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Tera
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Overview
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Tera, your once-thriving planet, faces extinction as millenniums of heavy abuse of its natural resources see them ultimately drop to critical levels. A world that once thrived now faces itself in a panic to preserve its planet. The solution lies in expeditions to other planets to establish new colonies and gather resources to send home. Create your own character and explore a strange new planet, grow and improve your characters abilities, craft, upgrade and customize powerful weapons and armor, hunt dangerous beasts, take down powerful foes, and leave your mark as one of the greatest the New World has ever seen... or die trying. Current Features: Single player player vs environment procedurally generated open world sandbox Procedural Generation - each playthrough will be different with world seeds creating different areas and Points Huge world - procedurally generated unique world consisting of approximately 300,000 1km squared unique areas, each with their own biome and points of interest. Over 1.2 million unique Points of interest generated in any world Equipment/Clothing system - craft, find and buy different gear to equip Vendor System - trade with vendors and merchants in the world, buying and selling Dungeons - randomly generated dungeons including caverns and mines that spawn through your world, with treasure and enemies inside Dynamic weather and day and night cycle - face harsh weather such as acid rain, flare storms, magnetic storms etc Time mechanic, sleep and pass time - hours and days pass by affecting the world Crafting system - craft items, tools, gear Cooking - cook anything from monster parts, gathered plants, etc and create custom dishes with unique stat buffs Populated World - your world is populated by monsters, wildlife, and NPCs who you can interact with Base building system - build your base anywhere using gathered resources, build structures, resource generators, etc Biome system, seven different biomes - mountains, swamp, tundra, plains, forest, badlands, desert. Each with different enemies, foliage and resources, POI interest - discover unique points of interest in your world, campsites, merchant caravans, caves, mines, monster nests, ruins, etc Wildlife - over 40 different wildlife and alien creatures to encounter, some hostile and some passive Character customization - create your own character from six different races with unqiue bonus abilities, customize your look Items - over 400 items including resources, gear, materials, craftable items etc Three different game modes - standard, peaceful (hostile enemies never attack first), and survival (player needs to eat, drink and sleep) Status aliments - players and enemies can be burned, poisoned or stunned. Weapon customization - upgrade any weapons rank, augument it to add additional effects, rename it to personalize it Perk system - use experience points gained from discovering locations and defeating enemies to upgrade your players abilities Stealth system - crouch and sneak up on enemies to deal stealth attacks, avoid their detection Bosses - powerful, huge enemies that can be discovered rarely, each unique to each biome, dropping valuable loot Active Skies - airships and other airborne vehicles populate the skies, all of which can be shot down to loot etc Reputation System - Currently features: depending on your behaviour and if you rob merchant air ships etc bounty hunters will pursue you Current Development Roadmap (Planned Next Features, NOT yet implemented) Pets/Companion system - Purchasable and tamable pets and companions to aid you in your adventures Optimization - further game optimization for all machines. As are still implementing more features daily, we will need to optimize the new content Vehiciles - build and purchase drivable vehicles Missions - While we already have a missions system for the tutorial, we plan to add missions that can be picked up by NPCs Recruit NPCs - recruit NPCs to work with you Multiplayer functions - play with your friends crop growing/harvesting improved character customization options and all genders for each race
Description from IGDB IGDB
Storyline IGDB
About a millennia ago two omnipotent titans Arun and Shara entered into formless voids and for reasons we can only guess, fell asleep. The titans started to dream. Dream of a world that took form on their backs known as Tera. The first beings to call Tera home were twelve godlike beings dreamt up by the titans, but it wasn’t long before the gods started fighting. As the dream continued new creatures took place called mortals, they were less powerful but far more numerous. Arun dreamed of ambitious Elves, clever Humans, honor bound Amani, powerful Giants, scheming Devas, and mischievous Poporis. Shara dreamed of sly Sikandari, dark Gulas and Vampires, fierce Wendigos, strange Faeries, and serpentine Nagas. The mortals were forced into the divine wars of the gods, which eventually left the gods dead, imprisoned, or otherwise diminished. The mortal races didn’t escape unscathed. Some—like the Sikandari, and most of the Giants—were wiped out but others rose from the wars such as the Barakas and Castanics. Now that the gods were gone the seven races; Amani, Barakas, Castanics, Elin, High Elves, Humans, and Poporis must band together to fend off a new enemy. A metallic race from the underworld called Argons; their goal is to take over Tera and wake the titans to end their dreams and destroy Tera.
Wikipedia Description WIKIPEDIA
TERA had typical MMORPG features such as questing, crafting, and player versus player action. The game's combat used a real-time battle system that incorporated third-person camera view. The player targeted an enemy with a cross-hair cursor rather than clicking or tabbing an individual opponent (which was called the "Non-Target battle system" by the developer). The Players needed to actively dodge enemy attacks. A keyboard and mouse or a control pad could be used to control the character. Characters were one of seven races allied with the Valkyon Federation. Each race had a set of unique "racial skills" that gave them minor advantages. Races also had their own unique animations for many class-specific skills. TERA also had 13 classes (as of October 2017), each with their own unique abilities and attributes. The developers collaborated with CCP Games and their successful use of "PLEX" for Eve Online as a way of deterring gold farmers. As a result, TERA released a currency called "Chronoscrolls" that worked similarly, as it allowed game time to be purchased with real money and sold for in-game gold. The use of Chronoscrolls was only available to users who had purchased the game either digitally or physically. Those with the "Discovery Edition" could not use Chronoscrolls.
About Tera
Tera is a Base Building, Engineering, Open World, Role-playing (RPG), Sandbox, Stealth game released in 2011 developed by Bluehole Studio that offers Co-operative, Massively Multiplayer Online (MMO) gameplay from a first person, third person perspective playable on PC (Microsoft Windows), PlayStation 4, Xbox One with 93 user ratings averaging 68.0/100. The game explores themes like Crafting & Gathering, Fantasy, Historical. If you enjoy Tera, you might also like similar games in our database of 45,000+ titles.
Basic Info
Details
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Платформы 3
Genres 6
Themes 4
Player Perspectives 2
Game Modes 5
Companies
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Bluehole Studio
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Publishers
En Masse Entertainment
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Gameforge
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NHN PlayArt
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Nexon
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Keywords
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