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Monster Kingdom: Jewel Summoner
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Overview
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Jewel Summoner takes place in a third-person perspective with a top-down view. The player character's avatar moves around a static world map and can enter 3D dungeons. Inside dungeons, the player's movement will activate random battles against wild monsters; battles are represented in a split-screen format. Dungeons also contain save points that can be used to restore the health of the party. The player can have a party of up to three characters, and each member has a maximum of three monsters that can be summoned from storage receptacles, called jewels, to fight against enemies. Battles are turn-based and each monster has access to several attacks that it can execute each turn. Monsters do not have individual health bars; their controlling character's health is used instead. Enemy monsters can be recruited by weakening them in battle and then capturing them within a jewel. There are over 100 different types of monster in the game, and each possesses traits in the forms of "elements" that dictate its strengths and weaknesses. The element system is similar to a game of "rock-paper-scissors"; for instance, water-elemental monsters have an advantage over fire-based monsters, and fire-based monsters have an advantage over ice-based ones. A monster can only be captured within a jewel that represents the same element. Monsters earn experience in battle and subsequently level up, learn new abilities, and evolve into different creatures. Jewel Summoners can also influence their monsters' growth by fusing them with specially refined items and pieces of quartz, or by increasing their stats with "Ability Points" earned in battle. In combat, each Jewel Summoner can bring out one monster at a time. Every turn, each monster (both enemy and ally) can activate one attack or elemental ability. Each monster initially has four slots available for abilities. Monsters can quickly learn abilities of their own element type, but can also pick up abilities from other elements. A fire dragon, for instance, can learn snow-based attacks. Using an ability requires the expenditure of a monster's "Jewel Points", a mana-like energy of which each creature has only a finite amount. When a monster's Jewel Points are depleted, it becomes inaccessible to the character and another monster must be selected to fight. Monsters can return to battle when their Jewel Points have been restored at a save point. Jewel Summoner has two options for multiplayer, using the PSP's "ad-hoc" local wireless feature. Players can trade monsters with each other or fight 1-on-1 battles. The game also includes a browser mode that players can use to connect to the Internet and download wallpapers and game trailers.
About Monster Kingdom: Jewel Summoner
Monster Kingdom: Jewel Summoner is a Role-playing (RPG), Squad Management, Strategy, Turn-based game released in 2006 developed by Gaia that offers Multiplayer, Split screen gameplay from a bird view / isometric, third person perspective playable on PlayStation Portable with 0 user ratings averaging 0/100. The game explores themes like Fantasy. If you enjoy Monster Kingdom: Jewel Summoner, you might also like similar games in our database of 45,000+ titles.
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Платформы 1
Genres 4
Themes 1
Player Perspectives 2
Game Modes 2
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Gaia
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Sony Computer Entertainment
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