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Command & Conquer: Red Alert 3
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Overview
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Steam Workshop Steam workshop support for User Maps About the Game The desperate leadership of a doomed Soviet Union travels back in time to change history and restore the glory of Mother Russia. The time travel mission goes awry, creating an alternate timeline where technology has followed an entirely different evolution, a new superpower has been thrust on to the world stage, and World War III is raging. The Empire of the Rising Sun has risen in the East, making World War III a three-way struggle between the Soviets, the Allies, and the Empire with armies fielding wacky and wonderful weapons and technologies like Tesla coils, heavily armed War Blimps, teleportation, armored bears, intelligent dolphins, floating island fortresses, and transforming tanks. Star-Studded Storytelling – Command & Conquer's trademark live-action videos return in HD, with over 60 minutes of footage featuring the largest cast in the history of the Command & Conquer franchise. Command the Seas, Conquer the World – Experience Gameplay as for the first time in the series, waging war on the water will be every bit as important as dominating by land and air. Gain strategic advantages by controlling resources in the seas and mounting three-pronged attacks from all directions. Ready your Man Cannons! – Armored War Bears, and Anime-inspired psychic school girls join your favorite Red Alert units like Sonic Dolphins, Tesla Troopers, Attack Dogs, and the ever popular Tanya. A New Threat From the East – The deadly Empire of the Rising Sun is a technological terror, with designs influenced by a mixture of anime, science-fiction, martial arts and robot culture. The Empire's futuristic units can transform into alternate forms, and they specialize in naval warfare.
Description from IGDB IGDB
Wikipedia Description WIKIPEDIA
Red Alert 3 retains the core real-time strategy mechanics of the Command & Conquer series. Warring factions harvest resources using vulnerable collectors and use those resources to construct military bases and forces on-site. Structures form a shallow but wide tech tree with a variety of units and elusive superweapons. Weapon types are specialized to the point where a rifleman can withstand direct hits from an anti-tank cannon. Red Alert 3's major refinements are the addition of the Empire of the Rising Sun to the factions of the sub-series, a co-operative campaign, and expanded naval warfare. The single-player campaign is fully co-operative. Each mission is played alongside an ally. These can be played online, with another player. Offline it is one of several computer-controlled characters. Teams share income and generally start with the same forces. Computerized characters can be given simple commands, such as an order to take a specific position or to strike a specific target. The campaign has nine missions for each side. Each side's plotlines are mutually exclusive. Naval warfare is emphasized as another front. Executive producer Chris Corry has stated that many units are amphibious, trading effectiveness for increased flexibility. Buildings and entire bases can be constructed on water, save for such things as ground or naval unit production facilities (e.g. tank factories are ground-only, but tsunami tanks are amphibious and can be produced in Naval Yards), and players who "ignore the ocean [are] likely forfeiting a significant part of their potential economy to their opponents". Further stressing this is the fact that, despite some campaign maps being entirely land based, all multiplayer maps have significant bodies of water in them. The use of naval units and various unit abilities also helped players counterattack their opponent's units specific to that unit's strongpoint. Almost every unit in the game has a secondary ability. Their usage varies: some are toggled on or off, others are targeted, and still others are triggered the instant one presses the button. The Imperial King Oni can bull-rush enemy units as a secondary ability, a Soviet Hammer Tank can toggle between a tank gun and a laser beam that can leech HP from enemies, and an Allied Athena Cannon can engage its energy shields with a button press but with a cooldown period before they can be used again. All abilities are bound to the same key. The game also features experience points that are used to upgrade unit types and to buy "commander abilities", which call in air strikes, recon sweeps, magnetic satellite beams, etc. Commander abilities have no resource costs but do have significant cooldown periods. Ore fields as resource sites have been removed. These originated in the first Red Alert as a functionally identical equivalent to Tiberium, and what were ostensibly strip mines had ore growing out of the ground. Gameplay mechanics have not changed a great deal since fields have been replaced with stationary ore mines. Strategic ore refinery placement and covert refining are impacted to an extent.
About Command & Conquer: Red Alert 3
Command & Conquer: Red Alert 3 is a Base Building, Real Time Strategy (RTS), Role-playing (RPG), Strategy game released in 2008 developed by EA Los Angeles that offers Co-operative, Multiplayer gameplay from a bird view / isometric perspective playable on Mac, PC (Microsoft Windows), PlayStation 3 with 213 user ratings averaging 74.5/100. The game explores themes like Comedy, Crafting & Gathering, Fantasy. If you enjoy Command & Conquer: Red Alert 3, you might also like similar games in our database of 45,000+ titles.
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Платформы 4
Genres 4
Themes 8
Player Perspectives 1
Game Modes 3
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EA Los Angeles
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Electronic Arts
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