "vitae penalty" was removed by gaining a modest amount of additional experience, or "XP". Player Killers ("PKs") were players who have chosen to change their characters' status in order to enable them to attack, or be attacked by, other PKs in Player vs Player combat. On most servers, players by default were prevented from attacking each other and they voluntarily changed their status to "PK". The Darktide server was a PK-only server that did not allow the option to turn off PK status. All players on Darktide were open to being killed by other players at any time, all the time. Asheron's Call featured a unique allegiance and fealty system that created formal links between players and rewarded cooperative play. A player of equal or lower level could swear allegiance to a player of the same or higher level, becoming a vassal of a patron. The patron earned a small percentage of bonus experience based on what the vassal made, while the vassal was motivated to seek a patron in exchange for money, items, game knowledge or protection. Players could also join in fellowships, temporarily splitting the experience they could gain amongst themselves. Characters created many useful items using the Alchemy skill, such as oils that imbued missiles with elemental qualities (fire, acid, etc.) and gems that increased resistance to different types of damage. Alchemists could create infusions that applied to food items to increase the amount of stamina recovered, or recover health or mana. Alchemy was also used to brew health, magic, and stamina potions. Players could craft ammunition and cook foods such as cake, beer, nougat and rations. These were combined with oils to increase health, mana and stamina.
About Asheron's Call
Asheron's Call is a Role-playing (RPG) game released in 1999 developed by Turbine that offers Co-operative, Massively Multiplayer Online (MMO) gameplay from a third person perspective playable on PC (Microsoft Windows) with 5 user ratings averaging 84.0/100. The game explores themes like Crafting & Gathering, Fantasy. If you enjoy Asheron's Call, you might also like similar games in our database of 45,000+ titles.
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Платформы 1
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Themes 2
Player Perspectives 1
Game Modes 4
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Turbine
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Microsoft
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Turbine
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WB Games
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