Game Info

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Sakura Wars: So Long, My Love
Rating: 81.1
PS2 Wii
Game

Sakura Wars: So Long, My Love

Released: Jul 7, 2005
Series:
Sakura Wars
Genres:
Role-playing (RPG) Squad Management Strategy Tactical Turn-based Visual Novel
Themes:
Drama Romance Science fiction
Perspectives:
Text Third person
Game Modes:
Single player

Overview

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Description from IGDB IGDB

Sakura Wars is a Strategy RPG that features a unique sim-based story system. An in-depth storyline exists, much like in any other RPG; however, the player's destiny in the game is not predetermined. Character interaction plays a major role, and your responses to the various characters in the game can ultimately change the story content and even the final outcome. The battle system is divided into two main parts; ground combat and air combat. Ground combat takes place using two-legged mechanized suits, which transform into jet fighters to take the fight to the sky. Every mech unit in the game can transform from battle mech mode to jet fighter mode during combat. Once transformed, weapons and movement methods will change as well. For example, the hero's ground mode utilizes a sword as his main weapon, but in jet mode he will use long-range missiles.

Wikipedia Description WIKIPEDIA

Sakura Wars: So Long, My Love is a cross-genre video game in which the player controls Shinjiro Taiga and the all-female New York Combat Revue, who must stop the main antagonist Oda Nobunaga from world domination. Dubbed a "dramatic adventure" game and taking place across eight chapters, the gameplay segments incorporate tactical role-playing, dating sim and visual novel elements. Gameplay is divided between adventure segments where Shinjiro explores a 3D-rendered version of New York—including the interior of the Littlelip Theater—, and battle segments governed by a turn-based battle system across a three-dimensional (3D) area allowing full range of movement. Players may also save their game during eyecatches. In adventure mode, Shinjiro can both navigate New York on his own and bring along a member of the New York Combat Revue. During these sequences, when talking with both the main heroines and supporting characters, conversations rely on the series' traditional Live & Interactive Picture System (LIPS). When faced with critical choices in the course of a conversation, up to three dialogue options are displayed with a time limit for the player to input a response. Depending on the type of response, the character may respond positively or negatively, impacting the relationship and future interactions. An additional "Analog LIPS" option has a single response with analogue input which changes the intensity of Shinjiro's voice, which further affects characters' reactions. Other actions within LIPS include holding the cursor over parts of a character's portrait to trigger internal monologues and varying responses from the characters, and quick time events relying on moving the control sticks and button inputs. If Shinjiro has a strong-enough bond with one of the heroines, he can initiate a romance, unlocking a character-specific ending once the main story is finished. When exploring New York, Shinjiro can access a device called the Cameratron, a device which can both be used as a communication device with members of the Littlelip Theater and take photographs around the city. In battle mode, the player controls the New York Combat Revue as they battle demonic forces using machines dubbed Super Telekinetic Assault Robots (STARs). Battles take place within 3D arenas and use the traditional Active & Realtime Machine System (ARMS). The player moves each unit within the limits of an Action point meter. Each unit has their own turn, with each turn allowing two actions. These actions include "Attack", "Defend", "Move", "Deathblow" (a critical strike that kills an enemy in one hit), Charge (store energy for a more powerful action during the next turn), and Heal (which restores health points to a chosen unit). Different units specialize in different skills, such as support actions, melee attacks, or distance attacks—along with their range of movement, each unit also has an independent range in which they can perform actions. LIPS interactions in between combat segments raised each heroine's statistics, allowing a greater range of movement, and unlocking more powerful abilities and combination attacks. Should a character fall in battle, the relationship will suffer, weakening their future combat ability. The game ends when Shinjiro's STAR is destroyed or when certain conditions are not met. In addition to ground-based battles, STAR units can convert into a flying form, enabling mid-air battles using identical mechanics to the ground battles.

About Sakura Wars: So Long, My Love

Sakura Wars: So Long, My Love is a Role-playing (RPG), Squad Management, Strategy, Tactical, Turn-based, Visual Novel game released in 2005 developed by Global Entertainment R&D Dept. 2, Red Entertainment that offers Single player gameplay from a text, third person perspective playable on PlayStation 2, Wii with 5 user ratings averaging 81.1/100. The game explores themes like Drama, Romance, Science fiction. If you enjoy Sakura Wars: So Long, My Love, you might also like similar games in our database of 45,000+ titles.

