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Door Kickers
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Overview
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Steam Workshop The built in Level and Mission Editor makes it easy to create custom levels and share them with the community. And its easy to create new weapons and gear too, check out the madness in our workshop - over 1500 user mods to choose from! Chinese, Korean and Italian translations are available through mods! About the Game Door Kickers is an innovative realtime strategy game that puts you in charge of a SWAT team and lets you command them during a tactical intervention. Analyze the situation, plan team routes, choose equipment and breach points and coordinate multiple troopers to reach the hostage room before the bad guys get to press that trigger. It may sound daunting, and like real world CQB combat, it sure is. But most levels can be completed in minutes and on the fly improvisation works. Achieving the perfect planning, getting the mission done with no false steps, that’s a skill harder to master. Quick Points: 2D, Top Down for optimal tactical analysis Real Time With Free Pause No turns, no hexes, no action points or awkward interfaces Realistic but action packed Non-linear levels, freeform gameplay Mission editor and modability Unlimited gameplay via mission generator and level editor Single Player Online Cooperative Multiplayer (2 players)
Description from IGDB IGDB
Door Kickers is an innovative Real-Time Tactics game that puts you in charge of a SWAT team. With your help we can make this The Ultimate Swat Team Command Simulator. Analyze the situation, plan team routes, choose equipment and breach points and coordinate multiple troopers to reach the hostage room before the bad guys get to press that trigger. It may sound daunting, and like real world CQB combat, it sure is. But most levels can be completed in minutes and on the fly improvisation works. Achieving the perfect planning, getting the mission done with no false steps, that’s a skill harder to master.
Wikipedia Description WIKIPEDIA
Door Kickers combines elements of strategy games and tactical shooters. The game is played from a 2D top-down perspective, providing a full view of each level. Gameplay is divided into three phases: deployment, planning, and engagement. In deployment, the player is given a basic overview of the level, selecting the SWAT troopers they wish to use and placing them in preset deployment positions. In planning, the game is paused, and the player is directed to plan the individual movements and actions of each trooper; the extent to which the player does this is entirely up to them, and players may freely plan basic entry, map the team's actions through the entire level, or even skip planning entirely. In engagement, the game is unpaused, and the troopers follow their assigned pathing and actions; the player can still draw paths during the engagement stage, and can switch between engagement and planning at any time. Each trooper's pathing is created by drawing a line from a trooper or pathing circle to another location in the level. While active, troopers will automatically fire on any armed enemies that enter their line of sight cone (except Stealth troopers, who will hold fire as long as they are undetected). By default, white circles denote positioning (such as specifically facing in a certain direction), while blue icon circles denote actions (such as breaching doors, throwing grenades, or collecting evidence); if the "Colored Paths" option is enabled, each trooper's paths and circles are shown in a color specific to them. Orange icons on pathing circles or troopers denote a hold order, where the trooper will hold a position or refrain from an action until visible enemies are neutralized or no longer within their sight cone, or until ordered to continue by the player (done by clicking them or, if assigned to one, activating one of four "go orders"). Most level elements and enemies are concealed by a translucent blue or solid black fog of war effect that is removed when a trooper's sight cone passes through it. In some missions, the player is supported by an unseen sniper that can target and instantly kill any enemy visible from their end of the screen. However, the sniper requires time to target an enemy, can unintentionally hit others in the crossfire, and usually only covers a small section of the level.
About Door Kickers
Door Kickers is a Built-in Editors, Real Time Strategy (RTS), Real-Time with Pause (RTwP), Role-playing (RPG), Squad Management, Stealth, Strategy, Tactical game released in 2014 developed by KillHouse Games that offers Co-operative, Multiplayer gameplay from a bird view / isometric perspective playable on Android, Linux, Mac with 39 user ratings averaging 69.1/100. The game explores themes like Modding, Warfare. If you enjoy Door Kickers, you might also like similar games in our database of 45,000+ titles.
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Платформы 6
Genres 8
Themes 2
Player Perspectives 1
Game Modes 3
Companies
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KillHouse Games
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Publishers
KillHouse Games
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QubicGames S.A.
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