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Icewind Dale II
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Overview
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Icewind Dale II is a captivating role-playing game developed by Black Isle Studios, released in 2002 as the sequel to the acclaimed Icewind Dale. Set in the Forgotten Realms universe of Dungeons & Dragons, the game thrusts players into the harsh, frozen landscapes of Icewind Dale, where they lead a party of adventurers against a looming evil threat. Utilizing an improved version of the Infinity Engine, Icewind Dale II offers enhanced graphics and a more user-friendly interface, while implementing 3rd Edition D&D rules that expand character creation options with new races and classes. The game is celebrated for its challenging combat encounters, intricately designed dungeons, and a gripping narrative that intertwines themes of invasion, betrayal, and ancient magic. While maintaining the series' focus on combat and exploration, Icewind Dale II introduces more substantial character interactions and side quests, enriching the role-playing experience. The real-time with pause combat system allows for deep tactical gameplay, appealing to strategy enthusiasts. With its blend of expansive character customization, immersive storytelling, and strategic depth, Icewind Dale II stands as a beloved entry in the classic CRPG genre, offering a rewarding experience for both series veterans and newcomers alike.
Storyline IGDB
Wikipedia Description WIKIPEDIA
Icewind Dale II is a real-time adaptation of the D&D Third Edition ruleset. The game is viewed from an isometric perspective, and a head-up display (HUD) occupies the bottom of the screen. Accessible from the HUD are an automap and a journal that records quests and important events. The player uses a point-and-click interface to interact with the game; for example, clicking on the ground moves the selected player character, and clicking on a passive non-player character (NPC) will initiate dialogue. When conversations occur, the game presents multiple dialogue options. The game world is separated into area maps—obscured by fog of war—that are revealed as the area is explored. A multiplayer mode is available for up to six players over a local area network or the Internet. The "Heart of Fury" mode is also available, which increases the game's difficulty and contains more powerful items. The game features over seven hundred items; the designers included a system that randomizes the items the player obtains from enemies. When beginning the game, the player may choose to play a pre-selected party, or to create a party of up to six characters; unlike the Baldur's Gate series, Icewind Dale II does not permit the player to import characters from previous Icewind Dale games. While creating characters, the player chooses their gender, race, class, alignment, and attributes, among other things. The player can sometimes choose a subvariety of a race or class, such as Deep Gnome or Cleric of Ilmater. Race, alignment, and attributes affect the player character's available dialogue options, as well as NPC responses. For example, some NPCs will be prejudiced against certain races, or a character of low intelligence will have limited dialogue options. Some sub-races in the game are significantly more powerful than the core races present in D&D Third Edition; these sub-races must earn more experience points than others before leveling up. Characters can reach a maximum level of thirty. It is possible to add additional characters to the party at any time, including during combat. Icewind Dale II's gameplay is focused on combat. The combat system is a real-time adaptation of the turn-based system used in D&D Third Edition, which caused the developers to remove certain aspects, such as "attacks of opportunity". Dice rolls are simulated by the game. In place of the turn-based rounds used in D&D, characters have independent rounds, during which they may execute one or more actions, depending on such factors as the duration of the action. The player can pause the game and issue orders to characters at any time. Each character can carry a limited amount of items.
About Icewind Dale II
Icewind Dale II is a Open World, Point-and-click, Real-Time with Pause (RTwP), Role-playing (RPG), Squad Management, Strategy, Turn-based game released in 2002 developed by Black Isle Studios that offers Multiplayer, Single player gameplay from a bird view / isometric perspective playable on PC (Microsoft Windows) with 77 user ratings averaging 81.8/100. The game explores themes like Fantasy. If you enjoy Icewind Dale II, you might also like similar games in our database of 45,000+ titles.
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Платформы 1
Genres 7
Themes 1
Player Perspectives 1
Game Modes 2
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Black Isle Studios
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Interplay Entertainment
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