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Insurgency
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Overview
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Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience. The follow-up game to the award-winning Source mod, Insurgency is highly competitive and unforgivingly lethal, striking a balance between one-life gameplay and prolonged action. Features Over 40 weapons with numerous attachments, no crosshair, and a focus on realistic weapon behavior including a free-aim system and intense suppression effects. 16 maps playable in day and night versions on various multiplayer and cooperative modes, ranging from environments in the Middle East, Africa, and Central Asia. 7 multiplayer game modes supporting up to 32 players, with a focus on territorial control, destroying weapon caches and escorting high value targets. 5 cooperative game modes where you and your friends team up to complete mission-based objectives. Free content updates that include weapons, game modes, maps, and new features. Offline practice mode, playing with bots on all game modes. Squad system built upon role-based player classes, which are customizable and asymmetrical based on what team you are on. Squad-based communication system which includes 3D VOIP, allowing friendly and enemy players within proximity to hear you. Overhead map detailing objective and teammate locations. Accumulate supply to customize and upgrade your gear, affecting your weight, stamina, and movement speed. Simplified HUD and UI for a clean, immersive user experience focused on the action and environments. Highly immersive particle FX and audio to intensify the game experience. Create custom maps and content using the Insurgency SDK and scripting system, and share them on the Steam Workshop. Playable on PC, Mac OSX, and Linux with multiplayer cross-compatibility. Dedicated Server Support for PC and Linux. Multiplayer Game Modes: Push --- Three territorial objectives must be captured by the attacking team in sequential order. For each objective captured, they gain more reinforcement and time to attack the next. Defenders have a finite amount of reinforcements and must use each wisely. Once the third objective is captured by the attackers, a fourth cache objective must be destroyed, while the defenders have only one life to make a last stand. Firefight --- Three territorial objectives, one for each team, plus one neutral. Each team only respawns when they secure an objective. Secure all objectives or eliminate all enemy to win. Every life counts, making this a very suspenseful experience dependent upon teamwork. Skirmish --- In addition to three territorial objectives, each team has a supply cache to protect. Teams gain extra reinforcement waves until their cache is destroyed. When both teams have lost their caches and all reinforcement waves, it becomes a Firefight match. Occupy --- There is one central territorial objective in the area. The team that controls it does not deplete reinforcement waves. This gameplay in this mode is reminiscent to King of the Hill or 'tug of war'. Ambush --- A high value target ('HVT') must be escorted to an extraction point. It's one team's goal to make this happen and it's the other team's goal to stop this from happening at all costs. The HVT is only armed with a silenced pistol, but can pick up a weapon from a fallen enemy or teammate. Strike --- Three weapon caches must be destroyed by the attacking team to achieve victory. Destroying a cache earns the attackers more reinforcements and time on the clock. The defenders must retain at least one cache from being destroyed and eliminate the enemy team once their reinforcements run dry. Infiltrate --- The standard Capture the Flag mode, but with a twist. Your team's goal is to take the enemy's intel and return it to your base. Your team will only gain reinforcements when someone takes the enemy's intel, or when an enemy stealing your team's intel is neutralized. This mode requires very strong team coordination and strategy. Flashpoint --- One neutral territorial objective and two caches on each side. The goal is to secure the entire area, controlling the middle and destroying the enemy's caches. Your team respawns when they secure the territorial objective or destroy a cache objective. Elimination --- In this single life mode, attackers must destroy one of two weapon caches, or eliminate the enemy team within the time limit. Defenders must kill all attackers. Cooperative Game Modes Checkpoint --- Complete mission-based objectives in sequence against AI enemy. Each successful objective will respawn anyone who was eliminated along the way. Hunt --- Insurgents are dispersed in the environment, and your squad must eliminate all targets while locating and destroying the weapons cache. High on tension, with only one-life. Survival --- Play as Insurgents and fight against endless waves of progressively difficult Security enemies on night themed maps. Reaching safehouse objectives with your team earns you supply to purchase better weapons and spawns any dead teammates. Outpost --- Defend your supply cache against endless waves of enemy trying to destroy it. Each successfully defended wave will bring in reinforcements of your teammates. Conquer --- Capture the objectives in the area and defend them from enemy trying to retake them. Destroy enemy weapon caches to thin out their numbers.
Description from IGDB IGDB
Wikipedia Description WIKIPEDIA
The game is primarily a team-based, multiplayer online shooter focused on tactical, objective-based gameplay. The player can join one of two factions: the United States Marine Corps, or the Insurgents, a group of rebels inspired by the Taliban. The factions are split into smaller squads, led by a squad leader, who can request their members to attack, defend, move into, or secure points on the map. Each squad contains multiple limited-number character classes (such as Rifleman, Support Gunner, Engineer or Marksman), each with a different variety of weapons and equipment. The game has a pseudo-realistic portrayal of the weaponry used. There is no on-screen crosshair and the players must use the iron sights of the game's weapon model to accurately aim the weapon. Hipfiring is possible, but the free-aim system makes this difficult. Weapons are also more deadly than in most first-person shooter titles, as most rifles are capable of taking out players with one or two shots to the torso, and attempt to imitate real-life ballistics. According to their class, players can also use fragmentation grenades, smoke grenades, and RPGs. Insurgency: Modern Infantry Combat does not feature a typical respawn system. Instead, the game makes use of a reinforcement wave system: all eliminated players respawn together, at the end of a preset timer. Waves are limited in number, therefore if a faction remains with no waves, and all surviving players are eliminated, that faction loses and their opponent wins.
About Insurgency
Insurgency is a Shooter, Squad Management, Strategy, Tactical game released in 2014 developed by New World Interactive that offers Co-operative, Multiplayer gameplay from a first person perspective playable on Linux, Mac, PC (Microsoft Windows) with 130 user ratings averaging 74.9/100. The game explores themes like Indie, Modding, Warfare. If you enjoy Insurgency, you might also like similar games in our database of 45,000+ titles.
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Платформы 3
Genres 4
Themes 3
Player Perspectives 1
Game Modes 3
Companies
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New World Interactive
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Publishers
New World Interactive
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