Game Info

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Front Mission
Rating: 85.2
SFC WSC
Game

Front Mission

Released: Feb 24, 1995
Series:
Front Mission
Genres:
Platform Role-playing (RPG) Squad Management Strategy Survival Tactical Turn-based
Themes:
Crafting & Gathering Fantasy Historical Mecha Science fiction
Perspectives:
Bird view / Isometric
Game Modes:
Single player

Overview

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Description from IGDB IGDB

Front Mission is the first main entry and the first entry overall in the Front Mission series. Front Mission is part of a serialized storyline that follows the stories of various characters and their struggles involving mecha known as wanzers.

Wikipedia Description WIKIPEDIA

Although Front Mission video games venture into multiple genres, each of them contain core elements that are universal to the entire series. In the Front Mission series, players use playable units called wanzers, a term for mecha derived from the German word "Wanderpanzer", or "walking tank". Wanzers differ from the typical combat unit in that it has four modular parts: body, left arm, right arm, and legs. Each part has a specific function and its own health bar. The legs parts enable movement and evasion, the arm parts are necessary to use hand and shoulder weapons, and the body part maintains the wanzer's operability. In the event the body is destroyed, the wanzer is removed from play completely. Destruction of arm and leg parts does not remove the wanzer from play, but it severely cripples its performance. While the player fights mostly wanzers, vehicles, aircraft, and mobile weapons platforms are also featured. These enemy units generally have only one part, the body, and are much stronger than wanzers themselves. Wanzers can be customized with a variety of parts, computers, auxiliary backpacks, and weapons. The player has full control over customizing their wanzers and can do so as long as its total weight value does not exceed its given power output. To field a wanzer in battle, it must have a complete frame of parts: body, left arm, right arm, and legs. Parts with built-in weapons in the body or arm sections can also be equipped on a wanzer. In most Front Mission titles, computers must also be installed; these improve the accuracy of the weapons equipped on the wanzer and allow for specialized attacks. Auxiliary backpacks and weapons are not mandatory equipment to use wanzers, but are crucial in order to progress through the games. Auxiliary backpacks serve to give a wanzer special features during combat. For example, storage backpacks allow the player to carry extra ammunition or armor repair items. In terms of weapons, there are four classes of weapons: melee weapons, short-range weapons, long-range weapons, and support fire weapons. Melee weapons are hand-to-hand weapons with a tendency to strike the body part of its target. Knuckles, pile bunkers (a fist weapon consisting of a hydraulic spike), and rods are examples of melee weapons. Short-range weapons, such as machine guns, shotguns, and flamethrowers are used at close range and deal damage to all parts of a target. Long-range weapons have a long reach and are ideal for avoiding counterattacks. Sniper rifles, bazookas, and Gatling guns are examples of long-range weapons. Support-fire weapons, such as missiles, grenades, and rockets are indirect fire weapons; they can never be counterattacked and almost always hit their target, but have limited ammunition supply. Lastly, shields can be equipped on wanzers to absorb some of the damage taken from incoming attacks. These are other gameplay features that are commonly seen in multiple Front Mission titles. Arena, introduced in Front Mission, allows the player to participate in special fights to earn monetary rewards or new parts. These fights take place in either individual matches, or team battles. This feature is also present in Front Mission 2, Front Mission 5: Scars of the War, Front Mission 2089: Border of Madness, and Front Mission: Online. Action Points (AP), introduced in Front Mission 2, determines the number of actions that can be taken during a Player and Enemy Phase. Every action, such as movement or counterattacks, has a certain AP cost. After one full turn (which is made up of one Player Phase and Enemy Phase) has passed, a set amount of AP is recharged. This feature is also present in Front Mission 3, Front Mission 4, and Front Mission 5: Scars of the War. Links, introduced in Front Mission 2, allows multiple units to assist each other in battles. A linked unit can provide support to other units offensively and defensively. This feature is also present in Front Mission 4, Front Mission 5: Scars of the War, and Front Mission 2089: Border of Madness. Network, introduced in Front Mission 2, is a pseudo-Internet that allows players to gain a better understanding of the Front Mission world, its characters, and the storyline through a series of websites. The player can also access online shopping (to purchase new equipment), battle simulations, and check e-mail messages through the Network. This feature is also present in Front Mission 3. Battle Simulator, introduced in Front Mission 3, allows the player to participate in VR training exercises. These training exercises can be used to increase the fighting proficiencies of the player's pilots and can be taken as many times as needed. This feature is also present in Front Mission 4, and Front Mission 5: Scars of the War. Survival Simulator, introduced in Front Mission 5: Scars of the War, is a survival simulation in which the player goes through a set number of floors with one pilot. Along the way, parts and weapons can be collected and brought back for usage in the main game upon the completion of a simulation. This feature is also present in Front Mission 2089-II.

