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10000000
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Join us on Discord About the Game 10000000 is a Dungeon Crawling Puzzle RPG Matching Game. Run the dungeon, match tiles and run for as long as you can - Monsters blocking your way? Match swords and staves to take down pixel art Orcs, Dragons and Elementals - Can't see a match? Dig into your backpack for items. How about casting a magic spell that changes all the tiles on the puzzle board, or eating some food to give yourself an energy boost. - Battle getting too tough? Use the loot you found to go back to the Blacksmith and Armorer to upgrade your gear to epic status “Freedom costs 10 million. I’m half-hoping I never make it” – Kotaku - It's an RPG too! - Each dungeon and monster fight gives you experience to spend on new skills at at the trainer - Upgrade your castle - Matching stone and wood lets you bring it back home to upgrade your castle “It’s damned good.” – Pocket Tactics - Brew potions to make yourself stronger, or if you are feeling brave, drink potions that make the monsters and chests harder but increase your score. - Roguelike difficulty - It's hard to reach 10000000 but keep replaying the dungeon and you'll get stronger and stronger every run - And while you do it, zone out with some retro music and pixel art
Description from IGDB IGDB
Wikipedia Description WIKIPEDIA
Upon starting a new game, the player is presented with the adventurer character and a door leading to a dungeon, along with several barricaded rooms. The player is also shown their current best attempt and the 10,000,000 point goal they need to meet. The core mechanic of the game is the dungeon run. The adventurer is shown running the dungeon across the top of the screen, while below the player is given a seven-by-eight grid of icons, with each icon representing a certain effect (swords for melee attacks, magic wands for magic attacks, shields for blocking, etc.). The player can slide any row or column any number of squares, with tiles falling off the grid reappearing on the opposite side, to make at least one match of three or more like tiles. When this match occurs, the adventurer character will gain whatever benefit was matched; the matched tiles are removed and replaced with new randomly generated ones. Most benefits may only be realized at certain times – melee and magic attacks and defending only occur when the character is facing against an enemy, while keys only help while near a locked chest. Other benefits may stockpile to be used later in the dungeon or back in the starting room. Failure to make matches or those necessary to beat enemies will slow the progress of the character through the dungeon, slowly pushing the character off the game screen as the dungeon continues moving forward. Eventually, the character will be slowed up enough as to fall behind the scrolling dungeon and is considered "death", though the character will return to the starting area with all the loot earned on the run. At this point, a score is earned based on how far the character has run, monsters killed, loot collected, and other factors, and added to their cumulative score. Achieving certain scores will increase the character's rank; this rank is used when entering the dungeon to select the difficulty of the run, with more difficult runs available at higher ranks but with larger point and loot rewards. In the main starting room, the player can then spend resources to buy equipment that can be used while on the dungeon such as a spell to instantly kill the next enemy that is faced, or a key to immediately unlock a chest. Alternatively, the boarded-up rooms can be unlocked with a specific number of resources as to gain access to equipment or character upgrades to purchase that alters the mechanics of the tile-matching game, such as by increasing the strength of attacks made when four or more tiles are matched, or improving the odds for certain tiles to appear on the game board. Additionally, when starting a dungeon run, the player is given a random set of three goals to try to strive for; completing any of those goals can earn the associated rewards for the character. The game is rendered in 8-bit-like graphics and uses simple chiptunes for its soundtrack. The game's original soundtrack uses the track "LeftRightExcluded" from free Creative Commons 3.0 music released by independent game developer Matthew Klingensmith in 2012. The game, once completed, allows the player to restart in an "endless" mode to continue scoring well-past the 10,000,000 requirement. Originally developed for the touch interfaces of iOS devices, the Windows and Mac OS X versions of 10000000 are functionally equivalent to the iOS game; the screen layout has been shifted to a landscape mode to match with most monitors, and provide a few additional status indicators during the dungeon run. Through Steamworks, these versions also feature Steam achievements.
About 10000000
10000000 is a Action, Base Building, Puzzle, Roguelike / Roguelite, Role-playing (RPG), Strategy, Tactical game released in 2012 developed by EightyEightGames that offers Single player gameplay from a side view perspective playable on Android, Linux, Mac with 18 user ratings averaging 50.4/100. The game explores themes like Fantasy, Historical, Indie. If you enjoy 10000000, you might also like similar games in our database of 45,000+ titles.
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Платформы 5
Genres 7
Themes 3
Player Perspectives 1
Game Modes 1
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EightyEightGames
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EightyEightGames
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