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The Dark
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You come round as your escape pod plummets into the inky waters of a distant flooded planet. Comms are down and power failing. You have no choice but to head out into.. the dark. This is a game idea that has been floating around my head for 20 years or so. I’m a triple AAA dev but had a couple of weeks off between jobs. I decided to finally make this as a short personal game jam in 2020. I was pretty happy with the results- obviously given it’s just me it was pretty rough around the edges. I released part one then. I've since come back to it every now and again esp now my daughter is very interested in helping with writing etc. I've now released part two, polished some (but not all) of the rough edges and extended the story on to maybe an hour or so of gameplay, maybe a bit more if you take your time and explore. Looking forwards to finishing the final part and the story this year (I'm writing this in May 2023... if your reading this way in the future tell me to get my ass into gear!) The game works well in non VR 1st person camera and VR. I've done some work to make this work well in both modes. I’m loving this as a VR experience however if you are playing in VR I’d describe it as “Medium” comfort level. It starts pretty rough, but I’ve tried to keep decent smooth periods between higher action (and motion) moments. However…if you are sensitive, you might just get seasick, if so unplug and fire it up again without VR. Also its control pad only for the moment (no touch controller etc) support. I hope to add that later - although the pad does work well for the interface that you need to pilot the pod touch is just more involved. You can expect to crash land in your pod on a dark ocean planet. As you explore a story will unfold with full voiceover as you pilot your escape pod over dark waters unlock the secrets of the planet. If you enjoy it, please leave me some encouragement. Thanks for playing and good luck out there, Captain.
Description from IGDB IGDB
Wikipedia Description WIKIPEDIA
The Dark Souls games are played in a third-person perspective, and focus on exploring interconnected environments while fighting enemies with weapons and magic. Players battle bosses to progress through the story, while interacting with non-playable characters. The protagonist of each Dark Souls game can have a varying gender, appearance, name, and starting class via character creation. Players can choose between classes, including knights, barbarians, thieves, and mages. Each class has its own starting equipment and abilities that can be tailored to the player's experience and choices as they progress. The player gains souls from gameplay battles which act as both experience points to level up and as currency to buy items. Souls gained are usually proportional to the difficulty of fighting certain enemies; the more difficult an enemy, the more souls the player will gain from defeating it. One of the core mechanics of the series is the use of how it handles progress, death, and player improvement. Bonfires serve as a checkpoint within the series, restoring all health and other critical resources when used, but also respawning most enemies and obstacles, making repeated trips back to safety untenable for forward progress. Upon losing all of their health points and dying, players lose their souls and appear back at the bonfire where they last rested. If the player can return to their point of death, their bloodstain, without dying again, they can regain all lost souls. If the player dies again before reaching their bloodstain, the souls are permanently gone. Notably, using a bonfire manually and respawning at one after death have identical effects, save for the player losing their currency at their place of death, which can be retrieved with no penalty. In this way the player is encouraged to not fear death, as no progress is lost so long as they can learn from their mistakes. As the player retraces their steps after death, they will naturally defeat more enemies, gaining more souls and allowing their character to gain experience alongside the player themselves. Online interaction in the Dark Souls games is integrated into the single-player experience. Throughout areas of the game, players can briefly see the actions of other players as ghosts in the same area that may show hidden passages or switches. When a player dies, a bloodstain can be left in other players game world and when activated can show a ghost playing out their final moments, indicating how that person died and potentially helping other players online to avoid the same fate in advance. Players can leave messages on the ground that can help other players with tips and warnings. Multiplayer can be engaged in both player versus player combat and cooperative gameplay using invasion or summoning mechanics. Players can also rely on covenants, which serve as "factions" that can allow players to delve further into the multiplayer experience.
About The Dark
The Dark is a Point-and-click, Puzzle, Role-playing (RPG) game released in 2019 developed by Eric Koziol that offers Single player gameplay from a auditory, first person perspective playable on Linux, Mac, PC (Microsoft Windows) with 0 user ratings averaging 0/100. The game explores themes like Horror, Indie. If you enjoy The Dark, you might also like similar games in our database of 45,000+ titles.
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Платформы 3
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Eric Koziol
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Eric Koziol
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