Game Info

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Dungeon Keeper
Rating: 84.5
DOS Mac PC
Game

Dungeon Keeper

Released: Jun 26, 1997
Series:
Dungeon Keeper
Genres:
Base Building Real Time Strategy (RTS) Role-playing (RPG) Strategy Tactical
Themes:
Comedy Fantasy Horror
Perspectives:
Bird view / Isometric First person
Game Modes:
Multiplayer Single player

Overview

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Description from Steam STEAM

Discover your dark side as you build an evil underground kingdom and defend it against the forces of good. Carve out a living, breathing world and attract a host of devilish creatures to swell the ranks of your dark hordes. Form an alliance with the Horned Reaper to expand your empire and invade the realms above. In this dungeon-building, treasure-defending, hero-destroying adventure, it feels good to be bad — and the badder, the better! Key features: Get your hands on even more evil tools. Use everything at your disposal — torture devices included — to create the deadliest dungeon imaginable. Set traps, send dastardly demons to do your bidding, and unleash the powers of the underworld with a brand-new magic system. Rule your way. Keep your minions well-supplied with bustling infrastructure and good pay, or scare them into miserable servitude. There’s no extra credit for good behavior. Bring your friends to their knees. Play with up to 4 frenemies, and prove who’s the most ruthless dungeon keeper in all land.

Description from IGDB IGDB

Dungeon Keeper is a strategy video game in which the player attempts to build and manage a dungeon or lair while protecting it from invading 'hero' characters intent on stealing the player's accumulated treasures and killing various monsters. This was Peter Molyneux's final project with Bullfrog before he left the company in August 1997 to form Lionhead Studios. The player uses a mouse, represented in-game as a hand, to interact with a bar on the left-hand side of the screen, allowing them to select which rooms to build and which spells to cast. The player can also use the hand to pick up creatures and objects in the dungeon and carry them around, allowing for tactics such as gathering an assault force and dropping off the creatures en masse once a foothold has been established. The hand also allows the player to "slap" objects and thereby interact with them: creatures will hurry up when slapped, some traps will be triggered and prisoners in the Torture Chamber can be tortured. The main game view is in isometric perspective; this view can be zoomed and rotated. The player also has the option of possessing one of their creatures, and seeing the dungeon from that creature's first-person perspective, as well as using their attacks and abilities. The map is divided into a grid of rectangles, most of which are invisible. A smaller part of the map is shown as a minimap in the top left corner of the screen. A world map is also available, and at the beginning of the game the player is allocated one of the 20 regions of a fictional, idyllic country to destroy. As the player progresses through these regions, each of which represents a level of the game, the areas previously conquered will appear ransacked, twisted, and evil. Before starting a new level, the Mentor will tell the player about the current region and its attributes. After completing a level, the Mentor will talk about the "improvement" of the destroyed region: "The streets run with the blood of the slain. Screams of pain and howls of anguish rip the night air like a vengeful siren's song. This really is somewhere you can take the kids for the weekend." The Dungeon Heart represents the Dungeon Keeper's own link to the world. If it is destroyed, the player loses the level, and must restart. Along with the heart, the player begins with a small number of imps, the generic work force for all dungeon activities: they can dig tunnels into the surrounding soil, capture enemy rooms and Portals, mine gold and gems, set traps, and even attack when desperate or threatened. Slapping creatures forces them to work faster for a while, but removes some of their health and happiness. Once the Imps are busily working, the player must then set up a basic infrastructure: Lairs for monsters, a Hatchery (where chickens, which serve as food for the minions, are bred), and a Treasury for storing gold. After connecting the dungeon to a "Portal", monsters will arrive. As the game progresses, the player moves along a technology tree, unlocking further rooms. The dungeon has a fleshed-out ecology: some creatures are natural enemies. Flies and Spiders are often found at odds with one another, while a Horned Reaper, if it has gone berserk, will attack all creatures in its path. The goals for each level are fairly straightforward: they generally fall along the lines of eliminating the heroic force or destroying all other Dungeon Keepers on the level.

