Game Info

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Crawl
Rating: 65.8
Linux Mac Switch PC PS4 XOne
Game

Crawl

Released: Apr 11, 2017
Genres:
Roguelike / Roguelite Role-playing (RPG)
Themes:
Fantasy Horror Indie Party
Perspectives:
Bird view / Isometric
Game Modes:
Co-operative Multiplayer Single player
Game Engines:
Unity

Overview

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Description from Steam STEAM

In a dark world, a new adventure begins. Explore maps, level up powers, kill monsters. Find treasures. From the somehow triple-BAFTA‑winning creators of Vampire Survivors, Vampire Crawlers: the turbo wildcard from Vampire Survivors turns the snowballing thrill of Vampire Survivors into a turbo turn‑based, card‑driven BLOBBER with rogue-lite elements. Build busted decks, explore familiar dungeons from a new perspective, and unleash world‑ending combos. Either take your time and be tactical, or play turns as fast as you humanly can: the outcome is always accurate! What is Vampire Crawlers about Snowballing, turn‑based carnage : Play cards in ascending mana order to land combos; each step multiplies the next card’s effect. Use Wilds to extend the stack and keep going to 10, 20, 30… Can you reach infinite? Pick your pace : Either take your time and be tactical, or play turns as fast as you humanly can: the outcome is always accurate! Deck-Building : Accumulate experience and level up to gain new cards, headbutt chests for customization gems and power‑ups; chase weapon evolutions and summon survivors to trigger cascade of effects and break the game. Dungeon Crawling : Explore dungeons packed with something seldom seen in Vampire Survivors: functioning walls. And then all sorts of unique treasures and interactions. Find the shovel to dig into the next floor, that will most likely take place in the clouds! Wishlist now and get ready to Master the Turboturn ™! FAQs - Is this some sort of sequel to Vampire Survivors? This is just a spin-off of Vampire Survivors, hopefully the first of a series of spin-offs! The idea is to take some of the accidental core pillars behind the development of VS and to apply them to existing genres. We're talking about accessibility, immediacy, affordability, replayability, lightheartedness, and tons of flashy stuff. - Will you update Vampire Crawlers post-launch like Vampire Survivors? Yes, we are already planning to keep supporting the game post-launch and we have a thousand ideas about what we could do! Vampire Crawlers is a whole game, with a beginning and an end, so we are going to wait and see what the players say and suggest before choosing what to do post-launch. - When is it releasing? We're aiming for early/mid 2026

Description from IGDB IGDB

Crawl is the local multiplayer dungeon crawler where your friends control the monsters! It’s bullet-hell beat-em-up meets old-school RPG, in an arcadey party-game for up to 4 players. One player is the hero, exploring a randomly generated dungeon full of traps and monsters - all controlled by the other players. If you slay the hero you take their place and it’s your turn to crawl! Then it's a race to gain enough XP and loot to reach the final battle, where it's all on one as the other players collectively control the hulking final boss!

Wikipedia Description WIKIPEDIA

Dungeon Crawl Stone Soup is a roguelike game where the player creates a character and guides it through a dungeon, mostly consisting of persistent levels, full of monsters and items, with the goal of retrieving the "Orb of Zot" (a MacGuffin) located there, and escaping alive. To enter the Realm of Zot where the Orb is located, the player must first obtain at least three "runes of Zot" of the 15 available; these are located at the ends of diverse dungeon branches such as the Spider Nest, Tomb, and Slime Pits. There are also shorter, coffee-break-style modes called "sprints", accessible through the online servers. The majority of the terrain and certain enemies and artifacts have predetermined generation, however many fodder enemies and shop inventories remain randomly-generated. These gamemodes feature new ways to play the game that wouldn't normally fit in with the main gamemode, and range from starting with an amulet that can turn the player invisible on demand to fighting meat giants in a meat pit with an axe that deals infinite damage. The game has an explicit design philosophy intended to provide interesting strategic and tactical choices within a balanced game; to offer replayability based on random dungeon generation; to make the game accessible and enjoyable without deep knowledge of its internal mechanics; and to present a friendly user interface that can optionally automate several tasks like exploration and searching for previously seen items. Conversely, the developer team seeks to avoid providing incentives for repeating boring actions without consideration, or providing illusory gameplay choices where one alternative is always superior. Most levels are randomly generated to maximize variety, while the levels containing the objective items are randomly chosen between several manually-designed layouts, which usually contain random elements, and which are authored in a Crawl-specific language incorporating Lua scripting. Randomly generated levels may contain randomly-chosen, manually-designed fragments called "vaults", as well as portals to special manually designed mini-levels called "portal vaults" such as volcanoes and wizards' laboratories. Characters are initially defined by their species and their background. Character advancement is based on experience points gained by defeating monsters, which increase both an experience level and a set of skills including melee weapons, ranged weapons and magic. The player determines which skills to increase. The species choice determines the aptitudes of the character for each of the skills, which represent how much experience is needed to raise the skill to higher levels and adds species-specific abilities. In the 0.33 version, 27 species are available, from those with little deviation from the common mechanics such as humans and mountain dwarves, to species such as mummies and octopodes which have unusual gameplay mechanics. The background choice determines the starting skills and equipment, with 26 choices as of 0.33 such as fighters, necromancers, and berserkers; unlike species choice, background choice only affects the start of the game – the player is not prevented from pursuing any skills or using any equipment. The game also offers a pantheon of 26 gods as of 0.33. The player can choose to worship one of the gods once the appropriate altar is found. A few backgrounds even start the game already worshipping a specific god, including cinder acolyte and berserker. The choice of the deity significantly impacts gameplay. Favor with gods is earned in different ways. Some appreciate the player exploring or killing enemies, but there are also more whimsical gods like Ru, who expects sacrifices of their worshippers. Favor with one's god is rewarded with widely different benefits, ranging from passive enhancements to occasional gifts to the player to powerful activated abilities. Some gods' enhancements are tailored to specific play styles, such as Okawaru's gifts of weapons and combat boosts supporting fighter types; and Sif Muna's gifts of spell books and increases to MP regeneration, which are more beneficial to sorcerer types. A player can also choose to abandon their god in favor of another, but this will usually cause the deity to become angry at the player. Consequently, they will harass the player for a time with actions like summoning powerful monsters against the player, inflicting harmful status effects like slowing, or simply dealing large amounts of damage to the player.

