Game Info

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Sid Meier's Alpha Centauri
Rating: 92.1
Linux Mac PC
Game

Sid Meier's Alpha Centauri

Released: Feb 9, 1999
Series:
Sid Meier
Genres:
Base Building Built-in Editors Strategy Turn-based Turn-based strategy (TBS)
Themes:
4X (explore, expand, exploit, and exterminate) Procedural Generation Science fiction
Perspectives:
Bird view / Isometric First person
Game Modes:
Multiplayer Single player

Overview

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Description from Steam STEAM

Mankind begins its most monumental task: the colonization of space. A crew of internationally renowned scientists and security strategists, with wide-ranging convictions and diverse ethics, embarks on a mission that will change the world. One Planet. Seven unique factions. Which will you lead? Each faction has its own agenda, each leader a final goal. You must play to each strength and exploit each hidden weakness in your quest to rule the future. Key features: Great spin-off of the legendary Civilization series, in a refreshing sci-fi setting Design your own units. Balance their speed, power, and toughness to suit your current tactical needs Seven factions to chose from, each with its own artificial intelligence model that creates a very suggestive feeling that you’re up against real people

Description from IGDB IGDB

Legendary designer Sid Meier presents the next evolution in strategy games, with the most addictive, compelling gameplay yet. Explore the alien planet that is your new home and uncover its myriad mysteries. Discover over 75 extraordinary technologies. Build over 60 base upgrades and large scales secret projects for your empire. Conquer your enemies with a war machine that you design from over 32,000 possible unit types.

Wikipedia Description WIKIPEDIA

Alpha Centauri, a turn-based strategy game with a hard science fiction setting, is played from an isometric perspective. Many game features from Civilization II are present, but renamed or slightly tweaked: players establish bases (Civilization II's cities), build facilities (buildings) and secret projects (Wonders of the World), explore territory, research technology, and conquer other factions (civilizations). In addition to conquering all non-allied factions, players may also win by obtaining votes from three-quarters of the total population (similar to Civilization IV's Diplomatic victory), "cornering the Global Energy Market", completing the Ascent to Transcendence secret project, or for alien factions, constructing six Subspace Generators. The main map (the upper two-thirds of the screen) is divided into squares, on which players can establish bases, move units and engage in combat. Through terraforming, players may modify the effects of the individual map squares on movement, combat and resources. Resources are used to feed the population, construct units and facilities, and supply energy. Players can allocate energy between research into new technology and energy reserves. Unlike Civilization II, new technology grants access to additional unit components rather than pre-designed units, allowing players to design and re-design units as their factions' priorities shift. Energy reserves allow the player to upgrade units, maintain facilities, and attempt to win by the Global Energy Market scenario. Bases are military strongpoints and objectives that are vital for all winning strategies. They produce military units, house the population, collect energy, and build secret projects and Subspace Generators. Facilities and secret projects improve the performance of individual bases and of the entire faction. In addition to terraforming, optimizing individual base performance and building secret projects, players may also benefit their factions through social engineering, probe teams, and diplomacy. Social engineering modifies the ideologically based bonuses and penalties forced by the player's choice of faction. Probe teams can sabotage and steal information, units, technology, and energy from enemy bases, while diplomacy lets the player create coalitions with other factions. It also allows the trade or transfer of units, bases, technology and energy. The Planetary Council, similar to the United Nations Security Council, takes Planet-wide actions and determines population victories. In addition to futuristic technological advances and secret projects, the game includes alien life, structures and machines. "Xenofungus" and "sea fungus" provide movement, combat, and resource penalties, as well as concealment for "mind worms" and "spore launchers". Immobile "fungal towers" spawn native life. Native life, including the seaborne "Isles of the Deep" and "Sealurks" and airborne "Locusts of Chiron", use psionic combat, an alternate form of combat which ignores weapons and armor. Monoliths repair units and provide resources; artifacts yield new technology and hasten secret projects; landmarks provide resource bonuses; and random events add danger and opportunity. Excessive development leads to terraforming-destroying fungus blooms and new native life. Alpha Centauri provides a single player mode and supports customization and multiplayer. Players may customize the game by choosing options at the beginning of the game, using the built-in scenario and map editors, and modifying Alpha Centauri's game files. In addition to a choice of seven (or 14 in Alien Crossfire) factions, pre-game options include scenario game, customized random map, difficulty level, and game rules that include victory conditions, research control, and initial map knowledge. The scenario and map editors allow players to create customized scenarios and maps. The game's basic rules, diplomatic dialog, and the factions' starting abilities are in text files, which "the designers have done their best to make it reasonably easy to modify..., even for non-programmers." Alpha Centauri supports play by email ("PBEM") and TCP/IP mode featuring simultaneous movement, and introduces direct player-to-player negotiation, allowing the unconstrained trade of technology, energy, maps, and other elements.

About Sid Meier's Alpha Centauri

Sid Meier's Alpha Centauri is a Base Building, Built-in Editors, Strategy, Turn-based, Turn-based strategy (TBS) game released in 1999 developed by Firaxis Games that offers Multiplayer, Single player gameplay from a bird view / isometric, first person perspective playable on Linux, Mac, PC (Microsoft Windows) with 61 user ratings averaging 92.1/100. The game explores themes like 4X (explore, expand, exploit, and exterminate), Procedural Generation, Science fiction. If you enjoy Sid Meier's Alpha Centauri, you might also like similar games in our database of 45,000+ titles.

