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Underlight
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Real Community Be a part of a vast Underlight City of dreamers. Real people, just like you, creating real characters. There are no predetermined paths for you to follow and no specified end game. You are in control of how your character interacts with the other characters creating true conflict and resolution. It's your dream to make. Real Interaction Enter a world of complete player driven stories and interactions. There are no bots here handing out the exact same quests. How will you get wrapped up and proceed? Will you become a Teacher and help others grow? Will you take the noble path of a Ruler or Guardian of one of the Houses? Maybe you will hone your fighting skills and become a great warrior. The choice is yours to make. Create your own compelling character backstory and flesh it out with fellow Dreamers in the dynamic dream city of Underlight. Your actions and experiences will have a direct impact on an ever evolving story line with rich and engaging characters, histories, beliefs and factions! Every other Dreamer you speak to in Underlight is played by a real human being. Real Combat Mechanics You won't find any auto-attack here, standing in one place trading blows with a monster, not nearly exciting enough. In our world, you swing your sword, or shoot your fireball, and move to dodge before your enemy strikes you! Take the fight to the nightmares in a live action FPS-style combat system. Or duel other players to see who is the true champion of the city! Retro Graphics Immerse yourself in old style retro gaming feel of the late 90s! Experience a unique dream world surrounded by gorgeous 3D sprites and pixels! Unique Teaching System The teaching system in Underlight is a unique feature not found in other games. In other games, upon leveling up your Wizard will automatically learn their next fireball spell or will go to an NPC skill trainer and purchase it for a couple of gold. In Underlight all of your magical arts are learned from other player characters in the game. The characters capable of teaching you new arts, or improving existing ones, can be spotted by the colored halos they wear upon their heads. Once your character senses they are able to learn a new art they should approach one of these teachers. These teachers, however, are not going to just give away the arts they worked hard to learn and improve. Instead they will ask you to perform some sort of small task or quest before teaching it to you. Every quest your character receives in Underlight is written by another player of the game and can be customized for your character. Your character could be asked to come up with a way to harm one of the Darkmares, gather supplies for an experiment the teacher is planning, or infiltrate an enemy house. The possibilities of what your teacher and you come up with for your quest are limited only by imagination (and a few basic rules!). The pace of advancement for new and lower level characters has been increased so that they can quickly jump right into the action that our dreamworld has to offer. Player Classes These classes are known as a characters “focus” and represent one of the very first decisions you will need to make for your character at its creation. The focus determines what your character will specialize in and controls what magical arts your character can learn and how much they can improve those arts. The choices are: Gatekeeper, Soulmaster, Fatesender, or Dreamseer. Gatekeeper : While every focus are able to use blades, chakrams, and their flame art, Gatekeepers hit for more damage than any other focus when using any of these weapons. Gatekeepers are known as the protectors or defenders of the city. They are able to cast protective arts on themselves or others which prevent them from being paralyzed, cursed, or scared. Reflect is their strongest protective art, but is reserved only for themselves. Their signature art is called Ward. A Gatekeeper can use their ward to lock portals of the city to defend a stronghold from attack or to set a trap. Dreamseer : Weapons and items in Underlight have a limited number of uses before they are destroyed. The most commonly used weapon, the chakram, has a maximum of 50 uses or charges before they are destroyed. Dreamseers are able to recharge items that have a low number of charges remaining, returning them back to their maximum. This can be a risky process and instead of charges being added the item could be entirely destroyed. Their signature art is Blast, capable of rapidly damaging any single target within their sight. Fatesender : Fatesenders are capable of inflicting terror upon other dreamers, sending them running uncontrollably, blinding them, or even completely paralyzing them. While there are protective arts that can prevent a Fatesender from doing these things, a clever Fatesender will catch their target off guard or work with a Soulmaster to remove these protective effects. Fatesenders are one of the strongest dreamsmiths (or crafters), capable of imbuing the weapons they create for themselves or others with any of the aforementioned effects. Their signature art is Firestorm, which inflicts large amounts of damage to everyone in the same room who are not members of the Fatesender’s party. Soulmaster : Soulmasters are the strongest healers in the dream but they are not relegated strictly to that role. They are able to poison their enemies, causing them to slowly lose health, or curse them, causing their target’s arts to be more difficult to cast successfully. They often viewed as the backbone of the house strongholds with the ability to gather significantly more energy from defeated Nightmares, vastly increasing the stronghold’s strength reserves. Their signature art is Abjure, which randomly dispels active effects from their target. A Soulmaster working together with a Fatesender to Abjure and Paralyze their target represent one of the most feared combinations on the battlefield.
Description from IGDB IGDB
Wikipedia Description WIKIPEDIA
Underlight is a first-person graphical MUD. Players move around the world using the graphical interface, with speech, emotes, and feedback from the environment reported in a chat window. The game world is divided into a series of rooms, many of which spawn items or monsters regularly. Multiple rooms make up a plane, each of which has its own theme and access requirement. Mechanically, planes are identical but it's typically easier to communicate with players on the same plane than on different ones. Characters specializations fall into four focuses, each selected at character creation, which determine the skills they learn as they level up. Gatekeepers, aligned with the element of Willpower, are a melee-oriented focus, having the strongest basic attacks and the ability to block off doorways. Dreamseers, aligned with Insight, have the most potent ranged arts and are the best at using items. Soulmasters, aligned with Resilience, are a defense-oriented focus with the ability to shield and heal others. Fatesenders, aligned with Lucidity, are regarded as tricksters and have the ability to inflict various status effects on players and monsters alike. Aside from defeating monsters, characters can gain experience by completing tasks granted to them by other players. Skills also have levels which have a chance to increase each time the skill is used, making them slightly faster and more powerful. Progression for both character levels and skills is restricted every tenth level until the character completes a task. These are typically assigned by another player who has been granted the title of 'teacher', which is in turn granted by a game master. Roleplay in the game is strictly enforced and the game is notable for lacking any non-player characters other than most monsters. The most powerful monsters are also controlled by players or game masters and have the same abilities as characters, being able to move between rooms, trade items, and converse, although their speech is filtered through a basic cipher for any characters listening, and vice versa. Characters also have the ability to join (or start) factions in the game. If the faction is large enough, they can take control of one of the eight strongholds in the world, granting members access to that stronghold and any skills exclusive to it. On death, characters normally lose experience, drop a random item, and become a ghostly sphere that is only able to move and speak. The character is restored when they return to a non-combat zone, or Sanctuary. The game does allow players to 'kill' other characters permanently through the use of a particularly rare and powerful skill, though the difficulty of obtaining and using it prevents all but the most experienced and renowned characters from doing so.
About Underlight
Underlight is a Role-playing (RPG) game released in 2018 that offers Massively Multiplayer Online (MMO), Multiplayer gameplay from a first person perspective playable on PC (Microsoft Windows) with 0 user ratings averaging 0/100. The game explores themes like Crafting & Gathering, Fantasy. If you enjoy Underlight, you might also like similar games in our database of 45,000+ titles.
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