Wikipedia Description WIKIPEDIA

The player constructs and manages a dungeon, recruiting and catering for minions to run it and defend it from enemy invaders. The primary method of control is the hand, used to pick up creatures and objects in the dungeon, carry them around, and drop them. The hand allows the player to 'slap' creatures and objects, and interact with them. Dungeon Keeper's gameplay exemplifies a dark sense of humour. The Dungeon Heart represents the Keeper's link to the world. If it is destroyed, the player loses. Along with the heart, the player begins with a small number of imps, the generic work force for dungeon activities: they dig tunnels into the surrounding soil, capture enemy rooms and Portals, mine gold and gems, and set traps. Imps are obtained by using the Create Imp spell. Slapping creatures forces them to work faster temporarily, but removes some of their health. Gold is obtained primarily by digging Gold Seams, and Gem Seams provide an unlimited supply, though take longer to accumulate. Gold is used to build rooms, cast spells, and train creatures. To order the imps to dig a tile, the player need flag the tile. Throughout the game, a "mentor" will advise the player as to various happenings and problems within the dungeon, as a sinister voiceover. Once the Imps are working, the player must then set up a basic infrastructure: Lairs for monsters, a Hatchery (where chickens, which serve as food, are grown), and a Treasury. After connecting the dungeon to a 'Portal', minions will arrive. Minions include dragons, warlocks, and the horned reaper, as well as undead creatures such as vampires and skeletons. As the game progresses, the player moves along a technology tree, unlocking further rooms and spells. Rooms can only be built on tiles belonging to the player. The player is red and the tiles are coloured accordingly. Other keepers have different colours, and the heroes are white. Unaligned creatures and rooms are multicoloured. The player can build traps and doors, created in the workshop. Traps include lightning and boulder traps, the latter instantly killing creatures it comes into contact with. As with rooms, they can only be built on tiles that belong to the player. Traps are not built instantly; Imps need to place them on the blueprint. The Temple is a room where creatures are made happy, and the player can sacrifice creatures to the dark gods. The gods may reward or punish the player, or be indifferent depending on the sacrifice. The dungeon has a fleshed-out ecology: certain creatures are natural enemies. For example, Flies and Spiders are often found at odds with one another. Common behaviours when a creature is angry include vandalising the dungeon and deserting the player. The creatures are varied in their statistics; some excel at certain tasks, and others refuse to perform certain tasks. Which creatures enter the dungeon depends on which rooms the player has and how large they are; most creatures have prerequisites for entering service. Creatures require paying regularly, and when 'Payday' comes, will head for the Treasure room to collect their wages. Other ways to obtain creatures include imprisoning and torturing them, 'scavenging' (persuaded to defect to the player) from enemy keepers, and performing certain sacrifices at the Temple. Creatures entering via the Portal are at the lowest experience level, and must gain experience, usually by training in the training room. Training creatures increases their attributes (such as hit points) and abilities (such as which spells they can cast). Such spells include lightning bolts, rebounding projectiles, and increasing armour. Creatures will frequently enter combat with heroes or creatures belonging to another keeper. Each creature has a star of the colour of the keeper it belongs to above it, displaying its experience level. The star is a health meter; as a creature takes damage, the spikes turn black. The player has the ability to possess a creature, seeing the dungeon from its first-person perspective and using its attacks and abilities. This is one of the spells; others include speeding creatures up, and healing them. A world map is available and, at the beginning, the player is allocated one of the twenty regions of a fictional, idyllic country to destroy. As the player progresses through these regions, each representing a level, the areas previously conquered will appear ransacked, twisted, and evil. The goals for each level are straightforward: they generally fall along the lines of eliminating the heroic force or destroying all other Dungeon Keepers. The first few levels are tutorials, teaching the player the basics. Special items are hidden throughout certain levels. Such items perform actions such as increasing the player's creatures' experience level, or revealing the map. They can reveal a hidden level, where the player must perform a specific task, and is rewarded upon completion. Heroes will appear at various points and times, sometimes accompanied by a tunneller dwarf, who, like imps, are able to dig. The dungeon can be protected from being breached by having the imps fortify the walls. Heroes include giants, wizards, and samurai warriors. Most levels have a 'Lord of the Land', a heavily armoured knight, who must be defeated. In the final level, the Avatar (resembling the Avatar from Ultima VIII), the most powerful hero, appears as the Lord of the Land, and is resurrected after being defeated. He must be defeated again when he reappears with a large army. Multiplayer with up to four players is supported via a modem or over a local area network (LAN). The game features twenty multiplayer levels, playable as single-player levels.

