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Victoria II
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Overview
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Carefully guide your nation from the era of absolute monarchies in the early 19th century, through expansion and colonization, to finally become a truly great power by the dawn of the 20th century. Victoria II is a grand strategy game played during the colonial era of the 19th century, where the player takes control of a country, guiding it through industrialisation, political reforms, military conquest, and colonization. Experience an in-depth political simulation where every action you take will have various consequences all over the world. The population will react to your decisions based on their political awareness, social class, as well as their willingness to accept or revolt against their government. Key features: Deep engrossing political simulation with dozens of different governments. Detailed economy with over fifty different types of goods and various production factories. Over 200 different countries can be played, during the era stretching from 1835 to the onset of WWII. Advanced Technological system with thousands of inventions to discover. Improved graphics and interface, as well as multiplayer support. A streamlined interface makes the game easily accessible. Automation of various tasks including, trade and population promotion. Advanced spheres of influences system, where the great powers battle over the control of the world. Cottage production simulating pre-industrial economies. Gunboat Diplomacy, no need for negotiating as a fleet outside a port may be a more persuasive argument. Historical and Dynamic missions guiding your country through the history.
Description from IGDB IGDB
Wikipedia Description WIKIPEDIA
Victoria II spans the globe from 1836 to 1936 with over 200 playable nations. Like its predecessor, Victoria II focuses on internal management, covering the industrialization and social/political changes in a country with 8 different government types. The game gives a lot of importance to the economy of a country by having a complex market system with over 50 types of goods and factories. While warfare is a component of the game it is not the primary focus as in other Paradox Interactive games such as the Hearts of Iron series. Nations' populations are divided into cultures, religions, classes and occupations. There are several different population groups (or "pops"), such as aristocrats, army officers, clergy, soldiers, labourers, slaves, bureaucrats and others. As in other Paradox titles such as Europa Universalis, historical missions called "decisions", which are micro-objectives in the larger game, have been added. There are thousands of historical events and decisions as well. These events and decisions can lead to the creation or disintegration of nation states. Victoria II contains a number of changes and improvements from its predecessor. The interface was streamlined when compared to the original game, which was described by producer Johan Andersson as, "the interface God forgot". Automation of various tasks has been added, including trade and population promotion. The education system has received an overhaul by having clergy educate people of the same religion, and each population group now has their own literacy levels. Education and literacy's importance is reflected in the vast technology system that contains thousands of inventions. Additionally, the functioning of ideology in the game was tweaked such that population groups are more sensitive to changes in their country's situation, as well as inclined to agitate for specific levels of political and social reforms.
About Victoria II
Victoria II is a Real Time Strategy (RTS), Sandbox, Strategy game released in 2010 developed by Paradox Interactive that offers Multiplayer, Single player gameplay playable on Linux, Mac, PC (Microsoft Windows) with 62 user ratings averaging 81.3/100. The game explores themes like Historical, Warfare. If you enjoy Victoria II, you might also like similar games in our database of 45,000+ titles.
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Платформы 3
Genres 3
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Game Modes 2
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Paradox Interactive
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Paradox Interactive
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