Game Info

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Lufia II: Rise of the Sinistrals
Rating: 82.7
SFC SNES
Game

Lufia II: Rise of the Sinistrals

Released: Feb 24, 1995
Series:
Lufia
Genres:
Puzzle Roguelike / Roguelite Role-playing (RPG) Tactical Turn-based
Themes:
Fantasy
Perspectives:
Side view
Game Modes:
Single player

Overview

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Description from IGDB IGDB

Lufia II: Rise of the Sinistrals serves as a prequel to Lufia & the Fortress of Doom, unfolding its events ninety-nine years before. The narrative delves into the origins of the series' antagonists, the Sinistrals, a group of super-humans. Players take on the role of the ancestor of Maxim, the protagonist from the first game, as he embarks on a quest after encountering Iris, a mysterious woman. Maxim seeks other heroes to join forces in preventing the Sinistrals from wreaking havoc and destroying the world. Like its predecessor, Rise of the Sinistrals follows the Japanese-style turn-based RPG format with an infusion of puzzle elements. The game incorporates intricate puzzles into its dungeon designs, requiring players to use various items and accessories for solving. Additionally, it introduces the "Capsule Monsters" system, allowing summoned monsters to participate in battles. These creatures evolve through the consumption of weapons, armour, or special fruits. Unlike the first game, dungeons in Rise of the Sinistrals lack random battles, with enemies visibly moving on-screen.

Wikipedia Description WIKIPEDIA

Characters walk around an overworld map and then enter dungeons, where they fight monsters and either buy or find new equipment and spells. The player's party supports up to four characters at once, along with a Capsule Monster. There are various forms of transportation faster than walking, including a warping spell, a boat modified into a submarine, and a blimp. The game includes the casino minigames Pachinko Slot, Black Jack, Slot Machine, Stud Poker, and Action Bingo. In dungeons, monsters appear on the map, and can be avoided if the player wishes. Motion in dungeons is also turn-based, and monsters do not move unless the player does. The main player character, Maxim, gains a number of tools and weapons which can only be used in dungeons (similar to The Legend of Zelda titles), such as a bow and arrow, bombs and a hookshot. These, along with his sword, stun monsters temporarily and interact with obstacles. Dungeons place great emphasis on puzzles. On the world map, monsters are encountered randomly. Aside from the RPG standards of "Fight", "Use Item" and "Use Magic", characters have access to IP Skills, which are attached to weapons, armor and accessories. Each character's IP bar fills when taking damage, and IP Skills deplete varying amounts of charge when activated. Players can freely wear and customize their characters with sets of these weapons and armor for different IP skill effects and apply them while utilizing tactics during battles. IP Skills themselves cannot be customized, sometimes forcing the player to choose between a newer and stronger piece of gear, or an older, weaker one that has a useful IP Skill. Capsule monsters are special creatures which the player may only find on specific locations of the world. Once a Capsule monster is found, the party acquires a fifth, computer controlled member. These monsters can be fed items and equipment, and once they are satiated they evolve to a different form, up to a fifth and definitive form, labeled M. Seven of them exist, and each Capsule monster belongs to a different element (Neutral, Light, Wind, Water, Dark, Fire and Soil), and has a different set of skills. The Ancient Cave, a randomly generated dungeon composed of 99 floors, is presented to the player as a side-quest in the town of Gruberik. Every time the player enters the cave, a new layout is generated, similar to the roguelike genre. Within the cave, the characters are downgraded to zero experience points and stripped of nearly all equipment and items. The player must proceed through the cave's floors, collecting equipment, finding magic spells and increasing levels, with the objective of reaching the Ancient Cave's final floor. There are three ways of exiting the cave: by dying, by reaching its bottom, and by finding and using an item exclusive to the cave, named "providence". Within the cave lie two kinds of chests, blue and red. Red chests contain items which can only be used inside the cave for the duration of the playing session. As soon as the player leaves the cave, all items from red chests disappear, except for "Iris Treasures", which cannot be equipped and serve only as collectibles. The bottom floor of the inn in Gruberik serves as a storage for these items. The rare blue chests contains items which can be used outside the cave and brought back to the cave on subsequent journeys. Some items that can be found in blue chests can also be found by other means, such as monster drops. These can also be taken in and out of the Ancient Cave just as if they were found in blue chests.

About Lufia II: Rise of the Sinistrals

Lufia II: Rise of the Sinistrals is a Puzzle, Roguelike / Roguelite, Role-playing (RPG), Tactical, Turn-based game released in 1995 developed by Neverland that offers Single player gameplay from a side view perspective playable on Super Famicom, Super Nintendo Entertainment System with 37 user ratings averaging 82.7/100. The game explores themes like Fantasy. If you enjoy Lufia II: Rise of the Sinistrals, you might also like similar games in our database of 45,000+ titles.

