Game Info
↑ Back to top
Anno 1701
Series:
Genres:
Themes:
Perspectives:
Game Modes:
Overview
↑ Back to topDescription from Steam STEAM
Rediscover the classic gameplay of the first 3D Anno game, Anno 1701, and its expansion The Sunken Dragon in this History Edition, updated and optimized to work smoothly on current computers. The Sunken Dragon expansion for Anno 1701 features a new campaign spanning 11 missions, new opponents, and ornaments. Your cities look better than ever, thanks to resolutions all the way up to 4K. The History Edition provides an updated and expanded multiplayer functionality. Enjoy all improvements while continuing your existing game, thanks to full save compatibility. Take advantage of improvements like borderless window mode and multi-screen support. This edition also offers bonus content includes soundtrack and a wallpaper, as well as a company logo for Anno 1800.
Description from IGDB IGDB
Wikipedia Description WIKIPEDIA
Anno 1701, like the previous Anno games, is a game based mainly on the economics of the settlement created by the player. There are two main game modes in Anno 1701: continuous play, representing an open-ended session, and ten scenarios with certain tasks, which gradually increase in level of difficulty. The continuous play offers free customization options for the start of the game. Similar to Civilization series, the players can decide on the size of the world in advance, determine the island types and toggle the advanced options such as "Disasters", "Plague", "Pirates", "Fire", and others. All twelve computer controlled opponents have their own personalities, preferences and difficulty levels. At the beginning of a game, the player starts with accounts on any island or with an expedition ship. First, he tries to build a small settlement on an island and supply himself with basic goods and resources. During those activities, other rivals are also strengthening and try to gain a foothold in the game world in the same way. As the player progresses through the game, players have access to lodge activities and troops which allow them to invade and ultimately to defeat other players. Now, players are settling the island world in the queen's name. Thus, she expects subservience and respect. Different opponents have different relationships with the queen, and they will react according to the player's choices. At the start of the game, all of a player's citizens are pioneers. They pay little amounts of taxes, and require only food and a town center. And as the player manages the economy, settlements start attracting high tax paying settlers, citizen and finally merchants. As a player's empire develops, so does their population. They begin upgrading (provided they have sufficient goods), paying more taxes, but also requiring more goods, such as tobacco products, perfume, lamp oil, and much more. Players can trade with other opponents settling under the Queen's name, or with foreign cultures. All foreign cultures are on small or medium islands, and cannot leave their island. Liang Wu and his Asians are found on islands in the north of the island world. They trade the colonial good Jade, and purchase food. Poxacoatl and his Aztecs live on islands in the southern zone, are few in number and believe in the infinite power of the gods. They trade the colonial goods Talismans, and purchase cloth and horses. Amin Sahir and his Indians have a small settlement on one of the islands in the southern end of the island world. Their Indian Ivory is a desirable colonial good. Tetonka and his Iroquois are situated in a dense forest on one of the islands in the northern zone of the island world. The Iroquois trade furs, and purchase tobacco products and weapons. Ramirez and his Pirates take refuge in expertly concealed hideouts in the southern zone of the island world. Due to their aggressive nature they take rich rewards from raids, therefore they can offer all colonial goods. The Free Trader, a neutral merchant who sails his fleet around the world to trade, can offer players opportunities to assist him in matters. The assignments are optional, but the reward is immense, and sometimes crucial to financial success. In some assignments, players have to deliver select goods, while in others, players have to destroy ships. Traveling dignitaries can now visit your city and enhance the quality and power of a player's empire. For example, when the smith arrives, he replenishes tool supplies. The entertainers can brighten the moods of the populace, leading to increased tax revenue. Guests of honor come at random times during each social stage of the game, and can also be called to visit once the senate is unlocked. All buildings, ships and troops cause running costs. To achieve a positive economic balance, the player is essentially open to two options. The main source of income is taxes. Unlike the previous game in the series, the players can choose how much to tax their people. Low taxes are required for a social upgrade and please the people, while higher taxes lead to revolt and a lower population. The new goods available include chocolate, perfume, and colonial goods (Ivory, Jade, Talismans, Furs). Also, goods can now be purchased in a village center, instead of at individual stands that had to be built individually in previous Anno games. Lodge activities are accessed at the beginning of the game, although only the spy is available for use. All the other lodge activities are researched throughout the game at either a school or a university. Some of the very powerful activities available to players include the deployment of the poisoner (who introduces the plague to an opponent's settlement) or the demagogue (who can rally workers to walk away from their jobs). Players are now subject to Mother Nature's wrath. Hurricanes, earthquakes, and volcanic eruptions all have the power to destroy settlements. Diseases are also rampant in the 1701 AD world, specifically the plague, which can wipe out hundreds, or even thousands, of people. The plague of rats can ruin tons of goods as well.
About Anno 1701
Anno 1701 is a Base Building, Real Time Strategy (RTS), Simulator, Strategy game released in 2006 developed by Related Designs that offers Multiplayer, Single player gameplay from a bird view / isometric perspective playable on Nintendo DS, PC (Microsoft Windows) with 53 user ratings averaging 76.3/100. The game explores themes like Business, Crafting & Gathering, Historical. If you enjoy Anno 1701, you might also like similar games in our database of 45,000+ titles.
Basic Info
Details
↑ Back to topAdditional Information
Платформы 2
Genres 4
Themes 3
Player Perspectives 1
Game Modes 2
Companies
↑ Back to topDevelopers
Related Designs
No description available
Publishers
Deep Silver
No description available
Sunflowers
No description available
Ubisoft Europe
No description available
Keywords
↑ Back to topScreenshots
↑ Back to top