About Dungeon Keeper

Dungeon Keeper is a Base Building, Real Time Strategy (RTS), Role-playing (RPG), Strategy, Tactical game released in 1997 developed by Bullfrog Productions that offers Multiplayer, Single player gameplay from a bird view / isometric, first person perspective playable on DOS, Mac, PC (Microsoft Windows) with 174 user ratings averaging 84.5/100. The game explores themes like Comedy, Fantasy, Horror. If you enjoy Dungeon Keeper, you might also like similar games in our database of 45,000+ titles.

Basic Info
Release Date: June 26, 1997
IGDB Rating: 84.5/100 (174)
Rating Count: 174
IGDB ID: 35

Details

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Additional Information
IGDB Rating: 84.5/100 (174 votes)
Release Date: June 26, 1997
IGDB ID: 35
Series: Dungeon Keeper
Платформы 3
DOS
Mac
PC
Genres 5
Base Building Real Time Strategy (RTS) Role-playing (RPG) Strategy Tactical
Themes 3
Comedy Fantasy Horror
Player Perspectives 2
Bird view / Isometric First person
Game Modes 2
Multiplayer Single player

Companies

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Developers
Bullfrog Productions

No description available

Publishers
Electronic Arts

No description available

Keywords

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game 38048 world 21802 play 21097 video 18734 player 17513 new 16891 character 16396 feature 15873 use 15100 adventure 14593 make 14384 take 14371 time 14243 action 13662 find 12717 enemy 12654 set 12525 own 11404 system 10915 experience 10848 power 10813 way 10761 different 10679 create 10589 combat 10402 include 10330 build 9952 turn 9475 level 9243 get 8930 control 8462 ability 8197 item 8079 go 7710 monster 7516 place 7453 powerful 7251 discover 7020 friend 6991 come 6746 attack 6701 hero 6580 defeat 6547 unlock 6510 live 6448 collect 6447 various 6407 dungeon 6051 start 6004 begin 5973 magic 5965 complete 5898 bring 5858 strategy 5823 land 5816 allow 5778 dark 5689 run 5583 work 5542 person 5466 force 5284 long 5276 main 5210 good 5205 large 5148 hide 5103 see 4996 studio 4936 part 4896 order 4874 map 4839 special 4776 move 4755 lose 4740 point 4738 key 4635 creature 4539 keep 4499 leave 4474 gain 4471 path 4283 grow 4154 side 4092 available 4020 area 4006 progress 3887 evil 3883 form 3853 hand 3789 ally 3773 multiplayer 3665 tactic 3575 fast 3536 gather 3533 reward 3524 small 3459 fall 3450 increase 3426 destroy 3359 option 3294 provide 3276 able 3231 kingdom 3187 kill 3118 spell 3105 manage 3090 enter 3040 warrior 3009 treasure 2954 number 2947 task 2855 star 2849 show 2829 feel 2822 require 2775 cast 2772 dragon 2732 trap 2728 Heart 2713 night 2699 goal 2685 company 2670 expand 2666 damage 2649 god 2625 rule 2569 certain 2555 demon 2542 realm 2471 army 2447 train 2431 tell 2396 final 2346 conquer 2315 again 2312 protect 2311 store 2249 interact 2247 line 2225 playable 2204 depend 2190 pick 2153 send 2134 region 2113 top 2105 deadly 2087 recruit 2060 