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Exodus
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Overview
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In an alternate version of Earth where the Soviet Government won the race to the moon, space travel flourished, and large lunar colonies began to sprawl on its surface. Colonists from around the world rushed for the opportunity to go down in history as the first brave pioneers to conquer this fresh frontier. After crash landing in one of the most inhospitable environments known to man, will you be able to survive with only what’s around you? Design and create complex lunar bases to stay alive and thrive in. Use your blueprint builder to construct items in 3D space. Explore an endless procedurally generated terrain, whether it's using a rover or not. Dig in the lunar dust to find resources which help you survive. Keep track of your oxygen levels and be careful how far you venture out - it might be the last thing you do.
Description from IGDB IGDB
Wikipedia Description WIKIPEDIA
Like earlier games in the series, Metro Exodus is a first-person shooter. The player controls player-character Artyom, who must leave the tunnels of Moscow and travel across the post-apocalyptic wasteland of the former Russian Federation and Republic of Kazakhstan while fighting against mutated creatures and hostile humans. The game occurs in one in-game year; environments change along with the seasons as the story progresses. Like earlier Metro games, Metro Exodus includes linear missions and introduces several large, open spaces for players to explore. A locomotive named the Aurora serves as the game's hub area, where players can converse with other non-playable characters. Using binoculars, players can identify points of interest in each of the game's map. Some areas are severely irradiated and a gas mask must be worn due to toxic air. Each gas filter lasts one minute each, and these must be replaced provided the player has more in reserve. Players must wipe off dirt and blood splatter that collect on the gas mask, which may crack if it is damaged, and players must temporarily repair it using duct tape. The game features a minimalist head-up display (HUD); information is usually displayed to the player through tangible objects. For instance, a timer on Artyom's wristwatch shows how long until the current filter expires; flashlight will flicker if it is running low on battery. A compass that displays the direction of their objectives can be attached to the wristwatch. Players can use firearms such as pistols, shotguns, sniper rifles, and submachine guns, as well as air-powered weapons such as the Tikhar and the Helsing crossbow, to defeat enemies. Consumables such as Molotov cocktails and grenades can also be used against enemies. The player can carry three weapons at any one time. Players can swap their equipped weapons with those they find in the game world; weapons may also be dismantled for parts and resources, and they can be extensively customized; for instance, a laser sight may be attached to a weapon to increase its accuracy. Players must scavenge for resources as they explore the game's world. In addition to ammunition, players must collect "chemicals" and "materials", both of which are necessary for crafting new consumables and ammunition. Players can craft gas filters, medkits, and ammunition for air-powered weapons by deploying Artyom's backpack. Ammunition for regular weapons must be crafted at workbenches on Aurora. At workbenches, players can also permanently repair their gas masks and clean their weapons. Performance of uncleaned weapons will decrease and they may jam during combat. Through exploring and completing side activities, players will find new gears and upgrades; for instance, they will acquire night-vision goggles in the Volga River map and a motion tracker in the Caspian Sea level, both of which can aid the player in combat. Players can approach their missions in a variety of ways. They can use stealth tactics such as turning off lights to remain hidden and throwing a can to distract enemies. Alternatively, they can use a lethal approach such as tossing a throwing knife at enemies to quietly kill them. Players are encouraged to plan before approaching a mission. The behavior of enemies, which are controlled by artificial intelligence, may change depending on the time of day. For instance, enemies patrolling a camp during daytime may retreat and sleep inside the camp at night, making infiltration easier. The game has a dynamic weather system, allowing players to take advantages of storms and rain, which mask the sounds of Artyom's footsteps. The time of day can be changed at safehouses in the game's world. Not all human survivors are hostile; some may provide valuable information and open up new points of interest, and some may join Artyom's crew. Subtle moral choices in the game provide karma; good karma can be gained by helping non-playable characters, speaking with survivors with Artyom's gun holstered, and sparing enemies who have surrendered. Karma affects the ending the player experiences. As players progress, they can find collectible items such as diary entries and postcards, which provide additional narrative lore to the game.
About Exodus
Exodus is a Open World, Roguelike / Roguelite, Role-playing (RPG), Shooter, Strategy game released in 2024 developed by Ranger Studio that offers Single player gameplay playable on PC (Microsoft Windows) with 0 user ratings averaging 0/100. The game explores themes like Indie, Science fiction. If you enjoy Exodus, you might also like similar games in our database of 45,000+ titles.
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Платформы 1
Genres 5
Themes 2
Game Modes 1
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Ranger Studio
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Ranger Studio
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