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Shin Megami Tensei: Nine
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Overview
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Shin Megami Tensei: Nine was published by Atlus and released on Xbox, exclusively in Japan, in 2002. Forming part of the Megami Tensei series, Nine takes place in the period of time between Shin Megami Tensei and its sequel, with the survivors of Tokyo's destruction sheltering in underground bunkers. Taking on the role of a debugger, the player navigates the Idea Space virtual world set up by the survivors of Tokyo's destruction, which has come under attack by demonic beings called "noise". The gameplay has the player navigating a customized avatar in third-person through the virtual world of Tokyo, battling enemies using a real-time command-based battle system. Despite its title, it is the eighth game in the Megami Tensei series. The game's title instead refers to the number of possible moral alignments available to players.
Storyline IGDB
Nine is set in the year "202X", taking place during the latter half of Shin Megami Tensei and in the time leading up to its sequel Shin Megami Tensei II. In the wake of the ICBM attack on Tokyo, communities of survivors now live in underground cities. In the face of their predicament, the underground inhabitants create "Idea Space", a virtual world based on Tokyo from the 1990s. The protagonist, named Kei Azuma by default, is exploring the virtual world when "Noise", digitized demons hostile to humans, appear and begin attacking Idea Space players through their avatars. After fending off an attack, Azuma is employed by the Central Administration Bureau as a Debugger, a player who traverses Idea Space and repels Noise invasions. During their missions through Idea Space, Azuma meets with multiple characters: Baraki/Sumire, a childhood friend who represents "Chaos", Mubiora/Miranda, a representative from the Central Administration Bureau who represents "Law". While going through their duty as a Debugger, the events of the latter half of Shin Megami Tensei take place, which culminate in all parts of Tokyo being destroyed in a Great Flood triggered by the God-worshipping Order of Messiah: Azuma survives due to their body being in cold storage, meaning that their mind becomes linked to Idea Space along with their Law and Chaos allies. During a mission into the virtual Shibuya 109 against the Noise demon Abaddon, the true origins of Idea Space are revealed. Idea Space was created by humans tired of awaiting the arrival of their "Messiah" in the real world: hoping to bring about salvation through technology, the humans created the Idea Space, and generated Maria as its goddess and administrator to further the creation of Millennial Kingdom by manipulating its users. On their mission into Shibuya 109, Azuma retrieves a Desire Disc, an artifact containing the saved desires of humanity that is the key to both sides' plans. Azuma is faced with choices about which faction to support. The Law faction, supported by Maria, wishes to bring peace to humanity along with releasing the Idea Space's inhabitants. The Chaos faction, which can be led by Lucifer if he is freed from his prison within a metaphysical plain called the Expanse, intends to destroy the inhabitants of Idea Space and start anew with the chosen Adam and Eve: Azuma and the Chaos companion. To fulfill any of their chosen roles, Azuma must defeat Yaldabaoth, the controller of Idea Space who is keeping the system going and will not allow either Maria or Lucifer to carry out their plans. In both the Law and Chaos routes, with the defeat of the Yaldabaoth, the entire Idea Space is emptied of avatars besides Azuma. Upon returning to the real world, they are on the surface with either their Law or Chaos companion, with the Messian-built Tokyo Millennium in the background: depending on the alignment, Azuma either goes to reinforce the Law-based regime, or to begin a new Chaos-based humanity outside it. In the "Neutral" routes, Azuma performs tasks for a mysterious woman minding a store in Idea Space: the woman is the goddess Sophia, who was forced to reincarnate as a human for the sin of birthing Yaldabaoth: she has been helping Azuma towards defeating Yaldabaoth to atone for her sin and ascend. Azuma defeats both Yaldabaoth and Maria, allowing Sophia to become her true self and ascend, leaving the fate of those within Idea Space ambiguous.
Wikipedia Description WIKIPEDIA
Shin Megami Tensei: Nine is a role-playing video game primarily set in a cyberspace version of 1990s Tokyo, with players taking control of the silent main protagonist to explore various environments within Tokyo's districts, along with switching between different districts with a dedicated fast-travel menu. The player can adjust the protagonist's name, gender, hair and skin color. Navigation through environments is presented through a third-person perspective, with the player character being followed by one assigned demon. While navigating safe areas, players can enter shops to buy new equipment and items such as healing potions, and change their character's clothing and hairstyle. Combat is triggered through random encounters in environments such as dungeons. Combat in Nine plays out as a real-time combat in an enclosed battle arena: while the battle continues automatically without direct interaction from the player, commands can be issued to party members to perform actions when their turn comes. In addition to specific commands, general offensive or defensive stances can be issued. Battles do not reward experience points as in other Megami Tensei games: instead, equipped jewels affect the protagonist's strengths and stats. As with previous Megami Tensei games, players can negotiate with demons and get them to join their party. Demons can also be fused together to create more powerful demons. The attitudes of demons towards the player changes depending on the current moon phase. The number of demons the player can summon depends on the player's and the demon's "kilodevil" values: a player with 100 kilodevil can summon two 50-kilodevil demons. The player can compress their demons by visiting the Cathedral of Shadows, halving the demons' kilodevil values and allowing the player to summon more demons. At certain points in the game, the player also enters a "hacking" mode, which plays out in a real-time strategy simulation: the protagonist and their companions navigate within closed arenas along pre-set pathways, knocking out nodes blocking the path, and defending against protection bots attempting to stop them. As the player progresses through the game, the character makes dialogue choices that are mapped across a three-by-three alignment matrix: three "down" (Law, Neutral and Chaos), and three "across" (Light, Neutral and Dark). The protagonist's current alignment not only influences the story, but also the loyalty and responsiveness of demon party members.
About Shin Megami Tensei: Nine
Shin Megami Tensei: Nine is a Role-playing (RPG), Squad Management game released in 2002 developed by Nex Entertainment that offers Single player gameplay from a third person perspective playable on Xbox with 0 user ratings averaging 0/100. The game explores themes like Post-apocalyptic. If you enjoy Shin Megami Tensei: Nine, you might also like similar games in our database of 45,000+ titles.
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Платформы 1
Genres 2
Themes 1
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Nex Entertainment
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Atlus
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