About Front Mission

Front Mission is a Platform, Role-playing (RPG), Squad Management, Strategy, Survival, Tactical, Turn-based game released in 1995 developed by G-Craft, Square Product Development Division 5 that offers Single player gameplay from a bird view / isometric perspective playable on Super Famicom, WonderSwan Color with 23 user ratings averaging 85.2/100. The game explores themes like Crafting & Gathering, Fantasy, Historical. If you enjoy Front Mission, you might also like similar games in our database of 45,000+ titles.

Basic Info
Release Date: February 24, 1995
IGDB Rating: 85.2/100 (23)
Rating Count: 23
IGDB ID: 1498

Details

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Additional Information
IGDB Rating: 85.2/100 (23 votes)
Release Date: February 24, 1995
IGDB ID: 1498
Series: Front Mission
Платформы 2
SFC
WSC
Genres 7
Platform Role-playing (RPG) Squad Management Strategy Survival Tactical Turn-based
Themes 5
Crafting & Gathering Fantasy Historical Mecha Science fiction
Player Perspectives 1
Bird view / Isometric
Game Modes 1
Single player

Companies

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Developers
G-Craft

No description available

Square Product Development Division 5

No description available

Publishers
Square

No description available

Keywords

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game 38048 world 21802 play 21097 video 18734 player 17513 new 16891 character 16396 feature 15873 use 15100 story 14536 make 14384 take 14371 time 14243 action 13662 battle 13420 enemy 12654 fight 12555 set 12525 series 12332 own 11404 power 10813 way 10761 combat 10402 build 9952 turn 9475 know 8866 weapon 8610 control 8462 follow 8376 item 8079 go 7710 place 7453 attack 6701 collect 6447 various 6407 element 6328 full 6113 complete 5898 bring 5858 allow 5778 team 5676 back 5559 give 5523 long 5276 main 5210 good 5205 war 5113 event 5044 see 4996 call 4960 part 4896 order 4874 special 4776 point 4738 leave 4474 gain 4471 multiple 4356 variety 4345 online 4306 mission 4259 strong 4050 title 3980 support 3943 progress 3887 equipment 3851 hand 3789 class 3554 reward 3524 increase 3426 right 3405 survival 3396 destroy 3359 earn 3324 provide 3276 customize 3211 access 3054 computer 3048 reach 2990 number 2947 improve 2938 limit 2924 range 2888 platform 2778 contain 2660 damage 2649 genre 2568 certain 2555 armor 2498 close 2481 train 2431 fire 2425 equip 2395 present 2369 purchase 2223 short 2217 playable 2204 match 2154 determine 2125 deal 2101 simulation 2040 storyline 2021 specific 1977 hit 1954 carry 1865 unit 1856 entire 1824 introduce 1798 involve 1790 body 1763 shop 1715 movement 1701 core 1697 consist 1695 health 1691 avoid 1662 strike 1655 completely 1623 serve 1580 venture 1571 field 1520 word 1492 struggle 1479 arm 1470 machine 1465 arena 1464 entry 1407 gun 1376 total 1365 mobile 1361 extra 1358 melee 1335 individual 1323 amount 1298 walk 1296 example 1281 cost 1245 destruction 1224 target 1214 shield 1157 term 1107 understand 1094 supply 1091 check 1039 value 1006 specialize 987 link 925 maintain 900 performance 865 participate 849 floor 814 enable 794 vehicle 786 simulator 784 network 778 necessary 756 assist 743 function 735 tank 729 front 722 bar 687 remove 668 internet 621 generally 604 repair 602 overall 594 commonly 572 mostly 556 pilot 546 section 529 crucial 494 message 475 phase 459 german 442 website 429 madness 423 frame 408 weight 395 border 383 typical 383 rifle 375 completion 364 ideal 349 differ 342 scar 339 grenade 311 shotgun 307 rocket 303 fist 277 spike 275 absorb 273 ammunition 263 serialize 258 sniper 254 missile 244 shoulder 234 incoming 226 storage 224 leg 198 usage 195 derive 194 universal 193 accuracy 191 mecha 189 pseudo 174 counterattack 168 long-range 168 output 168 instal 167 backpack 157 pile 151 mail 144 modular 139 rod 135 exceed 131 exercise 131 aircraft 128 recharge 128 proficiency 126 snip 123 bunker 120 severely 104 evasion 95 cripple 89 flamethrower 89 mandatory 69 lastly 62 tendency 54 knuckle 50 range weapon 48 auxiliary 43 indirect 42 bazooka 32 monetary 32 gatling 27 defensively 17 offensively 16 hydraulic 14

Screenshots

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