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Red Orchestra 2: Heroes of Stalingrad
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D-Day Anniversary 2016 Update for Heroes of the West To commemorate the 72nd anniversary of the D-Day landings in Normandy, we have introduced 2 new maps, a new vehicles and a whole bunch of detail changes and updates for the Heroes of the West mod! The new maps are: Caen Outskirts: a combined arms map featuring the British in a gruelling fight to break out from the Normandy beachhead in summer 1944. The map also introduces the British Bren Carrier troop transport. Hill 400: this map recreates the bitter fighting in the winter of 1944 with the 2d Ranger Battalion struggling against Axis forces in the Hurtgen Forest. If you own RO2/RS the mod is completely free to you. To get your copy, simply head for the store page: HERE Heroes of the West mod added Free user-created mod Now released - the user-generated mod, Heroes of the West. Produced by the RO2/RS community, with a little help and some assets from Tripwire and Antimatter Games. Bringing RO2 warfare to the Western Front, the mod adds 4 new maps, 5 new character sets and 10 new weapons - with lots more to come! If you already own RO2/RS, you can simply install the mod here: Barrikady October 2015 : For the next update to RO2 and Rising Storm, we have a new Beta map - Barrikady - plus a bunch of other fixes. The new map can be pre-loaded as part of the Beta Community Map Pack, or will simply be downloaded as needed when it appears in a server rotation. RO2 Contains ALL Rising Storm Content Any purchase of RO2 through this Steam Store page, from 23 Sep 2014, will contain ALL Rising Storm multiplayer content as well as the RO2 content. All those who bought older RO2 packages (through Steam or elsewhere, at the old, lower, single-game, price) will have RIFLE-ONLY access to Rising Storm, NOT the whole game. To upgrade to get full access to all the Rising Storm content, you will need to buy Rising Storm now as well: Game of the Year Edition May 2014 : To celebrate the award of PC Gamer's "Multiplayer Game of the Year 2013", we have update Rising Storm to the Game of the Year edition. This already includes all the previous content updates (Island Assault and the Counterattack mapping contest maps) and now adds in the following: 2 transport vehicles for the RO2 factions - Universal Carrier for the Russians and SdKfz-251 halftrack for the Germans 3 existing maps updated for the transports (Arad 2, Barashka and Rakowice New map - Maggot Hill, featuring Merrill's Marauders at Nhpum Ga, April 1944 New Search & Destroy gameplay mode - a single life game-type in which teams take turns attempting to destroy one of multiple objectives by planting an explosive. A full set of 10 maps configured for this new game mode 3 new community maps now official - Phosphate Plant and Otori Shima featuring US vs Japanese and Myshkova River featuring Russians vs Germans December 2013 : Now that the $35,000 Counterattack Mapping Contest for RO2 has concluded and helped us find the best community made maps on Steam Workshop, Tripwire have worked with the original map makers to polish them up and add them into Red Orchestra 2 as Official Custom Maps. These are some of the best - adding some great new gameplay. All are included for free for everyone who owns the game. Don't forget there are more great community maps and content on Steam Workshop, so head on over there now! This is the second Counterattack Map Contest Pack and completes the set, bringing you 3 more maps: Bridges of Druzhina - a massive combined arms map, Russians attacking across open ground, a river and right through a small city, supported by armor; the Germans dug in and steadily pushed back. A classic! Cold Steel - a Soviet assault against German infantry dug in to a huge factory complex, fighting across open spaces and then inside individual factory buildings. Gumrak Station - a re-imagining of a classic Ostfront map, moved to Gumrak Station, to the west of Stalingrad. Digital Deluxe Edition Steam Digital Deluxe Edition adds the following extras on top of the Standard Edition: Day 1 Unlock of the Elite Assault Weapons (MKb 42(H) and AVT-40) and Semi Auto Sniper Weapons (SVT-40 and G 41(W): Team Fortress 2 German and Russian hats ("Genuine" if bought during pre-purchase): Two new characters for Killing Floor - Russian and German Soldier Re-enactors: New Game Modes This new edition adds a whole set of extra features, available for free to all owners of the game, including two new game modes: “Action” mode – Featuring a crosshair, easier aiming and toned down recoil, reduced damage and open access to a wide range of weaponry Action mode is the perfect first step for players into the world of Red Orchestra. “Classic” mode blends the gameplay innovations of the new game with the tactical and edgy gameplay of the original giving the fans of the first game exactly what they want. Mamayev