Basic Info
Release Date: February 24, 1995
IGDB Rating: 82.7/100 (37)
Rating Count: 37
IGDB ID: 1178

Details

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Additional Information
IGDB Rating: 82.7/100 (37 votes)
Release Date: February 24, 1995
IGDB ID: 1178
Series: Lufia
Платформы 2
SFC
SNES
Genres 5
Puzzle Roguelike / Roguelite Role-playing (RPG) Tactical Turn-based
Themes 1
Fantasy
Player Perspectives 1
Side view
Game Modes 1
Single player

Companies

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Developers
Neverland

No description available

Publishers
Natsume Inc.

No description available

Nintendo

No description available

Taito

No description available

Keywords

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game 38048 world 21802 play 21097 player 17513 new 16891 character 16396 base 15453 use 15100 take 14371 time 14243 action 13662 battle 13420 find 12717 enemy 12654 fight 12555 set 12525 series 12332 role 12250 system 10915 experience 10848 way 10761 different 10679 include 10330 skill 9888 turn 9475 level 9243 weapon 8610 choose 8556 control 8462 follow 8376 item 8079 monster 7516 quest 7463 place 7453 journey 7086 style 6795 year 6795 hero 6580 collect 6447 various 6407 element 6328 dungeon 6051 magic 5965 bring 5858 allow 5778 dark 5689 name 5584 back 5559 design 5376 force 5284 main 5210 join 5176 mysterious 5064 event 5044 great 5034 map 4839 special 4776 move 4755 point 4738 puzzle 4717 encounter 4611 creature 4539 leave 4474 gain 4471 turn-base 4449 human 4139 side 4092 strong 4050 ancient 4009 title 3980 support 3943 light 3920 form 3853 equipment 3851 fill 3842 solve 3705 party 3696 japanese 3679 effect 3604 town 3590 tactic 3575 fast 3536 group 3460 increase 3426 old 3418 destroy 3359 customize 3211 spell 3105 location 3098 embark 3063 access 3054 computer 3048 enter 3040 reach 2990 treasure 2954 number 2947 legend 2835 mean 2833 member 2798 require 2775 sword 2685 contain 2660 damage 2649 rise 2603 die 2593 genre 2568 roguelike 2531 narrative 2503 seek 2501 armor 2498 gear 2481 protagonist 2447 fire 2425 equip 2395 present 2369 final 2346 buy 2268 interact 2247 kind 2191 generate 2034 tool 2028 piece 1992 specific 1977 similar 1886 super 1854 screen 1823 introduce 1798 random 1777 acquire 1761 summon 1758 evolve 1747 rare 1723 avoid 1662 lie 1645 serve 1580 drop 1557 black 1539 water 1522 soon 1497 exist 1486 machine 1465 vary 1454 randomly 1426 red 1404 objective 1390 utilize 1327 freely 1301 amount 1298 walk 1296 unfold 1243 woman 1226 stun 1187 exclusive 1147 unlike 1143 charge 1130 wish 1123 obstacle 1065 cave 1034 delve 1030 origin 935 prevent 926 blue 861 wind 858 participate 849 activate 819 floor 814 standard 805 compose 740 turn-based rpg 736 useful 699 disappear 692 bar 687 modify 682 wear 668 bow 642 weak 629 collectible 616 incorporate 603 doom 600 accessory 596 format 595 predecessor 589 slot 574 motion 563 arrow 535 intricate 533 fortress 532 world map 532 additionally 523 apply 520 bomb 510 overworld 502 bottom 501 chest 498 layout 488 session 477 belong 475 lack 475 prequel 453 zelda 423 emphasis 406 armour 395 minigame 388 warp 373 exit 372 proceed 330 boat 314 label 312 jack 308 the legend of zelda 306 subsequent 305 havoc 294 fruit 276 aside 265 temporarily 232 inn 229 wreak 227 storage 224 attach 223 neutral 219 antagonist 210 deplete 210 strip 201 ancestor 152 duration 140 casino 137 definitive 136 fed 131 soil 120 transportation 116 submarine 94 consumption 78 poker 76 capsule 71 slot machine 53 iris 46 bow and arrow 43 stud 33 providence 29 infusion 28 visibly 26 ninety 21 pachinko 21 maxim 18 satiate 14 blimp 11 downgrade 10 bingo 6 like 0

Screenshots

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