Game Info

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Atelier Shallie: Alchemists of the Dusk Sea
N/A
PS3
Game

Atelier Shallie: Alchemists of the Dusk Sea

Released: Jun 26, 2014
Series:
Atelier: Dusk
Genres:
Role-playing (RPG) Squad Management Turn-based
Themes:
Crafting & Gathering Fantasy
Perspectives:
Third person
Game Modes:
Single player

Overview

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Description from IGDB IGDB

Atelier Shallie: Alchemists of the Dusk Sea is a Japanese role-playing video game developed by Gust. As part of the "Atelier" series of games, it is the third and final installment of the "Dusk" storyline. The game's story takes place about 10 years after the beginning of Atelier Ayesha: The Alchemist of Dusk and 6 years after the beginning of Atelier Escha & Logy: Alchemists of the Dusk Sky. The player is able to choose to play as one of two characters, each with a differing storyline and adventure; regardless of which character is chosen, the flow of the game remains the same. In comparison to previous Atelier games, fields are significantly larger, and the player is able to harvest a wider variety of items and raw materials to use for mixing.

Wikipedia Description WIKIPEDIA

The player is able to choose one of two characters, each with a differing storyline and adventure; regardless of which character is chosen, the flow of the game remains the same. In comparison to previous Atelier games, fields are significantly larger, and the player is able to harvest a wider variety of items and raw materials to use for mixing. Field actions differ depending on the character. Shallotte is able to scrub the floor for items with her broom or clean and catch fish using bait, Shallistera is able to uncover hidden items through dowsing, and both characters are able to mine for items at various locations on the field. A new goal management system that is known as the "life task system" displays the tasks that need to be performed at specific times, and is tailored to suit different play styles. This system replaces the time limit feature from previous installments of the series. The details of each life task vary upon play style and progression so that they match the player's previous choices, an example being that a player who spends much of the time in battle will be given battle-related tasks. The field changes dynamically during exploration depending on the player's actions; monsters and items on the map change after fulfilling life tasks. Failure to accomplish enough life tasks has a toll on the player's performance during exploration and item gathering. Just like the previous game, the battle system involves parties consisting of up to six characters, where consecutive attacks fill a Burst gauge which triggers a Burst state when filled, allowing the player to build up effect boosts from the chain, and utilize special skills. The player is able to experience events with the characters as the game proceeds. These events are separate from the main storyline and allows the player to view new sides of the characters. The player is able to combine items into different items. To create an item, the player must first obtain the blueprints and items to use as ingredients for the new item. The player can then choose what item to create through a list that is displayed by accessing a cauldron in an atelier. The player will then be able to choose ingredients and decide in what order they will be added, and the player will after a certain point in the game be able to use skills to fine-tune items in this step. At a high enough level, the access to using "Chain" will be given. By using skills of the same element, a "Chain" will build up. The Chain value affects the effect of skills. Additional effects can be picked in the last step of the creation of the item. Weapons and armor are made in the same way, but has to be crafted by character Miruca at her atelier, as the player characters Shallistera and Shallotte are unable to create such items. Miruca will also learn skills and share the level used to create items with the protagonists, but there are differences between Miruca's, Shallotte's, and Shallistera's skills. Items that can be used to create other items can be obtained from the fields, but items may disappear from a location if they are harvested too frequently.

About Atelier Shallie: Alchemists of the Dusk Sea

Atelier Shallie: Alchemists of the Dusk Sea is a Role-playing (RPG), Squad Management, Turn-based game released in 2014 developed by Gust that offers Single player gameplay from a third person perspective playable on PlayStation 3 with 0 user ratings averaging 0/100. The game explores themes like Crafting & Gathering, Fantasy. If you enjoy Atelier Shallie: Alchemists of the Dusk Sea, you might also like similar games in our database of 45,000+ titles.

Basic Info
Release Date: June 26, 2014
IGDB ID: 11513

Details

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Additional Information
Release Date: June 26, 2014
IGDB ID: 11513
Series: Atelier: Dusk
Платформы 1
PS3
Genres 3
Role-playing (RPG) Squad Management Turn-based
Themes 2
Crafting & Gathering Fantasy
Player Perspectives 1
Third person
Game Modes 1
Single player

Companies

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Developers
Gust

No description available

Publishers
Gust

No description available

Koei Tecmo America Corporation

No description available

Koei Tecmo Europe

No description available

Keywords

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game 38048 play 21097 video 18734 player 17513 develop 17064 new 16891 character 16396 feature 15873 use 15100 adventure 14593 story 14536 make 14384 take 14371 time 14243 action 13662 battle 13420 series 12332 role 12250 system 10915 experience 10848 way 10761 different 10679 create 10589 build 9952 skill 9888 level 9243 know 8866 life 8747 weapon 8610 choose 8556 item 8079 monster 7516 place 7453 style 6795 year 6795 attack 6701 various 6407 change 6378 element 6328 begin 5973 choice 5875 allow 5778 give 5523 main 5210 craft 5161 large 5148 hide 5103 high 5081 event 5044 Learn 4930 part 4896 order 4874 map 4839 special 4776 point 4738 variety 4345 uncover 4344 add 4173 side 4092 combine 4088 fill 3842 last 3746 party 3696 japanese 3679 effect 3604 gather 3533 list 3530 exploration 3323 able 3231 state 3213 location 3098 access 3054 decide 3015 limit 2924 task 2855 goal 2685 step 2562 certain 2555 armor 2498 additional 2497 protagonist 2447 mix 2352 final 2346 enough 2329 depend 2190 match 2154 pick 2153 share 2133 detail 2132 installment 2078 storyline 2021 remain 2001 specific 1977 wide 1946 previous 1932 progression 1903 spend 1858 affect 1817 involve 1790 management 1706 consist 1695 view 1667 obtain 1652 material 1651 mine 1609 perform 1595 catch 1544 field 1520 vary 1454 sea 1337 utilize 1327 example 1281 fish 1225 sky 1216 boost 1206 display 1138 suit 1137 trigger 1078 creation 1067 relate 1024 separate 1009 value 1006 chain 942 performance 865 harvest 820 floor 814 disappear 692 flow 663 difference 601 replace 575 play style 547 ingredient 518 fine 517 tailor 516 tune 481 clean 454 build up 440 failure 405 raw 404 unable 397 regardless 393 accomplish 377 differ 342 burst 330 proceed 330 fulfil 310 significantly 304 alchemist 295 gauge 280 dynamically 256 frequently 240 time limit 226 blueprint 214 atelier 118 comparison 102 dusk 96 gust 96 consecutive 90 bait 84 cauldron 83 toll 59 broom 35 scrub 21 dowse 7 logy 5

Screenshots

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