Game Info
↑ Back to top
DEFCON
Genres:
Themes:
Perspectives:
Game Modes:
Overview
↑ Back to topDescription from Steam STEAM
DEFCON, inspired by the 1983 cult classic Wargames , is a Cold War-era strategy game simulating global thermonuclear war. Hidden in an underground bunker, your goal is to annihilate enemy populations while protecting your own. Fragile alliances and betrayals shape the high-stakes gameplay, as every attack exposes you to retaliation. With its minimalist interface, DEFCON tracks death tolls in real-time, blending psychological tension with strategic depth. In nuclear Armageddon, everybody loses. You just have to lose the least. Experience the chilling reality of global thermonuclear war in DEFCON. Position submarines, silos, and air defenses to engage in strategic nuclear exchanges. Every attack reveals your own vulnerabilities, making each decision a high-stakes gamble. The minimalist, military-style interface, and chilling soundscape heightens the tension. DEFCON shines in multiplayer, where alliances are forged and broken in a heartbeat. Engage in brinkmanship, balancing aggression with self-preservation, to avoid triggering total nuclear war. The ultimate goal: ensure you lose the least, as paranoia and betrayal dominate every moment. DEFCON doesn’t just simulate war — it emphasizes its devastating cost. Real-time death tolls track the human impact as cities are obliterated and the globe plunges into darkness. DEFCON was the 3rd major game from acclaimed indie developer, Introversion Software, which then went onto to develop the BAFTA winning game, Prison Architect. Introversion Software has been developing games since 2001, and stands behind acclaimed titles like Uplink, Darwinia, Multiwinia, Prison Architect, Scanner Sombre, and their latest release, The Last Starship. Introversion has garnered both critical and commercial success being recognised with multiple awards including the IGF grand prize for Darwinia and BAFTA for best persistent game (Prison Architect). They have sold more than 4M copies of their games worldwide.
Description from IGDB IGDB
You play the role of a military commander hidden deep within an underground bunker. Your mission - to successfully exterminate your enemy's civilian population whilst disabling their ability to attack your own. Start by launching your battleships, submarines, and bombers in order to decimate your opponent's defences. Scramble together your alliances, but remember only one can stand victorious. Prepare your pre-emptive strike before one of your supposed allies get the same idea. Choose the perfect moment for betrayal, obliterating your opponents with an apocalyptic thermonuclear barrage, but get it wrong and their devastating counter attack will bring you to your knees!
Wikipedia Description WIKIPEDIA
Players are given a 1980s vector graphics computer-themed world map, a varied arsenal of nuclear and conventional weaponry, and a primary objective: destroy as much of the enemy's population as possible while having as little of one's own population destroyed as possible. A typical game will see civilian casualties numbering in the millions (megadeaths) while players try their hand at annihilating their opponents. In most games, all sides take heavy losses, but the player with the highest score wins. Players' scores are determined according to one of three schemes: Default (gain 2 points for 1 megadeath caused, lose 1 point for 1 megadeath suffered), Survivor (gain 1 point per million survivors in the player's territory) or Genocide (gain 1 point for each megadeath caused); though functionally identical in a one-on-one conflict, each scoring scheme suggests large differences in strategy in larger multiplayer conflicts. Gameplay time can be varied by configuring the speed at which events progress from real-time (1 second in-game:1 second out-of-game) to 20 times real-time. Most games last 30 to 40 minutes while real-time gameplay can last more than eight hours, depending on the mode of scoring. There is also an "Office" mode of play in which the game is permanently real-timed and can be minimised to run in the background of other computer activities, allowing the player to check in only when important events take place, and only for so long as it is necessary to modify the standing orders of each of the player's assets. The game offers six territories that may be selected by a player or assigned to an AI opponent. DEFCON is a streamlined real-time strategy game, with no unit production (except for automatic fighter regeneration), resource collection, or technology tree upgrades. Players choose and position their forces at the beginning of the game. A countdown system prevents games from disintegrating prematurely. Gameplay begins at alert level DEFCON 5 and counts down to DEFCON 1 (the highest alert level). Each upgrade in alert level brings more possibilities. Once DEFCON 1 is reached, the game proceeds until a certain percentage (80% by default) of the total number of nuclear missiles available to all players have been launched or destroyed. Once this occurs, a victory countdown begins (45 game minutes by default) and the final score is announced when this countdown runs out. A DEFCON game can host up to six human or AI players. DEFCON also features local multiplayer capability, i.e. on LAN, however the metaserver is used to find games anyway. Alliances can be formed, broken, or renegotiated at will with human players. Alliances with CPU-controlled players can only be set at the start of the game. Allied players share radar coverage and line of sight, but there is no allied victory and there is only one winner. This means that almost all alliances are broken by the end of the game. Lead designer Chris Delay explains: We've seen alliance members shooting overhead friendly planes down because they believed the planes were scouting the area for targets in preparation for a strike. This results in arguments in the chat channels, followed by skirmishes at sea, followed by retaliation, before finally the whole alliance collapses and everyone starts nuking the hell out of each other. It's awesome. The chat system features a public channel, in which all players may communicate, as well as channels private to specific alliances, and direct player-to-player private messaging.
About DEFCON
DEFCON is a Real Time Strategy (RTS), Strategy game released in 2006 developed by Introversion Software that offers Co-operative, Multiplayer gameplay from a bird view / isometric perspective playable on Linux, Mac, PC (Microsoft Windows) with 30 user ratings averaging 77.2/100. The game explores themes like Indie, Post-apocalyptic, Warfare. If you enjoy DEFCON, you might also like similar games in our database of 45,000+ titles.
Basic Info
Details
↑ Back to topAdditional Information
Платформы 3
Genres 2
Themes 3
Player Perspectives 1
Game Modes 3
Companies
↑ Back to topDevelopers
Introversion Software
No description available
Publishers
Introversion Software
No description available
Keywords
↑ Back to topScreenshots
↑ Back to top