About Crawl

Crawl is a Roguelike / Roguelite, Role-playing (RPG) game released in 2017 developed by Powerhoof that offers Co-operative, Multiplayer gameplay from a bird view / isometric perspective playable on Linux, Mac, Nintendo Switch with 43 user ratings averaging 65.8/100. The game explores themes like Fantasy, Horror, Indie. If you enjoy Crawl, you might also like similar games in our database of 45,000+ titles.

Basic Info
Release Date: April 11, 2017
IGDB Rating: 65.8/100 (43)
Rating Count: 43
IGDB ID: 11049

Details

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Additional Information
IGDB Rating: 65.8/100 (43 votes)
Release Date: April 11, 2017
IGDB ID: 11049
Платформы 6
Linux
Mac
Switch
PC
PS4
XOne
Genres 2
Roguelike / Roguelite Role-playing (RPG)
Themes 4
Fantasy Horror Indie Party
Player Perspectives 1
Bird view / Isometric
Game Modes 3
Co-operative Multiplayer Single player

Companies

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Developers
Powerhoof

No description available

Publishers
Powerhoof

No description available

Keywords

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game 38048 world 21802 play 21097 video 18734 player 17513 new 16891 release 15455 base 15453 use 15100 adventure 14593 take 14371 time 14243 battle 13420 find 12717 explore 12690 series 12332 unique 11942 experience 10848 power 10813 build 9952 turn 9475 level 9243 get 8930 weapon 8610 choose 8556 control 8462 go 7710 monster 7516 place 7453 friend 6991 hero 6580 element 6328 full 6113 dungeon 6051 begin 5973 land 5816 end 5784 window 5708 dark 5689 Nintendo 5605 boss 5549 Master 5026 see 4996 order 4874 map 4839 switch 4713 meet 4550 keep 4499 gain 4471 environment 4205 support 3943 party 3696 multiplayer 3665 effect 3604 fast 3536 drive 3489 old 3418 development 3412 early 3299 tactical 3273 plan 3270 break 3132 kill 3118 advance 3104 next 3085 access 3054 reach 2990 treasure 2954 platform 2778 win 2774 loot 2762 developer 2754 trap 2728 sequel 2646 pack 2635 card 2580 genre 2568 step 2562 ready 2505 steam 2446 race 2422 receive 2372 final 2346 enough 2329 wait 2288 pace 2263 update 2260 pick 2153 school 2147 perspective 2056 generate 2034 unleash 1972 thrill 1838 summon 1758 local 1748 spirit 1726 rogue 1706 core 1697 say 1687 launch 1669 beat 1663 wild 1609 august 1580 interaction 1555 december 1553 survivor 1513 combo 1488 whole 1488 exist 1486 talk 1482 wall 1470 aim 1455 randomly 1426 april 1286 thousand 1271 hell 1268 creator 1154 trigger 1078 slay 1055 deck 1046 familiar 1023 outcome 960 dungeon crawler 934 bullet 921 idea 909 possess 895 post 893 spin 865 crawl 863 linux 820 floor 814 infinite 813 ton 813 old school 736 function 735 cloud 671 chase 659 replayability 658 gem 633 vampire 631 sort 624 dungeon crawl 609 thus 600 evolution 585 replace 575 mid 541 extend 535 apply 520 chest 498 dig 498 lite 497 mana 471 stuff 435 accumulate 425 ascend 403 yes 398 bullet hell 380 deck-build 350 stack 342 accurate 240 likely 231 somehow 212 suggest 201 bot 197 brawler 187 hopefully 161 accessibility 159 australian 154 pillar 151 triple 140 local multiplayer 137 bust 131 flashy 114 carnage 93 shovel 91 multiply 80 hulk 75 collectively 70 faq 65 accidental 53 crawler 51 cascade 47 snowball 38 seldom 20 headbutt 14 blobber 11 humanly 10 immediacy 10 lightheartedness 7

Screenshots

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