Game Info

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Icewind Dale II
Rating: 81.8
PC
Game

Icewind Dale II

Released: Aug 27, 2002
Series:
Icewind Dale
Genres:
Open World Point-and-click Real-Time with Pause (RTwP) Role-playing (RPG) Squad Management Strategy Turn-based
Themes:
Fantasy
Perspectives:
Bird view / Isometric
Game Modes:
Multiplayer Single player
Game Engines:
Infinity Engine

Overview

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Description from IGDB IGDB

Icewind Dale II is a captivating role-playing game developed by Black Isle Studios, released in 2002 as the sequel to the acclaimed Icewind Dale. Set in the Forgotten Realms universe of Dungeons & Dragons, the game thrusts players into the harsh, frozen landscapes of Icewind Dale, where they lead a party of adventurers against a looming evil threat. Utilizing an improved version of the Infinity Engine, Icewind Dale II offers enhanced graphics and a more user-friendly interface, while implementing 3rd Edition D&D rules that expand character creation options with new races and classes. The game is celebrated for its challenging combat encounters, intricately designed dungeons, and a gripping narrative that intertwines themes of invasion, betrayal, and ancient magic. While maintaining the series' focus on combat and exploration, Icewind Dale II introduces more substantial character interactions and side quests, enriching the role-playing experience. The real-time with pause combat system allows for deep tactical gameplay, appealing to strategy enthusiasts. With its blend of expansive character customization, immersive storytelling, and strategic depth, Icewind Dale II stands as a beloved entry in the classic CRPG genre, offering a rewarding experience for both series veterans and newcomers alike.

Storyline IGDB

The game begins as the player's group of mercenaries arrives by ship to defend Targos. They report to the town palisade and fend off an assault by the goblin army.

Wikipedia Description WIKIPEDIA

Icewind Dale II is a real-time adaptation of the D&D Third Edition ruleset. The game is viewed from an isometric perspective, and a head-up display (HUD) occupies the bottom of the screen. Accessible from the HUD are an automap and a journal that records quests and important events. The player uses a point-and-click interface to interact with the game; for example, clicking on the ground moves the selected player character, and clicking on a passive non-player character (NPC) will initiate dialogue. When conversations occur, the game presents multiple dialogue options. The game world is separated into area maps—obscured by fog of war—that are revealed as the area is explored. A multiplayer mode is available for up to six players over a local area network or the Internet. The "Heart of Fury" mode is also available, which increases the game's difficulty and contains more powerful items. The game features over seven hundred items; the designers included a system that randomizes the items the player obtains from enemies. When beginning the game, the player may choose to play a pre-selected party, or to create a party of up to six characters; unlike the Baldur's Gate series, Icewind Dale II does not permit the player to import characters from previous Icewind Dale games. While creating characters, the player chooses their gender, race, class, alignment, and attributes, among other things. The player can sometimes choose a subvariety of a race or class, such as Deep Gnome or Cleric of Ilmater. Race, alignment, and attributes affect the player character's available dialogue options, as well as NPC responses. For example, some NPCs will be prejudiced against certain races, or a character of low intelligence will have limited dialogue options. Some sub-races in the game are significantly more powerful than the core races present in D&D Third Edition; these sub-races must earn more experience points than others before leveling up. Characters can reach a maximum level of thirty. It is possible to add additional characters to the party at any time, including during combat. Icewind Dale II's gameplay is focused on combat. The combat system is a real-time adaptation of the turn-based system used in D&D Third Edition, which caused the developers to remove certain aspects, such as "attacks of opportunity". Dice rolls are simulated by the game. In place of the turn-based rounds used in D&D, characters have independent rounds, during which they may execute one or more actions, depending on such factors as the duration of the action. The player can pause the game and issue orders to characters at any time. Each character can carry a limited amount of items.

About Icewind Dale II

Icewind Dale II is a Open World, Point-and-click, Real-Time with Pause (RTwP), Role-playing (RPG), Squad Management, Strategy, Turn-based game released in 2002 developed by Black Isle Studios that offers Multiplayer, Single player gameplay from a bird view / isometric perspective playable on PC (Microsoft Windows) with 77 user ratings averaging 81.8/100. The game explores themes like Fantasy. If you enjoy Icewind Dale II, you might also like similar games in our database of 45,000+ titles.

