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Supreme Commander 2
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Overview
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In Supreme Commander 2, players will experience brutal battles on a massive scale! Players will wage war by creating enormous customizable armies and experimental war machines that can change the balance of power at any given moment. Take the role of one of the three enigmatic commanders, each representing a unique faction with a rich story that brings a new level of emotional connection to the RTS genre, or fight the battle online. Where do your loyalties lie? A deep and powerful story - element adds a personal, human aspect to a storyline previously focused on warring factions and the politics that fuel them. The single player campaign features three character-driven storylines set 25 years after the events of Supreme Commander: Forged Alliance Command enormous armies made up of customizable land, air and naval units. Each of the three diverse factions – The United Earth Federation (UEF), the Cybran Nation and the Illuminate – have been completely redesigned from the original game, with many units. Experimental units - returning with new designs and greatly enhanced looks….and some new tricks that can be unlocked through research New Supreme Commander Gameplay Experience - players now have the ability to research new technologies and units and deploy them instantly on the battlefield, allowing them to upgrade a base-level tank to a high-powered, multi-barreled, AA-sporting monster by the end of a given game. Strategic Mode UI - the redesigned UI that is faster, takes up less screen real-estate and gives better player feedback New rendering technology that allows us to create visually spectacular environments
Description from IGDB IGDB
Wikipedia Description WIKIPEDIA
In both the skirmish and multiplayer modes, players start out with an Armored Command Unit (ACU), which is a large, powerful, construction-capable unit, as their avatar on the battlefield. They build mass extractors and power generators, which produce mass and energy, along with research facilities that produce research points faster. Players can also build land, air, and sea factories that produce land, air, and sea units, respectively. Players may also build add-on structures, expanding the capabilities of existing factories. Some buildings and units are more advanced than others and as players' bases and research levels expand, so does the quality of their units. Research points can be spent on faction-specific tech trees to add bonuses, abilities and upgrades, and to unlock more-advanced units and buildings. The final result of this development is the unlocking of experimental units, which are large, research-unlocked units and buildings with significantly more power than other units and buildings. Experimental units can be produced from experimental gantries (buildings with the sole purpose of building experimental units) or built by engineers. The ultimate aim of the game is to destroy the opponents' ACUs. In the heavily-scripted campaign mode, the player is provided with a base at the start of the game, and faces an already-established opponent. In order to finish the level, the player has to complete certain objectives, for example "destroy the enemy's experimental unit." As the campaign progresses the player is able to unlock a wider range of units, the missions become more challenging, and the enemy grows stronger. In an interview with MacGamer, an online magazine dedicated to gaming on Mac PCs, game designer Chris Taylor had this to say about Supreme Commander 2 and its spiritual link to his previous Total Annihilation series: "I think they are indeed the spiritual successors, because of the way I approach RTS Real-time strategy design. I don't like a lot of rules, and I like big, open worlds. Some might say the economy systems play a role in that, but I think it goes much deeper than that. I think many folks will see our upcoming Kings and Castles game as a continuing extension of those previous RTS titles." The game is AMD Eyefinity validated.
About Supreme Commander 2
Supreme Commander 2 is a Base Building, Real Time Strategy (RTS), Role-playing (RPG), Squad Management, Strategy game released in 2010 developed by Gas Powered Games that offers Multiplayer, Single player gameplay from a bird view / isometric perspective playable on Mac, PC (Microsoft Windows), Xbox 360 with 37 user ratings averaging 72.1/100. The game explores themes like Science fiction, Warfare. If you enjoy Supreme Commander 2, you might also like similar games in our database of 45,000+ titles.
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Платформы 3
Genres 5
Themes 2
Player Perspectives 1
Game Modes 2
Companies
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Gas Powered Games
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Publishers
Square Enix
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