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Dynasty Tactics 2
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Overview
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The sequel to Dynasty Tactics gives the player more tactics to choose from, and introduces some new characters and features. Like in the first game, the player assumes the role of 3 important leaders in ancient China: Cao Cao, Liu Bei and Sun Ce. A new choice is the warrior Lu Bu. The characters have their own, unique story paths, which are affected by choices and outcomes occurring during the chapters the game is divided into. The player organizes and moves his officers and armies over the map while engaging others, trying to fulfill certain objectives during a turn limit. For battles, the game switches from the map to a dedicated screen showing the battlefield. The battle system is a bit like chess: the player moves the units around the battlefield in a turn-based fashion, mostly trying to bring them in a position to pull off special tactics. Ideally, this results in effective combos, that may not only defeat enemy units, but also capture the leading officers, which may join the player (there are over 200 in the game). Morale and terrain need to be taken into consideration as well. Units have different abilities depending on their type and position in the army, Engineers may build useful installments like supply depots for example. Army strategists can use the link command retained from the previous game for pinning down enemy units and helping to rack up higher combos, in addition, they may order chains now. These allow individual officers to perform multiple tactics (provided the conditions are met for each of them), but cost morale. The game also contains a two player versus mode, which consists of random battles.
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Unlike the first title, players are limited to starting Liu Bei's story at the start of the game for the prologue feature. Afterwards, they can choose Liu Bei, Cao Cao, Sun Ce, or Lu Bu's stories. Lu Bu's daughter debuts in this game and can be used as part of his armies. Recruited officers can be employed as spies to infiltrate enemy forces and sneak into cities. There are two possible routes to travel: If a spy is sent into an enemy-occupied city, then there is a chance the spy will be caught and be sent back to the player's home base. Alternatively, if the spy isn't caught, then the player can perform different Ruses against the enemy army. These Ruses cost Craft points. Also, the player can take a more in-depth view of the enemy army, including who are friends of the enemy officers. If the spy is a friend of the enemy officer, then he may visit said officer. Sometimes, the officer will be convinced to defect. If the spy is placed in a city with a civilian, and that civilian is friends with the spy, at the end of the turn, the civilian will request to join the player's army. Cities may now be explored, and players can access barracks, mystics, and town squares. Barracks: Here, the player can buy additional Tactics using Craft points, which are earned by defeating officers and winning battles. The player can buy the same tactic over and over, but each time the price increases. Mystics: If visited, the Mystic will help the player by offering advice, different items, and additional Tactics. Town square: When an officer visits a town square, battle advice will be given, his or her stats will increase, or an enemy bandit unit will be created somewhere on the map. Bandit units are usually weak and provide decent experience if defeated. Players are evaluated at the end of a battle based on special criteria. Tactics can now be chained, being consecutively executed in a single turn. Within a Chain Tactic, each accomplished tactic will increase the chance that the next will succeed. Strategists can perform two separate commands, which are the Order Chain and Link commands. Order Chain: When this command is used, the strategist will sacrifice 5 morale to affect allied officers within a certain area. If in range, then the allied officer's hands will glow blue, and he or she can perform a chain tactic, providing the conditions are fulfilled before the chain continues. The effects of an Order Chain command will wear off if the allied officer is attacked. Link: Returning feature from previous title. After this command is ordered, the next allied tactic performed on a different target will activate the tactic that was linked. This allows the player to achieve tactical combos on enemy officers who aren't next to each other and increase the chance of success and damage for the linked tactic. However, if the enemy that was linked has a turn before an allied officer performs a tactic, the link is broken.
About Dynasty Tactics 2
Dynasty Tactics 2 is a Role-playing (RPG), Squad Management, Strategy, Tactical, Turn-based, Turn-based strategy (TBS) game released in 2003 developed by Koei that offers Single player gameplay from a bird view / isometric perspective playable on PlayStation 2, PlayStation 3 with 0 user ratings averaging 0/100. The game explores themes like Historical, Warfare. If you enjoy Dynasty Tactics 2, you might also like similar games in our database of 45,000+ titles.
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Платформы 2
Genres 6
Themes 2
Player Perspectives 1
Game Modes 1
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Koei
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Koei
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