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Sakura Wars: So Long, My Love
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Overview
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Sakura Wars is a Strategy RPG that features a unique sim-based story system. An in-depth storyline exists, much like in any other RPG; however, the player's destiny in the game is not predetermined. Character interaction plays a major role, and your responses to the various characters in the game can ultimately change the story content and even the final outcome. The battle system is divided into two main parts; ground combat and air combat. Ground combat takes place using two-legged mechanized suits, which transform into jet fighters to take the fight to the sky. Every mech unit in the game can transform from battle mech mode to jet fighter mode during combat. Once transformed, weapons and movement methods will change as well. For example, the hero's ground mode utilizes a sword as his main weapon, but in jet mode he will use long-range missiles.
Wikipedia Description WIKIPEDIA
Sakura Wars: So Long, My Love is a cross-genre video game in which the player controls Shinjiro Taiga and the all-female New York Combat Revue, who must stop the main antagonist Oda Nobunaga from world domination. Dubbed a "dramatic adventure" game and taking place across eight chapters, the gameplay segments incorporate tactical role-playing, dating sim and visual novel elements. Gameplay is divided between adventure segments where Shinjiro explores a 3D-rendered version of New York—including the interior of the Littlelip Theater—, and battle segments governed by a turn-based battle system across a three-dimensional (3D) area allowing full range of movement. Players may also save their game during eyecatches. In adventure mode, Shinjiro can both navigate New York on his own and bring along a member of the New York Combat Revue. During these sequences, when talking with both the main heroines and supporting characters, conversations rely on the series' traditional Live & Interactive Picture System (LIPS). When faced with critical choices in the course of a conversation, up to three dialogue options are displayed with a time limit for the player to input a response. Depending on the type of response, the character may respond positively or negatively, impacting the relationship and future interactions. An additional "Analog LIPS" option has a single response with analogue input which changes the intensity of Shinjiro's voice, which further affects characters' reactions. Other actions within LIPS include holding the cursor over parts of a character's portrait to trigger internal monologues and varying responses from the characters, and quick time events relying on moving the control sticks and button inputs. If Shinjiro has a strong-enough bond with one of the heroines, he can initiate a romance, unlocking a character-specific ending once the main story is finished. When exploring New York, Shinjiro can access a device called the Cameratron, a device which can both be used as a communication device with members of the Littlelip Theater and take photographs around the city. In battle mode, the player controls the New York Combat Revue as they battle demonic forces using machines dubbed Super Telekinetic Assault Robots (STARs). Battles take place within 3D arenas and use the traditional Active & Realtime Machine System (ARMS). The player moves each unit within the limits of an Action point meter. Each unit has their own turn, with each turn allowing two actions. These actions include "Attack", "Defend", "Move", "Deathblow" (a critical strike that kills an enemy in one hit), Charge (store energy for a more powerful action during the next turn), and Heal (which restores health points to a chosen unit). Different units specialize in different skills, such as support actions, melee attacks, or distance attacks—along with their range of movement, each unit also has an independent range in which they can perform actions. LIPS interactions in between combat segments raised each heroine's statistics, allowing a greater range of movement, and unlocking more powerful abilities and combination attacks. Should a character fall in battle, the relationship will suffer, weakening their future combat ability. The game ends when Shinjiro's STAR is destroyed or when certain conditions are not met. In addition to ground-based battles, STAR units can convert into a flying form, enabling mid-air battles using identical mechanics to the ground battles.
About Sakura Wars: So Long, My Love
Sakura Wars: So Long, My Love is a Role-playing (RPG), Squad Management, Strategy, Tactical, Turn-based, Visual Novel game released in 2005 developed by Global Entertainment R&D Dept. 2, Red Entertainment that offers Single player gameplay from a text, third person perspective playable on PlayStation 2, Wii with 5 user ratings averaging 81.1/100. The game explores themes like Drama, Romance, Science fiction. If you enjoy Sakura Wars: So Long, My Love, you might also like similar games in our database of 45,000+ titles.
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Платформы 2
Genres 6
Themes 3
Player Perspectives 2
Game Modes 1
Companies
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Global Entertainment R&D Dept. 2
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Red Entertainment
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NIS America
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Sega
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