Basic Info
Release Date: August 27, 2002
IGDB Rating: 81.8/100 (77)
Rating Count: 77
IGDB ID: 876

Details

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Additional Information
IGDB Rating: 81.8/100 (77 votes)
Release Date: August 27, 2002
IGDB ID: 876
Series: Icewind Dale
Платформы 1
PC
Genres 7
Open World Point-and-click Real-Time with Pause (RTwP) Role-playing (RPG) Squad Management Strategy Turn-based
Themes 1
Fantasy
Player Perspectives 1
Bird view / Isometric
Game Modes 2
Multiplayer Single player

Companies

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Developers
Black Isle Studios

No description available

Publishers
Interplay Entertainment

No description available

Keywords

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game 38048 world 21802 play 21097 player 17513 develop 17064 new 16891 character 16396 feature 15873 release 15455 base 15453 use 15100 adventure 14593 time 14243 action 13662 explore 12690 enemy 12654 set 12525 series 12332 role 12250 system 10915 experience 10848 power 10813 create 10589 combat 10402 include 10330 turn 9475 level 9243 choose 8556 challenge 8526 item 8079 quest 7463 place 7453 powerful 7251 friend 6991 attack 6701 dungeon 6051 begin 5973 magic 5965 strategy 5823 allow 5778 design 5376 lead 5334 mode 5317 war 5113 real 5094 event 5044 studio 4936 order 4874 map 4839 version 4816 move 4755 point 4738 deep 4732 encounter 4611 turn-base 4449 classic 4400 multiple 4356 offer 4231 add 4173 side 4092 available 4020 ancient 4009 area 4006 evil 3883 focus 3761 party 3696 multiplayer 3665 town 3590 tactic 3575 class 3554 reward 3524 group 3460 increase 3426 earn 3324 exploration 3323 option 3294 tactical 3273 thing 3191 graphic 3143 reach 2990 improve 2938 limit 2924 developer 2754 dragon 2732 strategic 2731 Heart 2713 universe 2677 expand 2666 contain 2660 sequel 2646 port 2591 rule 2569 genre 2568 certain 2555 stand 2525 enhance 2518 narrative 2503 additional 2497 realm 2471 army 2447 theme 2429 race 2422 present 2369 depth 2317 possible 2308 edition 2289 interact 2247 depend 2190 cause 2114 forget 2098 real-time 2097 perspective 2056 defend 2040 occur 2035 select 2004 hundred 1997 head 1980 difficulty 1976 difficult 1962 previous 1932 NPC 1920 carry 1865 immersive 1853 threat 1848 screen 1823 affect 1817 introduce 1798 grind 1770 reveal 1757 local 1748 adventurer 1705 ship 1703 core 1697 view 1667 obtain 1652 opportunity 1600 engine 1577 blend 1567 interaction 1555 black 1539 dialogue 1497 important 1492 click 1482 entry 1407 utilize 1327 attribute 1314 low 1312 landscape 1306 amount 1298 example 1281 user 1281 unlike 1143 display 1138 creation 1067 arrive 1055 separate 1009 record 946 aspect 932 friendly 928 mercenary 908 roll 906 maintain 900 independent 878 interface 868 invasion 828 captivate 799 round 795 network 778 gate 771 issue 732 freeze 731 conversation 725 report 714 remove 668 passive 667 maximum 663 isometric 655 adaptation 635 assault 630 randomize 630 internet 621 designer 601 beloved 582 execute 575 harsh 573 alike 570 dice 563 acclaim 560 grip 551 expansive 539 accessible 536 veteran 517 bottom 501 goblin 499 simulate 492 intelligence 431 intertwine 397 betrayal 388 sub 371 implement 358 character customization 355 pause 355 fog 347 celebrate 342 fend 341 gender 339 response 331 factor 329 loom 325 isle 310 significantly 304 occupy 298 thrust 287 newcomer 276 fury 242 enrich 234 initiate 234 journal 225 infinity 209 appeal 206 character creation 189 import 188 cleric 172 crpg 165 enthusiast 165 alignment 149 duration 140 obscure 130 thirty 120 ancient magic 91 permit 89 gnome 79 hud 79 intricately 72 substantial 67 immersive storytelling 52 dale 44 non-player character 32 prejudice 31 palisade 13

Screenshots

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