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Rise of Nations
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Overview
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Rise of Nations Rise of Nations is a real-time strategy game that spans all history. Start with a single city in the Ancient Age; gather resources; build an infrastructure; research technologies; construct Wonders of the World such as the Pyramids and the Eiffel Tower; and expand your military might across the world, conquering hostile nations with bombers, battleships, and tanks—all over your lunch hour! In Rise of Nations there are: 18 Nations—each with special abilities and unique military units. Over a hundred military units operating on the ground, sea, and air— from Hoplites to Frigates to Helicopters. Over two dozen buildings with upgrades and technologies that will take your nation from a small City to an Information Age society. 14 Wonders of the World—the Terra Cotta Army, the Taj Mahal, the Eiffel Tower. Each gives your nation special bonuses. More than a dozen map types, ranging from the Amazon Rainforest to the Himalayas to the Nile Delta. Conquer the World campaign—a linked series of dozens of scenarios. The Extended Edition includes: Rise of Nations Rise of Nations: Thrones and Patriots New in the Extended Edition: Improved Visuals Improved water Improved textures Full-screen anti-aliasing Full Steamworks Integration Multiplayer with ranked matches (ELO) Achievements Trading Cards Cloud saves
Description from IGDB IGDB
Wikipedia Description WIKIPEDIA
The core of Rise of Nations's gameplay centers around the concept of "territory". The area near the player's settlements is considered their territory, and players may only construct buildings within their territory or that of an ally (with the exception of the Lakota). A nation's borders can be expanded by the creation and expansion of cities and forts, a technology tree, and obtaining access to certain rare resources. Other technologies and resources cause enemy units within a nation's borders to suffer attrition over time, which can eventually destroy an unsupplied invasion force. Citizens in Rise of Nations gather resources, or build or repair damaged buildings. All of the six resource types in Rise of Nations are infinite in supply. Any of the game's nations can be played during any age, regardless of that nation's fate throughout actual history. Each of the 18 civilizations in Rise of Nations has 4 to 8 unique units. Some unique units are based on units that those nations would have, if they were not destroyed in real-life. For example, the Native American nations (the Aztecs, Maya, and Inca) have unique units in the Modern and Information ages which resemble real-world Iberian-South American guerrillas. There are 4 end conditions: capture, territorial superiority, wonder victory, or score victory. Gameplay focuses heavily on creating a balance between offense, defense, and economy. Generalship is also needed in this game like most RTS games; this includes a knowledge of the troops and what they are good at fighting. For example, pikemen are better than cannon at killing cavalry. Terrain plays a major part in this game and knowing the terrain is an important asset in battle. Generals can also be created from a fort to aid an army. Five tactical formations are also available, including the ability to compress or expand the line of battle. When a formation is chosen, the selected units automatically reposition themselves accordingly, typically with faster moving units in the front and slower moving, vulnerable units in the rear. In a manner similar to chess, slight strategic mistakes early in the game can turn into major tactical problems later on. For example, if a player starts with the nomad setting where no city is built at the start, it is wise to scout for an area that has resources before building a city, for without resources building units and structures is difficult and the player will lose. A single-player campaign, Conquer the World, is included in the game. It is comparable to the board game Risk, except that attacks are resolved with a real-time battle, which can last as long as 90 minutes depending upon the scenario. The player can also purchase reinforcements or bonus cards and engage in diplomacy with other nations. Bonus cards and reinforcement cards must be deployed from the Map screen. If the Player attacks a Nation's capital from the Map screen and wins, all of the territory belonging to that Nation come under the control of the Player and that Nation is eliminated. The campaign starts at the Ancient Age and progresses slowly over the course over the campaign to end at the Information Age (present day). During a battle it may be possible to advance to the next available age and upgrade units for the battle. Rise of Nations uses an Elo rating system to rank players.
About Rise of Nations
Rise of Nations is a Base Building, Real Time Strategy (RTS), Role-playing (RPG), Strategy, Turn-based, Turn-based strategy (TBS) game released in 2003 developed by Big Huge Games that offers Multiplayer, Single player gameplay from a bird view / isometric perspective playable on Mac, PC (Microsoft Windows) with 184 user ratings averaging 82.4/100. The game explores themes like Crafting & Gathering, Fantasy, Historical. If you enjoy Rise of Nations, you might also like similar games in our database of 45,000+ titles.
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Платформы 2
Genres 6
Themes 5
Player Perspectives 1
Game Modes 2
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Big Huge Games
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Publishers
Microsoft Game Studios
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