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Parasite Eve
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Overview
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Parasite Eve is a survival horror role-playing video game developed and published by SquareSoft (now Square Enix) for the Sony PlayStation console. The game follows the story of Aya Brea, a rookie NYPD officer who becomes embroiled in a series of bizarre and deadly events related to a genetic mutation known as mitochondria. The game combines elements of horror, science fiction, and RPG gameplay, featuring real-time battles, exploration, puzzle-solving, and character development. The game's plot is inspired by the novel of the same name by Hideaki Sena, and its gameplay mechanics were influenced by the Final Fantasy series. Parasite Eve was critically acclaimed upon its release in 1998, and is widely regarded as a classic of the survival horror genre.
Storyline IGDB
Parasite Eve is a horror RPG that follows the story of NYPD rookie Aya Brea. On the night of an opera performance in Manhattan, a singer named Melissa undergoes a drastic and horrifying transformation, causing a fire that kills most of the audience. Aya, who was attending the performance, witnesses the incident and discovers that Melissa's transformation is related to a phenomenon known as mitochondria. As the story unfolds, Aya becomes entangled in a battle against Eve, a being born from Melissa's mitochondria. Eve is determined to wipe out humanity and create a new dominant species, and Aya must stop her before it's too late. Along the way, Aya discovers the truth about her own unique physiology and her connection to the mitochondria. With the help of scientist Kunihiko Maeda and NYPD detective Daniel Dollis, Aya battles through a series of encounters with Eve and her monstrous minions in order to prevent the end of humanity. The game is set over the course of six days, each day presenting new challenges and revelations for Aya as she battles to stop Eve's plan. As Aya progresses, she gains new powers and abilities, unlocking the potential of her own mitochondria and becoming stronger and more formidable. Ultimately, Aya must face Eve in a final showdown, with the fate of the world hanging in the balance.
Wikipedia Description WIKIPEDIA
Like other role-playing video games made by Square for the PlayStation, Parasite Eve was made during a period that Peter Tieryas of Kotaku described as an "experimental period" where nearly every role-playing video game from the company had unique combat mechanics. Contemporary reviews from GameSpot and Official U.S. PlayStation Magazine described the game as a hybrid of Final Fantasy VII and Resident Evil. Parasite Eve's game's director, Takashi Tokita, described the game's style as a "cinematic RPG", with its look and feel strongly alluding to an interactive movie-like experience. Movement in the "world map" (which is a map of Manhattan) is limited to specific destinations. Upon the player walking over a "hot spot", there's a chance of a random encounter. Enemies materialize and attack players on the same screen that they move Aya around on, with no battle mode or screen being used. In battle, the game uses a pausable real-time combat system with an Active Time Bar (ATB) that sets the amount of time that has to elapse until the player can take their next action. While waiting for her turn, the player character Aya can be moved around to dodge enemy attacks. Upon each turn, the player may choose between attacking with their equipped weapon by pressing the attack button, using Parasite Energy (PE) for defense, assistance, or attack, using items, changing a weapon or armor, or escaping the battle. If the player chooses to attack, the battle briefly pauses and a dome/sphere symbolizing the range of the weapon appears, allowing the player to target an enemy within range. PE recharges during battle but the more players use it, the slower it refills. When not in battle, the player has the option of altering the weapon and armor attributes and effects with tools and super-tools, which are limited in number. The player selects the "tune-up" option, choosing the weapon that will be altered and the weapon from which the attributes or effect will be taken. Weapons have many different properties, including special effects like "acid", which causes enemies to continuously take damage. One of the principal role-playing elements of the game is that experience-based levels are present. Each time the player's level increases, their attributes go up and Bonus Points (BP) are given. These points can be distributed to the ATB, item capacity, or attributes of a weapon or armor. Once the game is completed, a new game plus mode is available called "EX game". It is different from normal play in various aspects; the player has access to every item stored in the police station, the game begins with the final weapon and armor the player chose before ending the first game but returns to level one experience, and the bonus points (BP) given to the player at the end of the game are now available to use. The items, weapons and power-ups are more powerful, as are the enemies the player encounters. However, the biggest difference from the normal game is the addition of the Chrysler Building, a new location with 77 floors (containing mostly randomized content), leading to a final boss battle with Aya's older sister, Maya.
About Parasite Eve
Parasite Eve is a Real-Time with Pause (RTwP), Role-playing (RPG), Survival game released in 1998 developed by Square USA that offers Co-operative, Single player gameplay from a third person perspective playable on PlayStation, PlayStation 3, PlayStation Portable with 116 user ratings averaging 82.9/100. The game explores themes like Fantasy, Historical, Horror. If you enjoy Parasite Eve, you might also like similar games in our database of 45,000+ titles.
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Платформы 4
Genres 3
Themes 4
Player Perspectives 1
Game Modes 2
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Square USA
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Square
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Square Electronic Arts
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