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Baten Kaitos Origins
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Overview
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Baten Kaitos Origins takes place 20 years before the first Baten Kaitos game. It explains how the diabolical Emperor Geldoblame rose to power, and it also fills in many details about the heroes from the first title. In addition, players will learn about the origins of the world itself and why the Lost Ocean is returning. The hero, a blue-haired young man named Sagi, was sent to assassinate the Emperor but found the job had been done for him. Blamed for the death, he's now on the run with two friends - a robot named Guillo and a young woman named Milly. In the initial stages, the player's party will progress in a linear fashion, moving from one area to the next along a set path. After playing the game for a few hours, players will acquire a ship that lets them visit areas in the order of their choosing, allowing them to either pursue optional side quests or blast through the main mission as they see fit. Unlike traditional RPGs, where characters gain levels in categories such as strength and agility, the majority of leveling-up occurs by procuring better Magnus cards. There are more than 600 different Magnus cards in Baten Kaitos Origins, some of which have truly fantastical properties. Players can acquire cards in many different ways, including trading, buying, winning as spoils of war or by creating them themselves.
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The game plays as a traditional JRPG and very similarly to the first Baten Kaitos game, albeit with some changes and adjustments. Similar to the original, the player plays the role of a "guardian spirit" that can break the fourth wall to interact with the game party through dialogue options. Outside of this, the player also maneuvers the main character, "Sagi" through the game's environment and battles in the traditional sense. Unlike typical role-playing games, the Baten Kaitos series uses a mechanism where all in-game items are stored in magical cards called "Magnus". Magnus come in two forms - battle and quest. Battle Magnus replace equipment; rather than equipping characters with weapons and armor, battle Magnus are dealt to the player at the start of the battle and then selected as battle commands. Hence, equipment and even attack types exist as cards, rather than as statistics associated with the characters. Quest Magus, on the other hand, are treated like most in-game RPG items, and can be used to interact with the game's environment. For example, if the player wanted to light a torch, they could choose to use a Fire Magnus next to it. Some Magnus change naturally as time progresses (such as a fruit changing from ripe to rotten), while other Magnus may be combined manually using the "Magnus Mixer" to create new, more powerful items. For example, combining "Saber" and "Flame" creates the stronger "Flame Sword". As the game progresses, the player obtains more Magnus to be used and manipulated as needed. In addition to playing through the game's main narrative, many side quests exist as well, including on-going efforts to restore the abandoned village of Sedna. The game retains the core battle system from the original game as well, which focuses around the player selecting Magnus cards in specific orders to attack and deplete the health of computer-controlled opponents. Battles are turn based, but have brief time limits in which cards must be selected as well. A key difference is that all characters now use cards from a single deck and play from a single hand, instead of having separate decks as it was in the original Baten Kaitos. Battle Magnus are assigned number value, and playing increasingly higher numbered cards spur combos that increase effectiveness. As the game progresses, the player may add more Magnus into the decks, or organize preset decks that may be set to either active or inactive for use, allowing the player to set up themed decks for specific battles. The game contains no "out of battle" statistics, so there is no need to heal characters after battles. The game does not contain random battles; enemy characters are visible on the field, and the player is able to choose to fight or avoid them.
About Baten Kaitos Origins
Baten Kaitos Origins is a Card & Board Game, Role-playing (RPG), Squad Management, Turn-based game released in 2006 developed by Monolith Soft, tri-Crescendo that offers Single player gameplay from a third person perspective playable on Nintendo GameCube with 8 user ratings averaging 80.4/100. The game explores themes like Fantasy. If you enjoy Baten Kaitos Origins, you might also like similar games in our database of 45,000+ titles.
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Платформы 1
Genres 4
Themes 1
Player Perspectives 1
Game Modes 1
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Monolith Soft
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tri-Crescendo
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Nintendo
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