Basic Info
Release Date: February 9, 1999
IGDB Rating: 92.1/100 (61)
Rating Count: 61
IGDB ID: 863

Details

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Additional Information
IGDB Rating: 92.1/100 (61 votes)
Release Date: February 9, 1999
IGDB ID: 863
Series: Sid Meier
Платформы 3
Linux
Mac
PC
Genres 5
Base Building Built-in Editors Strategy Turn-based Turn-based strategy (TBS)
Themes 3
4X (explore, expand, exploit, and exterminate) Procedural Generation Science fiction
Player Perspectives 2
Bird view / Isometric First person
Game Modes 2
Multiplayer Single player

Companies

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Developers
Firaxis Games

No description available

Publishers
Aspyr Media

No description available

Electronic Arts

No description available

Loki Software

No description available

Keywords

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game 38048 world 21802 play 21097 player 17513 new 16891 feature 15873 base 15453 use 15100 make 14384 take 14371 action 13662 explore 12690 enemy 12654 set 12525 series 12332 unique 11942 own 11404 power 10813 create 10589 combat 10402 include 10330 build 9952 turn 9475 level 9243 life 8747 weapon 8610 choose 8556 control 8462 ability 8197 quest 7463 discover 7020 collect 6447 change 6378 element 6328 secret 6119 start 6004 begin 5973 complete 5898 choice 5875 strategy 5823 upgrade 5814 allow 5778 team 5676 design 5376 lead 5334 mode 5317 people 5301 force 5284 main 5210 large 5148 city 5126 war 5113 hide 5103 real 5094 event 5044 great 5034 map 4839 move 4755 deep 4732 key 4635 turn-base 4449 best 4424 uncover 4344 mission 4259 type 4175 add 4173 home 4136 mystery 4022 support 3943 form 3853 single 3841 ally 3773 resource 3768 multiplayer 3665 search 3645 effect 3604 development 3412 let 3371 destroy 3359 engage 3347 option 3294 provide 3276 tactical 3273 future 3254 customize 3211 space 3185 advance 3104 next 3085 embark 3063 access 3054 improve 2938 range 2888 task 2855 feel 2822 win 2774 scale 2746 unite 2688 goal 2685 easy 2662 strength 2625 rule 2569 armor 2498 additional 2497 trade 2411 legendary 2396 present 2369 hard 2363 final 2346 conquer 2315 possible 2308 produce 2275 danger 2258 direct 2165 diverse 2156 house 2153 determine 2125 perspective 2056 technology 2030 planet 2018 victory 2015 balance 2005 difficult 1962 mind 1946 wide 1946 attempt 1933 addition 1906 similar 1886 unit 1856 entire 1824 screen 1823 bonus 1810 introduce 1798 random 1777 faction 1771 empire 1757 tower 1703 movement 1701 obtain 1652 speed 1651 project 1621 opportunity 1600 alien 1514 machine 1465 artifact 1458 grant 1454 leader 1394 objective 1390 energy 1386 steal 1379 total 1365 information 1343 sea 1337 science 1326 individual 1323 research 1313 square 1255 corner 1225 social 1206 divide 1205 scenario 1194 knowledge 1186 civilization 1179 unlike 1143 structure 1137 suit 1137 basic 1133 current 1126 fiction 1117 market 1095 supply 1091 military 1081 rather 1063 crew 1039 shift 1039 territory 971 weakness 967 establish 960 text 941 construct 937 condition 900 maintain 900 model 895 spawn 868 global 866 performance 865 spin 865 nation 816 wonder 752 scientist 707 alternate 698 modify 682 isometric 655 exploit 614 repair 602 designer 601 benefit 592 evolution 585 facility 556 engineer 531 artificial 526 editor 526 difficulty level 513 fee 504 initial 491 futuristic 488 population 475 file 462 mankind 459 component 458 transfer 430 optimize 409 security 404 extraordinary 401 compel 372 technological 363 native 362 diplomacy 360 vital 348 upper 321 alpha 319 artificial intelligence 315 isle 310 slightly 307 renowned 294 addictive 293 myriad 257 ignore 245 refresh 240 dialog 226 yield 224 launcher 215 council 212 reserve 195 vote 194 sabotage 189 programmer 187 allocate 186 generator 183 tweak 182 email 175 landmark 167 planetary 167 agenda 163 internationally 161 bloom 154 penalty 154 rename 151 priority 132 diplomatic 129 monolith 125 worm 107 negotiation 99 strategist 92 ascent 73 simultaneous 70 colonization 66 airborne 62 coalition 60 probe 58 spore 55 excessive 53 reasonably 52 monumental 45 conviction 42 terraforming 42 players choice 34 crossfire 31 transcendence 31 ethic 28 toughness 27 fungus 25 fungal 20 locust 20 suggestive 20 hasten 19 concealment 18 tcp 10 subspace 5 ideologically 4 unconstrained 4 chiron 0 immobile 0

Screenshots

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