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Warhammer Online: Age of Reckoning
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Warhammer Online: Age of Reckoning featured Mythic Entertainment's Realm versus Realm (RvR) combat system, originally developed in Dark Age of Camelot. This took place within three different racial pairings: Dwarfs vs. Greenskins, Empire vs. Chaos, and High Elves vs. Dark Elves. Although there were only two races per pairing, players could travel to either of the other two pairings to help fight with their friends and allies. There were four types of RvR combat: Skirmishes (random world encounters), Battlefields (objective-driven battles in RvR-specific areas), Scenarios (instanced, point-based battles against the opposing faction), and Campaigns (invading enemy lands and capital cities). In RvR players fought other players and, to a lesser extent, non-player characters. Each activity generated Victory Points (VP) which measured a realm's progress in capturing a zone. When one realm reached a designated number of Victory Points in a particular zone, that zone fell under their control and the war pushed deeper into enemy territory. This back and forth struggle for zone control would continue until one side held two racial pairings, and the attacking side may sack, loot, and pillage the enemy's capital city. The capture of a capital city was the objective of the campaign. Once a capital city was taken, the attackers were given a period time to loot the city. When this period expired, the defeated players received increasing support from NPC guards until they were able to force the attackers out of their city and close the gates. At this point the campaign would then begin anew, restarting the cycle. Warhammer Online: Age of Reckoning was an RvR game with two factions: Order and Destruction. Each faction contained three separate armies, each of which was further broken down into four career choices. Each of the careers (classes) in Warhammer Online conformed to an archetype role. For example, the Warrior Priest was an archetypal support or healer career, though he also had many melee DPS elements. In this way, the careers were given variety and avoided being simple reiterations of common archetypes. The initial character creation process allowed players to select the race, career, and basic look of their character, including facial features and accessories. In addition to the original name that the player would choose for their character at creation, the player had the option to add a surname to their character for a small fee at rank 20. Dye was available at NPC vendors for recolouring armor and accessories. Players were able to decorate themselves with trophies, such as the heads of fallen enemies, which would be equipped and displayed at various points on the character model. Mythic offered four different server types at launch: Core, Open RvR, Role-Play, and Open RvR/RP. On Core servers, enemy factions could only attack each other if both players are flagged for RvR. Players were automatically flagged for RvR upon entering RvR-specific areas or enemy PvE areas, and could choose to turn their flag on at any time. Open RvR servers were flagged for RvR at all times, with few exceptions. Role-Play servers had the same rules as the Core servers, and players were encouraged to role-play their characters. Finally, Open RvR/RP servers followed the same rules as the Open RvR servers, and players were encouraged to role-play their characters.
About Warhammer Online: Age of Reckoning
Warhammer Online: Age of Reckoning is a Role-playing (RPG) game released in 2008 developed by Mythic Entertainment that offers Massively Multiplayer Online (MMO), Multiplayer gameplay from a first person, third person perspective playable on Mac, PC (Microsoft Windows) with 24 user ratings averaging 75.6/100. The game explores themes like Fantasy. If you enjoy Warhammer Online: Age of Reckoning, you might also like similar games in our database of 45,000+ titles.
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Платформы 2
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Mythic Entertainment
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Electronic Arts
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