Kurgan – complete new map, featuring both close-quarters battles in trenches and bunkers, as well as longer ranged combat across the famous hill in Stalingrad. Refined and improved gameplay across the board, vehicle improvements, and way better performance and polish. We listened to the community and based on their feedback refined and tweaked almost every major feature in the game! About the Game Red Orchestra 2 focuses on the Battle of Stalingrad and the surrounding operations, both German and Russian, from July 1942 to February 1943. The game allows the player to experience one of the most brutal battles in all of human history. Delivering unrivalled accuracy and attention to detail, along with gritty, vicious combat in multiplayer modes the game will feature everything from quick, brutal firefights to more intricate and challenging tactical modes. Red Orchestra multiplayer taken to new heights The brutal, gritty Red Orchestra gameplay has been enhanced, expanded and made more accessible. Gameplay modes as instantly recognizable as Firefight (Tripwire's take on Team Death Match), single-life gaming redefined in Countdown mode - and the Territory mode already beloved by the hundreds of thousands of Red Orchestra players worldwide. Immersive First Person Tank Warfare Experience what it was like to fight inside one of these metal beasts in WWII with the most immersive first person tank warfare ever created. Fully modeled 3d interiors, a full AI crew, and advanced armor and damage systems create a unique tanking experience. Persistent Stats Tracking and Player Progression Persistence constantly gives the gamer something to strive for and keeps them playing. Grow in rank, earn achievements, improve your abilities, and become a Hero! First person cover system Experience the ultimate firefights that a cover system allows, from the immersion of a first person view. Peek or blind fire over and around cover and more. Unique Focus – the Battle of Stalingrad in depth Red Orchestra 2 takes the familiar WWII genre into a unique direction. Far removed from the well-trodden Normandy setting, gameplay is based on fresh scenarios and actions the player has never experienced before. Follow the German army as they assault the city of Stalingrad, to the banks of the Volga. Follow the Soviet army as it holds the city against all the odds then destroys the Axis forces. WWII weaponry redefined True to life ballistics, bullet penetration, breathing, adjustable sights, free aim, weapon bracing, photo-real graphics and more, create WWII weaponry that has no equal. Heroes Achieve the ultimate goal and become a Hero online. Players with hero status inspire troops around them and cause fear in their enemies. Heroes have access to the best and rarest weapons and will stand out visually from the rest of the soldiers. Morale Experience what it is like to be a soldier in one of the bloodiest conflicts in history and the importance of a soldier’s state of mind and how it can turn the tide of battle. Suppress your enemies and gain the advantage in combat! Enhanced Unreal® Engine™ 3 Built on an enhanced version of Unreal Engine 3 the game features cutting edge visuals and features.
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Wikipedia Description WIKIPEDIA
Rising Storm/Red Orchestra 2 is a realistic first-person shooter. Guns behave realistically, with bullet drop and spin taken into account. The game also takes away many of the elements of a traditional HUD, like an ammo counter, forcing players to remember, or manually check, the approximate number of rounds that are left in the gun's magazine. Additionally, the game employs a realistic mode of reload management. When reloading a weapon, the character checks the weight of the new magazine and determines if it is heavy (full or close to full) or light (empty or close to empty). The game's first-person cover system allows players to hide behind objects to avoid enemy fire. While in cover, players can peek out to take more accurate shots or fire blindly. However, the shape, size, and composition of the object changes its effectiveness at protecting the player. Smaller objects may not cover the player's entire body, and some may not stop bullets. Health does not regenerate over time or by use of medical equipment, but non-fatal wounds must still be bandaged to prevent further blood loss. The player gains "Kill Points" and "Honor Points" which level up their weapons and the Honor level of each class, which is akin to the class level. The higher the character's Honor, the more rugged their outfit will be, and the weapons receive new features upon levelling up, such as a bayonet for the bolt-action rifles, or a drum magazine for the soviet submachine guns. The game features a limited number of slots for each of its various classes for the Soviet army, Wehrmacht army, Imperial Japanese and the US Marine Corps. Each class is based on a historical role of the respective army in that time frame. Tanks