Basic Info
Release Date: July 7, 2005
IGDB Rating: 81.1/100 (5)
Rating Count: 5
IGDB ID: 5136

Details

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Additional Information
IGDB Rating: 81.1/100 (5 votes)
Release Date: July 7, 2005
IGDB ID: 5136
Series: Sakura Wars
Платформы 2
PS2
Wii
Genres 6
Role-playing (RPG) Squad Management Strategy Tactical Turn-based Visual Novel
Themes 3
Drama Romance Science fiction
Player Perspectives 2
Text Third person
Game Modes 1
Single player

Companies

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Developers
Global Entertainment R&D Dept. 2

No description available

Red Entertainment

No description available

Publishers
NIS America

No description available

Sega

No description available

Keywords

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game 38048 world 21802 play 21097 video 18734 player 17513 new 16891 character 16396 feature 15873 base 15453 use 15100 adventure 14593 story 14536 take 14371 time 14243 action 13662 battle 13420 explore 12690 enemy 12654 fight 12555 series 12332 role 12250 unique 11942 own 11404 system 10915 power 10813 different 10679 combat 10402 include 10330 skill 9888 turn 9475 weapon 8610 choose 8556 control 8462 ability 8197 place 7453 powerful 7251 attack 6701 hero 6580 unlock 6510 live 6448 various 6407 change 6378 element 6328 full 6113 face 5920 choice 5875 bring 5858 strategy 5823 end 5784 allow 5778 save 5646 mode 5317 force 5284 long 5276 main 5210 city 5126 war 5113 event 5044 great 5034 call 4960 interactive 4957 part 4896 version 4816 move 4755 point 4738 meet 4550 turn-base 4449 type 4175 content 4086 strong 4050 mechanic 4047 area 4006 support 3943 form 3853 single 3841 love 3599 tactic 3575 fall 3450 destroy 3359 option 3294 tactical 3273 future 3254 kill 3118 next 3085 access 3054 novel 3033 limit 2924 range 2888 star 2849 member 2798 3d 2767 stop 2755 sword 2685 visual 2647 genre 2568 certain 2555 hold 2515 additional 2497 final 2346 enough 2329 depth 2317 voice 2291 store 2249 combination 2248 navigate 2197 depend 2190 real-time 2097 defend 2040 storyline 2021 course 2015 specific 1977 hit 1954 addition 1906 unit 1856 super 1854 affect 1817 restore 1799 grind 1770 movement 1701 raise 1699 health 1691 traditional 1671 destiny 1660 strike 1655 relationship 1622 chapter 1596 perform 1595 interaction 1555 curse 1548 major 1525 date 1508 dialogue 1497 exist 1486 talk 1482 arm 1470 machine 1465 arena 1464 vary 1454 fly 1423 heal 1416 energy 1386 melee 1335 utilize 1327 tradition 1303 robot 1298 transform 1283 example 1281 air 1275 device 1242 sky 1216 divide 1205 impact 1203 quick 1191 fighter 1142 display 1138 suit 1137 charge 1130 trigger 1078 active 1054 finish 1052 button 1050 female 992 specialize 987 outcome 960 cross 945 bond 937 romance 928 condition 900 independent 878 enable 794 critical 744 conversation 725 stick 704 picture 669 ultimately 653 assault 630 suffer 621 render 619 method 604 incorporate 603 rely 581 sequence 567 distance 561 mid 541 input 529 dimensional 497 demonic 483 heroine 472 statistic 422 strategy rpg 383 reaction 380 communication 340 dramatic 338 meter 335 segment 334 response 331 respond 330 weaken 291 govern 281 convert 244 missile 244 initiate 234 mech 228 time limit 226 dub 225 identical 224 internal 219 new york 219 portrait 218 antagonist 210 domination 180 long-range 168 theater 164 dating sim 158 interior 155 intensity 154 jet 124 analog 96 cursor 93 predetermine 86 world domination 86 photograph 76 mechanize 58 lip 52 negatively 30 positively 29 cross genre 22 legged 22 air combat 21 monologue 20 analogue 18 york 16 revue 9 deathblow 6 even 0 like 0

Screenshots

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