perspective 2056 defend 2040 technology 2030 tool 2028 select 2004 horde 1991 head 1980 specific 1977 unleash 1972 in-game 1960 hit 1954 room 1946 attempt 1933 carry 1865 screen 1823 twist 1823 knight 1808 empire 1757 reveal 1757 object 1716 health 1691 view 1667 capture 1658 obtain 1652 speed 1651 food 1650 project 1621 mine 1609 gold 1608 perform 1595 august 1580 serve 1580 drop 1557 bad 1549 black 1539 blood 1536 talk 1482 wall 1470 vary 1454 fly 1423 heal 1416 red 1404 brand 1399 steal 1379 lord 1373 pay 1366 extra 1358 country 1349 rank 1333 fictional 1319 attribute 1314 low 1312 tree 1312 example 1281 air 1275 giant 1275 device 1242 threaten 1234 corner 1225 wizard 1219 divide 1205 activity 1189 connect 1170 service 1162 mouse 1142 display 1138 sense 1134 basic 1133 prove 1129 current 1126 desert 1107 surround 1096 supply 1091 trigger 1078 underground 1061 alliance 1058 arrive 1055 slay 1055 problem 1026 street 1024 door 996 represent 970 establish 960 song 949 common 938 construct 937 undead 928 link 925 possess 895 host 880 invade 879 grid 854 white 848 previously 832 happy 768 accompany 764 primarily 750 portal 718 eliminate 713 sacrifice 705 bar 687 remove 668 isometric 655 improvement 652 natural 644 heavily 641 gem 633 vampire 631 assault 630 behavior 624 generally 604 method 604 scavenge 603 sinister 596 temple 591 avatar 573 contact 564 desperate 562 prison 560 underworld 543 ruthless 537 world map 532 primary 529 carve 512 dwarf 512 minion 509 kid 504 heroic 500 dig 498 teach 498 attract 479 belong 475 lightning 467 credit 454 odds 452 unlimited 446 disposal 438 accumulate 425 statistic 422 workshop 419 armour 395 tutorial 390 tile 386 breathe 372 breed 370 bustle 370 flesh 368 completion 364 twenty 353 invader 341 instantly 339 meter 335 skeleton 328 punish 319 projectile 315 resurrect 315 pain 302 spider 297 samurai 295 happiness 276 imprison 276 spike 275 rotate 263 restart 246 fortify 245 prisoner 243 tunnel 242 frequently 240 lair 236 temporarily 232 keeper 231 latter 226 resemble 222 chamber 220 intent 218 blueprint 214 chicken 212 refuse 212 bid 202 peter 201 regularly 198 angry 197 ultima 189 allocate 186 invisible 185 berserk 180 scream 175 breach 174 colour 167 reaper 163 zoom 163 mentor 158 accordingly 157 flag 155 warlock 148 wag 146 rip 143 infrastructure 138 behaviour 136 torture 129 straightforward 124 excel 123 cater 121 soil 120 horn 114 fairly 111 persuade 111 generic 99 bolt 98 advise 97 vengeful 94 humour 90 reappear 87 hurry 86 idyllic 85 scare 80 boulder 75 thereby 73 knee 72 weekend 72 dastardly 70 howl 58 miserable 53 viii 52 slap 51 bullfrog 50 siren 48 imp 45 foothold 44 indifferent 42 treasury 42 imaginable 41 payday 40 devilish 39 ecology 34 swell 29 defect 28 ransack 28 servitude 27 anguish 23 prerequisite 23 seam 22 rebound 21 exemplify 15 rectangle 11 masse 8 hatchery 5 busily 0 even 0 found 0 like 0 out 0

Screenshots

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