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Attrition
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Overview
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Attrition is a tactical 4-player PvP card game of survival and sabotage, where every move counts — build deadly combos, outmaneuver your opponents, and be the last one standing. Every turn is a gamble — play offensively to deal damage, or hold back and defend against incoming attacks. Timing, resource management, and reading your opponents are key to surviving the chaos. With each card played, the battlefield shifts, forcing you to adapt your tactics or face total elimination. Play online with friends in fast-paced matches designed for both casual players and competitive strategists. No two games are the same — every round tells a different story of betrayal, comeback victories, and perfectly timed plays. Will you outsmart the competition or fall to Attrition?
Description from IGDB IGDB
Attrition is a tactical 4-player PvP card game of survival and sabotage, where every move counts. Build deadly combos, outmaneuver your opponents, and be the last one standing. Every turn is a gamble. Play offensively to deal damage, or hold back and defend against incoming attacks. Timing, resource management, and reading your opponents are key to surviving the chaos. With each card played, the battlefield shifts, forcing you to adapt your tactics or face total elimination. Play online or locally with friends in fast-paced matches designed for both casual players and competitive strategists. No two games are the same. Every round tells a different story of betrayal, comeback victories, and perfectly timed plays. Will you outsmart the competition or fall to Attrition?
Wikipedia Description WIKIPEDIA
The core of Rise of Nations's gameplay centers around the concept of "territory". The area near the player's settlements is considered their territory, and players may only construct buildings within their territory or that of an ally (with the exception of the Lakota). A nation's borders can be expanded by the creation and expansion of cities and forts, a technology tree, and obtaining access to certain rare resources. Other technologies and resources cause enemy units within a nation's borders to suffer attrition over time, which can eventually destroy an unsupplied invasion force. Citizens in Rise of Nations gather resources, or build or repair damaged buildings. All of the six resource types in Rise of Nations are infinite in supply. Any of the game's nations can be played during any age, regardless of that nation's fate throughout actual history. Each of the 18 civilizations in Rise of Nations has 4 to 8 unique units. Some unique units are based on units that those nations would have, if they were not destroyed in real-life. For example, the Native American nations (the Aztecs, Maya, and Inca) have unique units in the Modern and Information ages which resemble real-world Iberian-South American guerrillas. There are 4 end conditions: capture, territorial superiority, wonder victory, or score victory. Gameplay focuses heavily on creating a balance between offense, defense, and economy. Generalship is also needed in this game like most RTS games; this includes a knowledge of the troops and what they are good at fighting. For example, pikemen are better than cannon at killing cavalry. Terrain plays a major part in this game and knowing the terrain is an important asset in battle. Generals can also be created from a fort to aid an army. Five tactical formations are also available, including the ability to compress or expand the line of battle. When a formation is chosen, the selected units automatically reposition themselves accordingly, typically with faster moving units in the front and slower moving, vulnerable units in the rear. In a manner similar to chess, slight strategic mistakes early in the game can turn into major tactical problems later on. For example, if a player starts with the nomad setting where no city is built at the start, it is wise to scout for an area that has resources before building a city, for without resources building units and structures is difficult and the player will lose. A single-player campaign, Conquer the World, is included in the game. It is comparable to the board game Risk, except that attacks are resolved with a real-time battle, which can last as long as 90 minutes depending upon the scenario. The player can also purchase reinforcements or bonus cards and engage in diplomacy with other nations. Bonus cards and reinforcement cards must be deployed from the Map screen. If the Player attacks a Nation's capital from the Map screen and wins, all of the territory belonging to that Nation come under the control of the Player and that Nation is eliminated. The campaign starts at the Ancient Age and progresses slowly over the course over the campaign to end at the Information Age (present day). During a battle it may be possible to advance to the next available age and upgrade units for the battle. Rise of Nations uses an Elo rating system to rank players.
About Attrition
Attrition is a Base Building, Card & Board Game, Real Time Strategy (RTS), Roguelike / Roguelite, Role-playing (RPG), Strategy, Tactical game released in 2025 developed by Forty No Forte Studios that offers Multiplayer, Player vs Player (PvP) gameplay from a first person perspective playable on PC (Microsoft Windows) with 0 user ratings averaging 0/100. The game explores themes like Crafting & Gathering, Fantasy, Indie. If you enjoy Attrition, you might also like similar games in our database of 45,000+ titles.
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Платформы 1
Genres 7
Themes 4
Player Perspectives 1
Game Modes 3
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Forty No Forte Studios
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Forty No Forte Studios
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