do not appear in Rising Storm. The classes available in Rising Storm/Red Orchestra 2 are: Commander, who can use radio emplacements to call in artillery or recon planes. Squad Leader, who can give artillery co-ordinates to the Commander, and teammates can spawn on the SL, allowing them to reach the frontline faster. Sniper, whose rifle is equipped with a scope, letting them engage at longer ranges. Rifleman, who can only use a bolt-action rifle, with the exception of the American forces, who can have a semi-automatic M1 Garand. Elite Rifleman, Red Orchestra 2 only, elite riflemen can use a semi-automatic rifle. Automatic Rifleman, exclusive to the American forces, who uses an M1918 BAR. Assault, who can use a submachine gun, not available to American forces. Engineer, who is equipped with satchel charges which can destroy enemy barricades, bunkers or tanks. Machine gunner, whose machine gun must be deployed in order to be effective. Anti-tank, who uses an anti-tank rifle, which can destroy enemy tanks, but must be deployed in order to fire. Tank Commander, who can give orders to his other crewmen. Tank crewman: As the loader will always be a bot, the rest of the tank crew will consist of the driver, main gunner, and hull gunner, who will operate the tank's main gun, and machine gun. Flamethrower, US only, equipped with a Flamethrower, which can burn through enemy defenses with ease. Light Mortar, Japanese only, equipped with a Type 89 grenade discharger (aka the 'knee mortar'), which can be fired either like a traditional mortar, or used in direct fire. Players who level up their classes enough will change in appearance to very closely resemble the level 1 look of the enemy team in color and uniform. Leveling up weapons means the player will gain up to two additional upgrades to their weapon, which vary between weapons, and some changes are purely cosmetic, such as the removal of the rear sights on the Karabiner 98k. Leveling up weapons also causes the player to get steadier aim, less recoil, and faster reloads. Class and weapon level also reduces the level at which the player loses stamina, and becomes suppressed. Every team has a number of squads making up a 64 player team. Every team starts out with around 400-600 tickets (to simulate reinforcing a battalion) called reinforcements, with each game lasting around 30 minutes to 2 hours. In Territory Control (TE) maps, players have to attack the control points of a defending team which are usually large landmarks and other large zones of capture players must enter. The team with the most people in a capture point will start capturing the point for their team, unless they are killed while trying to attack or defend it. Players may choose to respawn on a number of spawn points or at a particular role in the squad (machine gunner or squad leader) as the role they select, and respawn in waves that spend the team's reinforcement tickets. The team to wipe out the opposing side with no reinforcements left or by completing all of the objectives indicated on the Map screen wins (capturing and destroying objectives). There are tanks, APCs, artillery and recon planes in Red Orchestra 2. The interiors of each tank are fully recreated with either a human or AI manning each station. The level of detail was described by Tripwire's president John Gibson as "rivaling or exceeding tank simulation games." Because of the extensive work required to recreate each vehicle, which Tripwire estimates took three months each, the game launched with two tanks: the German Panzer IV Ausf. G and Soviet T-34/76. In April 2014, the Game of the Year addition was released with the Search and Destroy game mode, new maps and two armoured personnel carriers were added into the game: a Sd.Kfz. 251, used by the Germans, and a British Universal Carrier with a mounted DP-27 machine gun used by the Soviets. These additions gave infantry more protection and a quick alternative for moving around the battlefield. Two more tanks, the German Panzer III Ausf. M and the Soviet T-70 along with the MG42 German machine gun were added in the free Armored Assault DLC.
About Red Orchestra 2: Heroes of Stalingrad
Red Orchestra 2: Heroes of Stalingrad is a Role-playing (RPG), Shooter, Squad Management, Tactical, Turn-based game released in 2011 developed by Tripwire Interactive that offers Multiplayer, Single player gameplay from a first person perspective playable on Linux, PC (Microsoft Windows) with 54 user ratings averaging 70.4/100. The game explores themes like Modding, Warfare. If you enjoy Red Orchestra 2: Heroes of Stalingrad, you might also like similar games in our database of 45,000+ titles.
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Платформы 2
Genres 5
Themes 2
Player Perspectives 1
Game Modes 2
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Tripwire Interactive
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Tripwire Interactive
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